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Jimmothy

30
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1
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A member registered Jun 15, 2020

Recent community posts

Killer intro! Using your power in the second section was fun too, I had an aha moment after walking into a corner. I really enjoyed the scenes that happened inbetween sections as well, and the music leant to the atmosphere of the game.

Awesome game! That town is huge and fun to explore, but the green fog was quite chilly... I can't believe all of the hand-made characters that got into the game. I was dedicated to the Heavy Hitter path after the first fight and wanted to find everyone to quench my thirst for power. Also, I can really appreciate the moral of the story at the end. 

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I should have you know that I managed to pull off The Champ, Executive Cobra, and the card that restores HP to original Health. I felt very proud, so cool that you created a whole card battle system!

Finished with 3/4, awesome game!



I think I initially thought Q and E were alternatives for Left Click and Right Click. After shifting things around a bit it made more sense that it's actually 4 separate buttons. I think I was clicking with the shooter when I should have been pressing E. Either way it was fun anticipating taking down the giant factory while freeing the other two.

It took me a second to realize that the game is like Virtual-On controls, where Up on left joystick and Down on right joystick will turn you around. Barely lasted a few seconds and then realized there is an AOE shield that blows up everything. Game is pretty cool! I basically lasted until all five shields were gone 

I had to do a double-take on this game when I first walked into the building, I still use ZeniCube as my lockscreen wallpaper. You have a distinctly unique art style for your games, especially with assets like the gold DEEDRA sign having a baked in sheen. All of the characters were really interesting to interact with and sing to. Had a ton of fun

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Cool game! It took me a while to figure out how to use the Skremplets, but I think it's awesome that they hang out on a dashboard and that you can shift them around your controls. On the right path, I like that there is a fake pit that leads you into the boss (I actually cleared the jump and found it while jumping back to the main platform lol). I also like the concept of traveling to each factory and liberating them from creating pollution. I believe the apple healed, dot cube did AOE, and the standard shooter. 

Yo! I made it to the attic. The way you manipulate objects to affect other dreams was a good brain burner. It all really clicked together when I got the boots by turning on the thermostat (and later having to turn it off :p). K, L, Red Eyes, and the left side of Keener's room, were fun discoveries too. I think I got a little lucky in Keener's room and got the key earlier than I should have, but still had to wait for L. Awesome game

I liked the translation of the Skremplet designs into GBC Overworld sprites. I was legit happy to do the second half of that quest for sugar, and getting to meet a certain character in the north area. I love that even without clothes, Grymmt still has the apple bag with him, that will stick with me lol. 

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I like the overworld art, went all the way left & right to check it out. Also, I like the character design on Gretchen and Pastoriche! Getting a grey screen after clicking on Boyhowdy 3-4 times in the tent though

Awesome Dungeon Crawler, I managed to explore the Green, Blue, and Red areas. However, I was only able to kill the Skeleton with the Fragile Body. Had a lot more luck killing Stoker with the Second Heart :D Need to do some more exploring but had fun reading the descriptions of each area. I did get locked on Pastroiche and the fight wouldn't continue after attacking, so the Rewind function was really helpful for getting unstuck

The art is so evocative, it felt like I was watching the story through the lens of a painting. The soundtrack is killer as well. Really enjoyed the twist in later levels, they came just in time as I was getting comfortable with previous mechanics. Also, I liked the spin on the environmental message! 

I'm still working through the game (got to the ice cubes & second keener), but its insanely cool dragging items between dimensions and having a lore reason behind the different art styles. You really did manage to capture of a dream/nightmare environment. I felt clever solving a few of the early puzzles too. There are hints, but it's not explicit which is the best way to let players discover how environmental pieces interact. I think the first sign that things were going to be weird was seeing the 3D Foozloo model lol, it's unsettling like seeing 3D Models in Courage the Cowardly Dog. 

Barely made it through with two remaining party members that were down to single digit HP, the skills were really helpful for surviving. Really enjoyed exploring the forest! 

Went through it again, that was a cool addition! Orchk has been my favorite fight since each special trash piece takes two to clear. Looking forward to seeing your tweaks with the distribution since some of the best moments were being forced to switch off a color and still make  room for clears. 

Got super invested in the documentary presentation of this game, especially laughing at my computer about the Hudson incident. I had to switch between characters because some of those bosses are very nimble (Harky is MVP). The first time I said "yes" was after the third battle... so you can probably imagine. 

I went with Pastoriche because of the character design and the ability sounded really cool! I liked that you get different kinds of pieces in round 2 & 3. The ending said try to do it without the Sweater and I took that as a personal challenge to go again :p The final boss dropped garbage all at once and it took a retry to beat them. 

It is pure joy to smash things in the background during a "cutscene". When I got to the roof scene, I had an "oh wait, I can move" moment and then went to town. I got locked out of a couple things in the first playthrough and went back to watch them play out, but never got that sweater! The voice actors did an awesome job and the Skremplets being translated into 3D look amazing. 

The other dimension option was really effective in learning not to waste lol, I did not select it again after getting curious. The artwork is fantastic and the survey rewards hit close to home. Favorite card is definitely the evolved Collector!

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Oh! I think Fumes is named Keener in the game. And if you talk to them from the left, the sprite turns into Le Mon lol. 

Played up to a point where you start reading notes. I was messing around with the sword in the first area and was like, "oh yeah, it's cool this thrusts you forward". And it wasn't until I met the first slime I was like "whoa".  It's cool when a weapon is used for more than just attacking. Also, I'll just say, the 20 gems are well-worth it. 

I dig the GBC style of a character in an oversized world. The bathroom was my favorite puzzle just because I was messing around with it for a while before re-reading the hint and had that "aha" moment. Ended up playing  a second time because I realized there was a locked door. Really enjoyed all of the characters too

The tongue mechanic is so fun to navigate with. A few rooms are really challenging, but it is rewarding to piece together how you need to utilize the Rebound and tongue reset to reach tricky spots. The final room is my favorite

An apple pitching Grymmt is genius. I also really appreciate the heart-to-heart with Ms. Cherry. Ended up getting all the stars in each mini-game because they were so fun, with the Dungeon and Baseball being my favorite. 

Awesome party system! I really liked coming across something in the overworld or a chest and linking it to which Skremplet I could recruit. Finding out what random items like "Old Strings" and "Soggy Rope" were fun too. I did two playthroughs to form two different teams. 

Thanks for the update!

Awesome game! It's amazing that you were able to implement mini-games, combat, and the cash-making quest system into one package. And pretty much like everyone else said, the art style is on point with the character models and pre-rendered backgrounds. 

I also liked the Sewer level reveal!

The physics feel really good. Sometimes if you hit the corner a little too fast, you can hover outside of the stage and orient yourself back in without getting reset. All four tracks are uniquely awesome and have some nice "off-road" moments. Bay Area is a very chill area to hang out in and driving towards the sunset is perfect. 

Nice! I played two full rounds and ended with Silver (Challenge mode) and Gold (BJ Only). Adding voices for special effect cards gave each character something special, The VAs did a great job. Also, displaying total requirements helped out a lot for planning in the prep phase.