You can add those as custom keybinds like this:


assuming the page up and down functions come from visustella - the keyname they use are "pageup" and "pagedown"
Nowis337_InputConfig.findKeyDisplaySymbol = function(keysymbol){
let keycode = Object.keys(Input.keyMapper).find(value => Input.keyMapper[value] === keysymbol);
return Nowis337_InputConfig.findKeyDisplay(keycode);
};
You can try copy and pasting this into the plugin and see if it works - it should convert the keyname like "up" or "ok" into what you have set as the key.
if you want to just change input without letting the player to change it - something like this should suffice:
https://forums.rpgmakerweb.com/index.php?threads/how-do-i-change-the-controls-in...
A lot of info to take in to learn how the party composition works etc but I sorta see the fun of leveling up your characters and picking the right ones to fight the right enemies. Maybe an even more dumbed-down autobattler might work better as a jam gam setting. I'm glad as a F2P player, I got my harold at the end ;D
I love the premise of having to transfer trains as the reason they have to go through all these stages to get to the festival. Presentation looks great! The work boss going through the rifts was a really cool effect. I could only reach up to the slimes level by damage boosting and healing my way through the previous levels (to compensating my poor platforming skills) - but seems like a good challenging platformer for those who can handle it!
I love the premise of a dr who outhouse travelling between time periods. A simple trade-quest type of adventure - the password is sure easy to miss if you don't write it down right after you see it. The use of the tileset is very good! Everything fits well and blended in together. Some of the maps are a bit hard to navigate as some paths are obscured by trees. Nice work!
Nice! Very satisfying with the animations when smashing pots and absorbing the red and green orbs. Was sometimes hard to direct my sword to the right direction, but didn't matter once I learnt the spinning attack. The last boss was challenging and had to really find the opportune moments to deal damage. Fun little mysterious ending too.