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I tried the game, didn't play for too long because for my older computer the frame rate(?) went really low for maps that had enemies in them. The presentation and combat seemed nice, but I ran around multiple maps and there didn't seem to be anything else than the same 2 enemies and a merchant. The attack SEs seemed too plain for me and there didn't seem to be SEs for picking up crystals etc which seemed kind of strange to me. The jam theme didn't also become immediately apparent. Like said, the gameplay seemed to flow well, but couldn't play for too long because of the performance on my older computer.

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Ah sucks to hear about the framerate. It’s very likely I’ll be porting it to action game maker instead of pixel game maker in the future to fix that. There should be se’s on picking up crystals. Maybe the lag was causing SE issues.
The progression is tied to skills, you find the dash, which unlocks the bombs, which unlocks the next thing etc.. but it does require a fair bit of backtracking and exploration. I probably should have gated player progression more.

Thanks for giving it a try. I really appreciate the feedback.

Sorry again about the lag issues.