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(+2)

I'm still working through the game (got to the ice cubes & second keener), but its insanely cool dragging items between dimensions and having a lore reason behind the different art styles. You really did manage to capture of a dream/nightmare environment. I felt clever solving a few of the early puzzles too. There are hints, but it's not explicit which is the best way to let players discover how environmental pieces interact. I think the first sign that things were going to be weird was seeing the 3D Foozloo model lol, it's unsettling like seeing 3D Models in Courage the Cowardly Dog. 

(+1)

Haha thanks! I'm glad it's resonating with you so well. This is the first year we had to bring on multiple artists to get all the different art styles. I even wrangled my sister in to do the water color art for Gretchen's dream. She hand painted and scanned them in.

(+2)

Yo! I made it to the attic. The way you manipulate objects to affect other dreams was a good brain burner. It all really clicked together when I got the boots by turning on the thermostat (and later having to turn it off :p). K, L, Red Eyes, and the left side of Keener's room, were fun discoveries too. I think I got a little lucky in Keener's room and got the key earlier than I should have, but still had to wait for L. Awesome game