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A jam submission

The Fifth HeroView game page

Top Down Action RPG
Submitted by Padr81 (@gamesOath) — 2 hours, 22 minutes before the deadline
Rated by 5 people so far
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The Fifth Hero's itch.io page

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Comments

(+1)

Really nice, I just finished playing it! It would be amazing if enemies had a small chance to drop health potions. I did have to kill a lot of enemies to get crystals and buy some potions.

I’d definitely play it again if the game continues to be developed. Great work!

Developer(+1)

This seems to be a pretty common ask, so I’ll add it for definite or at least make their health drops more common.

Thanks for playing buddy. Really appreciate it.

Submitted(+1)

Really cool game, classic adventure game vibe with clean mechanics. I got no frame drops but my pc is pretty beefy. Only suggestion is altering access to health. I used all my money and potions early on to grind for the upgrades that weren't really helpful.  After a save I had no potions, no money and upgrades that didn't help much lol. Needless to say it was still a fun experience, this might just give some insight for players that do more grinding in the beginning.

Oh yea and I was kinda banking on the thought that the mushroom boss would drop me a bunch of money lol, got a cool upgrade but was flat broke.

Developer (1 edit) (+1)

Great stuff dude, we will be remaking this in Action Game Maker / Godot so I’ll be sure to add some gem drops to the bosses.

Do you think I should make heals from defeated enemy drops more common?

Thanks for playing dude, really appreciated.

Submitted(+1)

Yea i think a quick fix for now would be more common health drops. I also think after beating a boss a big drop would be kinda epic, you might have to scale how many gems the player actually gets so its not too much. 

Submitted (1 edit) (+1)

Didn't finish the game, but it was still fun to hang around in the map. Graphics is really good and enjoyable.

While I notice some of the keys on keyboard are so split, like q for map and j i for movements, space for confirm. And I'm not sure if the frame drop is intentional during attack. (???)

Overall a solid entry and like the feel of it despite not finishing it.

Developer

Cheers Ron. FPS seems to be cropping up a lot. I’ll absolutely get on that post jam.

The keyboard logic was to be played with wasd for left hand and ijkl for right hand like old fighting game but I should probably have went further in making that clear to the player or went with a more modern scheme.

Thanks for the feedback dude. Really appreciate it.

Submitted(+1)

So this game was really fun. I got to the final boss and he wrecked me for the first few attempts but I somehow managed to finally beat him with minor damage taken. The art for the game was beautiful and reminded me of classic games like Secret of Mana and Chrono Trigger. The game play was fun and the combat was engaging but I would say the final boss might be a bit on the difficult side but only at first. Once you learn his patterns its much more manageable. I also did manage to find a bug, on two occasions, where I would get stuck in the wall when using the sword spin attack.

Overall I enjoyed the game and recommend giving it a go. If nothing else, the nostalgia factor alone is worth it. :D

Developer

Cheers dude. I must have accidentally turned off wall detection on the spin attack. I’ll def patch it post jam.

Thanks for playing, glad you had a good time dude.

Submitted(+1)

I reached the second boss (Or maybe third if you count the spinning slash room) but I was too greedy and then that Mage kicked my ass. Anyway, it seems my FPS drops when there are too much enemies on the map. Loves the exploration and boss mechanic. Anyway, this is a good game. Good Job!

Developer(+1)

Thanks Reim. That boss is super tough.

Man the fps issues seem to be ruining it for everyone which sucks.

Submitted(+1)

I tried the game, didn't play for too long because for my older computer the frame rate(?) went really low for maps that had enemies in them. The presentation and combat seemed nice, but I ran around multiple maps and there didn't seem to be anything else than the same 2 enemies and a merchant. The attack SEs seemed too plain for me and there didn't seem to be SEs for picking up crystals etc which seemed kind of strange to me. The jam theme didn't also become immediately apparent. Like said, the gameplay seemed to flow well, but couldn't play for too long because of the performance on my older computer.

Developer(+1)

Ah sucks to hear about the framerate. It’s very likely I’ll be porting it to action game maker instead of pixel game maker in the future to fix that. There should be se’s on picking up crystals. Maybe the lag was causing SE issues.
The progression is tied to skills, you find the dash, which unlocks the bombs, which unlocks the next thing etc.. but it does require a fair bit of backtracking and exploration. I probably should have gated player progression more.

Thanks for giving it a try. I really appreciate the feedback.

Sorry again about the lag issues.