I'm still working through the game (got to the ice cubes & second keener), but its insanely cool dragging items between dimensions and having a lore reason behind the different art styles. You really did manage to capture of a dream/nightmare environment. I felt clever solving a few of the early puzzles too. There are hints, but it's not explicit which is the best way to let players discover how environmental pieces interact. I think the first sign that things were going to be weird was seeing the 3D Foozloo model lol, it's unsettling like seeing 3D Models in Courage the Cowardly Dog.
Viewing post in Pastoriche's Nuclear Nightmares jam comments
Yo! I made it to the attic. The way you manipulate objects to affect other dreams was a good brain burner. It all really clicked together when I got the boots by turning on the thermostat (and later having to turn it off :p). K, L, Red Eyes, and the left side of Keener's room, were fun discoveries too. I think I got a little lucky in Keener's room and got the key earlier than I should have, but still had to wait for L. Awesome game