Unless you use a plugin then no, these wont work on RPG Maker MV.
Mythril Age
Creator of
Recent community posts
So this game was really fun. I got to the final boss and he wrecked me for the first few attempts but I somehow managed to finally beat him with minor damage taken. The art for the game was beautiful and reminded me of classic games like Secret of Mana and Chrono Trigger. The game play was fun and the combat was engaging but I would say the final boss might be a bit on the difficult side but only at first. Once you learn his patterns its much more manageable. I also did manage to find a bug, on two occasions, where I would get stuck in the wall when using the sword spin attack.
Overall I enjoyed the game and recommend giving it a go. If nothing else, the nostalgia factor alone is worth it. :D
This was a fun game. I loved the quick time events incorporated in the battle system because it makes sense with the musical theming. Also, the way that 'Expectations' were used in the game was pretty creative. One thing I wish was also in the game was some form of evolution(since its a pokemon like game) and I wasn't the biggest fan of the mostly black and white color scheme. Over all, I ranked the game an overall 4/5 and enjoyed really enjoyed it.
Awesome, thanks for the fix! I have another bug to report though unfortunately. When using the script call SceneManager.push(Scene_RsvpBox) in game with an event the engine throws another typeError bug. The same bug also happens when doing the same with the script call SceneManager.push(Scene_Evolution).
These assets are amazing! I was wanting to make a video tutorial series with these and was wondering if it would be ok if I shared a link with edits of these? Of course, I would direct viewers here first, but for my purposes I had to arrange the sprites and tiles in a specific order and was hoping to share those.
hey thanks for taking the time to play my demo. There are still bugs to be worked out and the rapid fire is one of them. This is only the first iteration and I’m working the level design along with most everything else. I enjoyed the video and you make very valid points, all of which I am working to update and fix.