Nice man, looking forward to the updates in the new engine. Love me some classic side scrolling hack n slash action.
ManaRelicGames
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This was an interesting little game, I will say after day 1 I did get confused, I was trying to watch Chainsaw Maid and couldn’t figure out how. When I realized it was a drawing everyday and the other stuff happened outside the gameplay I enjoyed it.
It was nice and chill and had an interesting message on critique (something I’ve seen a few times in this jam).
Good job Tridium, loads of nice little surprises and interactions in this one.
Cheers Ron. FPS seems to be cropping up a lot. I’ll absolutely get on that post jam.
The keyboard logic was to be played with wasd for left hand and ijkl for right hand like old fighting game but I should probably have went further in making that clear to the player or went with a more modern scheme.
Thanks for the feedback dude. Really appreciate it.
Ah sucks to hear about the framerate. It’s very likely I’ll be porting it to action game maker instead of pixel game maker in the future to fix that. There should be se’s on picking up crystals. Maybe the lag was causing SE issues.
The progression is tied to skills, you find the dash, which unlocks the bombs, which unlocks the next thing etc.. but it does require a fair bit of backtracking and exploration. I probably should have gated player progression more.
Thanks for giving it a try. I really appreciate the feedback.
Sorry again about the lag issues.
Great job buddy. Couple of grammar issues aside dude to cutscenes. This works really well and impressive you can get that level of performance out of Unite with 3d too.
Would love to see you iterate on this in the future if you can find the time. Really fun experience. I like the multiple endings and I feel the actual ending for not winning vibed better with the theme than winning.
Voidskipper got my 5 in overall. It was pretty much a coin toss between your good self and Nate The Bard, in the end I gave my overall all 5 based on how I scored gameplay as I felt that was what was most important to me when deciding of all the categories.
Gameplay: I gave it to Nate the Bard for Voidskipper just cause I love Hades and I love Souls games more than rpgs.
Music: I genuinely couldn’t seperate CruelDown and Teebeeyae in music department thus I gave two fives.
Story: Probably an offbeat one but my 5 star went to Heros Come and Go. This was the surprise package of the jam for me and I really enjoyed it.
Graphics: My 5 went to again Heroes Come and Go. I just liked the style, loved the battle graphics.
Comedy: My 5 went to Metal Gear, this one again was a coin flip between two clear leaders (MG and IN).
In pretty much every category bar gameplay I felt like I could have hand 5’s to multiple contestents. Graphics in particular was a doozy. Anyone of HC&G, Teebeeyae, Voidskipper could have won for me.
This was quite a good one.
Gameplay: Well it was all combat so one game where I don’t have to seperate them nice. At first playing Harold and them Marsha, I didn’t quite get it cause it felt like you could win spamming the biggest moves every time they were available. Then I play Therese and the joys of the system really opened up for me. It became a lot more tactical and thoughtful and I need to manage my cooldowns better. If you ever push on with the system, thats the level of difficulty to go for. Its a fun system and trying to keep cooldowns on the foes was really the part that shone for me. Good job.
Music: This will be hard beat in this category, the soundtrack is fantastic. Bopping my head and singing away will all the melodies. You have a great knack of people listening intuitively knowing where the melodies are gonna go. So you can sing them first time before you hear them. Its a great compositional skill and I loved it.
Story: One of my faves, having to score it on 40 minutes so 4 runs felt like I didn’t quite get the best of it and how it all came together similar to a few entries. I’m still unsure if the for example Marsha I played is the same Marsha I fought as Harold, I feel like they’re both Magical Girl Marsha but both different timelines. Still great job.
Graphics: Its a game jam and something had to be sacrificed and I guess this was the sacrifice. Still the rtp looks nice, the maps weren’t quite of your usual standard but it was serviceable.
Comedy: I chuckled a couple of times, especially at Lucius, he was def this games comic relief.
Overall: A really good effort, with cool narrative fun combat. Everything one could ask for from a jam game.
For me this might win 4 of the categories by the end.
Music: Every track is well chosen and consistent, works well keeps the energy flowing.
Graphics: Probably the most consistent graphically in the jam, will be really close to winning again great job.
Story: So this part was just serviceable but the good side of serviceable, thats fine though cause a deep story would have kept me from the gameplay.
Gameplay: This is wonderful, super smooth and feels really nice. 5 stars. That said I have a couple of tiny pointers (one controller support), two I feel the roll is a little too far so when I dodge I’m dodgin miles away. I’d also like to be able to dodge through enemies as it would go a long way to sorting my one minor issues. Getting stuck on corners. The pixel movement was great but I felt like I was catching the edge of tiles on things like bushes etc.. which probably have square tile collision, also I wish there was some kind of star tiles so trees etc.. weren’t blocking movement and I could pass under the higher parts. All in all though a phenomenal job.
Overall: For me strongest game I’ve played. Great job, I’d actually buy this.
Story: I quite liked the story and it was solid for a game jam. Good job.
Graphics: Very nice and I scored highly, probably would be my graphical winner or at least close but the change between pixel art on maps and the battle style. Still great job for a gamejam.
Music: Thank you for now blowing my ears out with rm default volumes, it was nice to play a game where master level was 100% and my brain wasn’t being blow out of my head. Good job.
Comedy: It was fine, acceptable.
Gameplay: I found this a slog to be honest. Not bad just slow, battle were ralatively slow for me, as was map movement speed and having to click multiple times to get a save. Also a high random encounter rate on such small maps.
In combat I feel the player was lacking a lot of agency. Removing 1/4 of the early party from my control, than the required sacrificing of turns on Therese meant there was turns where I only had 2 useable characters. Combine this with Marsha being essentially a use single fire, single thunder or AoE fire and the first few battles were a real slog with only Lucius having any real gameplay. This did get considerably better when I got Harold in the party and a few more skils and the end battles despite the high hp were a saving grace.
All in all, its a jam and you did a great job in the time given. This one with better pacing, less randoms would have been a potential winner for me.
Good attempt over all. First off high marks for the models and for the world textures. I scored this high in graphics.
Story was a little not there but thats how From Soft do it right, all the lore is in the items.
Gameplay was janky but somewhat fun. The lock on system really stuggled with angle and some of the animations had janky/jerky movement (like the roll). Other than that default move speed was too slow and dash ate too much stamina. That said combat itself was grand and I enjoyed it. Just needs a little polish.
Music: Not alot of it but it was fine. Comedy: Simiilar to music
All in, I’d say its a solid entry and a good start to a potential game. As a fellow UE user, good stuff.
Gameplay: It was fine, but very rpg maker doing things rpg maker shouldn’t do for me. In any other engine you probably could have done this better. Similar to Humans entry a couple of years ago. Plenty of levels though.
Story: Like most entires this year small but cute and the heroic return was on point.
Graphics: Not a huge amount to say, its rtp used pretty well.
Music: Fine but similar to a lot of games so hard to vote up or down.
Comedy: Some mild humour in a wholesome story.
Story: I like the mgs style, the writing is funny and I genuinely laughed out loud on stream a few times. It’s like classic Brew but more wholesome. All in well put together.
Music:Edit: Had the wrong notes on the music here for some reason. Copy and paste gone wrong and it implied rtp style soundtrack. What I actually had written about the music is: Nice tracks and quite fun, no rtp and nothing overused, is an added bonus. Was going to give this a solid good but that use of song whilst climbing the ladder all for a gag 10/10 so I bumped you up a point.
Gameplay: Moment to moment gameplay was fine, nice puzzles and solid all round.
Combat: I struggled a lot with combat most because I had no warning when the enemy attack input was going to start. I think a little ding to warn the player, enemies about to attack would have went a long way. I did tap out saved at the final boss but will finish it.
Graphics: Score highly here because to pull off all your own graphics in such a short time frame and an entire short game is super impressive and it looks very KS. Map stuff is solid, battlers are fantastic.
Comedy: Will be hard to beat in this category, had me laughing almost all the time. Genuinely a laugh a minute.
Overall: A solid entry and another I enjoyed. Little tidy up on combat telegraphing and you’re golden.








