Thank you Jay. I think you can run from battle by pressing X, and bringing up the fight command. It's not always in the character commend. But all good I am glad you commented. I want to print out your comment, and frame it on my wall.
Recent community posts
I hate to be a bother, but what engines can we use? I only use RPG Maker because I can't code. The site is too hard for me to navigate. I cannot find any information there on what everyone is looking for.
Here is my review. I'll do the best I can. I am not a judge. So do not worry
I really like the graphics, and the artwork is very nice. The idea is very creative. The menu layout is nice. It would be nice to have more to do besides going to work every day. The music fits well.
Overall in my opinion 18/20
I'm going to be honest. I don't like the battle system in this game. It's hard to attack when you need to recover. The quest system is good. I like it that you point out where the ore, and stuff is. I highly recommend a different battle system, because I got stuck on Valentia. I couldn't defeat her no matter what I did. So I had no choice but to give up.
Overall in my opinion 13/20
This game was a lot of fun other than getting stuck on Valentia, and having to give up. I would ahve liked to get farther to see more of it. So overall the engagement is the best part.
Overall in my opinion 20/20
This a ton of potential I want to see it made into a full game. The world is interesting.
Overall in my opinion 20/20
Final Thoughts, and suggestions:
I honestly disliked the battle system the most. I think that should be changed. Other than that everything else is good. Keep up the good work, and please do not give up.
This game is a lot of fun. I really enjoyed the battles, and story. The only thing that I noticed was I ran out of MP, and couldn't stay at the inn, the shop was closed, and I couldn't find any MP healing items. Other than that this game is a lot of fun, and good. Keep up the good work.
Don't take this the wrong way, but your game is too confusing for me. The only thing I liked was the artwork. Now this is just a suggestion, but I think you should explain the game play a little better. I got confused, and couldn't go any farther. But please do not give up. This project has potential.
I just want to point out. Skills that say they cause status effects on enemies only have a chance of causing the effect it doesn't mean it will. Also boss enemies are immune to status effects such as frozen, paralyze, and silence on purpose, because I didn't want the bosses to be defeated that easily.
Please do, not be afraid to leave feed back if, or when you give this game a try. Also I want to note something to the judges. Quests for the quest command don't open up until Chapter 3. I tried to hide the command, and it didn't work.