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Nowis-337 Games

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A member registered Dec 12, 2019 · View creator page →

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Cool Megaman-esque aesthetic + cool customisation that scratches my Medabots itch! Cool how each set have a different play-style and have the potential to mix and match.

Nice! Very satisfying with the animations when smashing pots and absorbing the red and green orbs. Was sometimes hard to direct my sword to the right direction, but didn't matter once I learnt the spinning attack. The last boss was challenging and had to really find the opportune moments to deal damage. Fun little mysterious ending too.

Thank you! Glad you enjoyed it!

Thanks Padr!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

To get past that part - you'll need to set up the stormy weather (night + weather on) to use it as a lightning rod.

Thanks for playing, Starmage!

If you want to get to progress past the sword part, it is where you set up the stormy weather (night + weather on)  to use it as a lightning rod!

Hmmm, after completing the EULA and captcha, you should be able to interact with it again to shoot the weapons (and succeed under the right conditions). I might update and streamline this process a little better.

Thanks for playing!

Which part are you stuck on?

Cool! Glad that it worked out!

Ah I should put that on the main page for any others who have trouble with it. Good that you worked it out!

Oh I should check you've put this plugin  below or above the visustella ones, should go below them.

I think I found the issue with VS compativility  - I've updated to ver 1.4 - see if it works

Can you post a screenshot of your parameter window of the key you have trouble with?

Hmmm im using VS core engine and it seems to work on my end.

Try entering Input.keyMapper in the F8 console and check if your custom keyname is still there

(2 edits)

Here is an example of say setting up the Spacebar for a custom key with the custom keyname of "space"

(make sure you are starting a fresh new game when testing too)

If your custom keyname is for example "keyname1", then you can use this to check if that key is pressed:

Input.isPressed("keyname1")

So you can add that to the script of a conditional branch to check when the key is pressed and do stuff.

Sounds like both plugins could be overwriting the same things, so they are probably not compatible. I never worked out how to make things work around plugins that for example set a common event to a key press either.

I made this with MZ, but it might still work with MV as the code base is similar enough. No guarantees though.

Great art style and captures the feel of an eerie point and click adventure through weird dimensions well!

Loved all the minigames to build up my team to face off squandrick in an epic boss battle. Had a lot of fun!

Very funny to see how each mascot evolves at the end!

Controls felt really good, especially with the wind up jump. The levels are so far well designed and fun to navigate through!

Simple, but fun card mechanics. I love the characters and voice acting - gives them a lot of personality. Very funnny that DSD is not showing up haha.

Disc 1 was a delightful and fun platformer and I really liked the twist at the end leading to Disc 2. Very impressive!

Fun mechanic of spraying water and slurping up moisture from the ground. Love the meta interaction and the epic final dinosaur encounter!

Surprisingly fun to be a car in a platforming game. I especially love the reveal of the secret lab level. Epic finale with great dinosaurs!

"Cool" set of mechanics with what you've made so far ;) ! A lot of potential with what puzzles you can make with these mechanics!

Very addicting loop of serving customers BBQ and killing monsters in the anomaly. Satisfying to see explosions of meat and showers of tips!

Cute little game you have got so far! Cute that all the enemies are dinosaur nuggets, and Franky was pretty nasty summoning all of those haha. While unfinished, I do like the touching story you had planned! Nice to explore the layout of Smoke Box and see each section the mascots had.

Very unique looking world with a mysterious mechanic of the smoker. I've only managed to work out a combination of ingredients to get a happy face with one npc so far. Love how the music layers differently based on which circle you are exploring!

A cool combination with city/transport building simulator with the smoke box theme. Quite challenging to juggle between maintaining the supply chain and keeping my buildings alive!

Fun progression from barely being able to hop to leaping across mountains. Good work with what you've managed to finish so far! 

Very fun and hectic battle system! It was fun to see all the evolved form of all the mascots. Great easter egg bonus boss fight.

Very creative and fun use of the grabbing mechanic into all sorts of mini games! Had a lot of fun with this game!

A well made survivor-type of game! Love the theming of the upgrades and the enemy designs!

Cool presentation as a interactive documentary-esque collection of minigames!