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(+2)

The dialogue felt kind of "abrupt", like it was just jumping forward to next scenes. There were some graphical peculiarities, like different styled enemies, for the flying unit the weapon animation appeared below the battler etc. The srpg battle was done good enough, but my characters felt way overpowered at least for all the fights I played. Like it wasn't in fire emblem where I have to be cautions not to bring X unit too close to a certain type of enemy. Needs more work/balancing/polish in my opinion.

(+1)

Thank you for your feedback. I will balance it out more after the jam.