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(+1)

Ah sucks to hear about the framerate. It’s very likely I’ll be porting it to action game maker instead of pixel game maker in the future to fix that. There should be se’s on picking up crystals. Maybe the lag was causing SE issues.
The progression is tied to skills, you find the dash, which unlocks the bombs, which unlocks the next thing etc.. but it does require a fair bit of backtracking and exploration. I probably should have gated player progression more.

Thanks for giving it a try. I really appreciate the feedback.

Sorry again about the lag issues.