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Chronicles of Alore (Jam Version)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #79 | 3.167 | 3.167 |
| Engagement | #131 | 2.500 | 2.500 |
| Overall | #137 | 2.542 | 2.542 |
| Theme | #142 | 2.333 | 2.333 |
| Presentation | #166 | 2.167 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Solid effort, but can tell you were on limited time. Combat was fine but too basic without enough skills and such and the writing very much gave first draft vibes.
Still good job for clearly limited time during the month.
Thank you! I will work on the combat skills and such after the jam.
The dialogue felt kind of "abrupt", like it was just jumping forward to next scenes. There were some graphical peculiarities, like different styled enemies, for the flying unit the weapon animation appeared below the battler etc. The srpg battle was done good enough, but my characters felt way overpowered at least for all the fights I played. Like it wasn't in fire emblem where I have to be cautions not to bring X unit too close to a certain type of enemy. Needs more work/balancing/polish in my opinion.
Thank you for your feedback. I will balance it out more after the jam.
I like the character comic art you made. I like the battle music too.
The tactic battle system works nicely too. Albeit the last battle felt a bit dragged on.
I don't feel much of the "beyond expectations" here but for what its worth. This game uses quite the unique tactics combat fire emblem style.
Thank you! I am glad you still enjoyed it.
I played the game during testing phase and enjoyed the Tactical Battle System a lot! It was well used and implemented in this game. Also adore the idea of comic strips for certain cutscenes! I love the character arts being used here and theyre used very well! Great job on this tactical RPG Rose! <3
Thank you!