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Nowis-337 Games

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A member registered Dec 12, 2019 · View creator page →

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Nowis337_InputConfig.findKeyDisplaySymbol = function(keysymbol){

     let keycode = Object.keys(Input.keyMapper).find(value => Input.keyMapper[value] === keysymbol);

     return Nowis337_InputConfig.findKeyDisplay(keycode);

};

You can try copy and pasting this into the plugin and see if it works - it should convert the keyname like "up" or "ok" into what you have set as the key.

Thanks for the feedback KV!

if you want to just change input without letting the player to change it - something like this should suffice:

https://forums.rpgmakerweb.com/index.php?threads/how-do-i-change-the-controls-in...

I think the premise of trying to put the narrative back together is cool. Hopefully you can get more done next time!

Ironically, the art is very charming in this!

The gameboy pixel art looks great with fitting music too! Nice little short story with cool reference to your previous games. Cute fun ending with Harold in the end!

Nice short story  with simple puzzles to solve. I did enjoy reading about the story and wrapped up nicely at the end. The voice acting was a nice touch, but their volume could be balanced a little better. Nice job!

A nice short Harold adventure. The voice acting was cute!

Nice classic CTB battle system! Satisfying to be able to feed Harold all of my stat gummies and he became an OP lightning-charged enemy-delaying speed god!

A lot of info to take in to learn how the party composition works etc but I sorta see the fun of leveling up your characters and picking the right ones to fight the right enemies. Maybe an even more dumbed-down autobattler might work better as a jam gam setting. I'm glad as a F2P player, I got my harold at the end ;D

I love the premise of having to transfer trains as the reason they have to go through all these stages to get to the festival.  Presentation looks great! The work boss going through the rifts was a really cool effect. I could only reach up to the slimes level  by damage boosting and healing my way through the previous levels (to compensating my poor platforming skills) - but seems like a good challenging platformer for those who can handle it!

I love the premise of a dr who outhouse travelling between time periods. A simple trade-quest type of adventure - the password is sure easy to miss if you don't write it down right after you see it. The use of the tileset is very good! Everything fits well and blended in together. Some of the maps are a bit hard to navigate as some paths are obscured by trees. Nice work!

Nice short visual novel with a little bit of detective work. I do like the art - I think it has a lot of charm to it.

Some bugs here and there and lacking sounds, but still pretty good job for your first game ever!

Thanks for playing! Glad you liked it :D

Thanks for playing and the feedback!

Very cool demo of the 3d dungeon crawling system! Ends with an exciting cliffhanger! I did encounter a bug where I would get stuck in a forever loop of fighting an enemy over and over again. The mimic design I love, would be cool to see more enemy variety too!

Cool concept of delving into randomised dungeons to collect enough currency to progress. Things do get grindy fast to gather enough tokens. I think there is a bug that even after collecting 50 tokens, the guard still won't let me pass.

Thanks for playing and the feedback. The sexy harold art is sure the highlight for this haha!

haha the authentic dark souls experience!

Cool take on the pac man formula!

Little kitty's adventure continues! Cute presentation playing as a cat exploring a rose themed castle. I'm glad I saved my lantern friend at the end.

Lol, I'm surprised there's an actual end.

Cool showcase of unite features integrating with 3d unity. You've made a nice base of a animal racing game, even with a hint of combat/attacks in it! 

Thanks Loch! I see what you did there ;)

Cool Megaman-esque aesthetic + cool customisation that scratches my Medabots itch! Cool how each set have a different play-style and have the potential to mix and match.

Nice! Very satisfying with the animations when smashing pots and absorbing the red and green orbs. Was sometimes hard to direct my sword to the right direction, but didn't matter once I learnt the spinning attack. The last boss was challenging and had to really find the opportune moments to deal damage. Fun little mysterious ending too.

Thank you! Glad you enjoyed it!

Thanks Padr!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

To get past that part - you'll need to set up the stormy weather (night + weather on) to use it as a lightning rod.

Thanks for playing, Starmage!

If you want to get to progress past the sword part, it is where you set up the stormy weather (night + weather on)  to use it as a lightning rod!

Hmmm, after completing the EULA and captcha, you should be able to interact with it again to shoot the weapons (and succeed under the right conditions). I might update and streamline this process a little better.

Thanks for playing!

Which part are you stuck on?

Cool! Glad that it worked out!

Ah I should put that on the main page for any others who have trouble with it. Good that you worked it out!

Oh I should check you've put this plugin  below or above the visustella ones, should go below them.