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The Quiet Men

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A member registered Jul 02, 2019 · View creator page →

Creator of

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Thank you! The art took a lot of practice and hours of hard work. I’m so glad you liked it!

Aww thanks! You would make an awesome boss rush game! Your game was really fun and  your dark schippie fight is actually my favorite of the bunch. So I can’t wait to see what you could do if you focused on bosses. 

Wow! It’s so cool to have a playthrough on the internet! 

Thank you! The news boss is my favorite too. I felt like I had an interesting idea for it and all the pieces just fell into place. It’s so different from the rest, and a floating head is easy to animate :p

I wish I thought of a more interesting way for the words to attack though, perhaps if I had more time...

Thank you! It really means alot!

Hi Kyle! Glad you liked the boss fight, it took a whole lot of time to get right,  but was totally worth it. All we had during development was a ps4 controller, so we had no idea it would be so strange to play with Xbox controllers. Still, glad you were able to enjoy it! 

We're glad you were able to make it to the end, hope you had a wonderfully vile time! Thanks again for bringing the glitch to our attention. 

Hey again, we think we found the problem. Sorry, it had nothing to do with your controller, rather since we had to custom code our own gravity to drive around the Randy Old Man, we unknowingly made it frame dependent, so your gravity was probably too strong (assuming your frame rate was high).  Thanks alot for bringing this to our attention. We're a bit worried that alot of people weren't able to play our game cause of this and we would have never known that this issue existed without your feedback! 

We think we were able to quickly fix it so if you're still interested in trying it out, you can redownload it, and let us know if the issue was fixed. Just in case, we might also upload a web version, as it might have less game breaking bugs in it. 

Once again your feedback really helped us out, L&R!

Oh yeah the drive is supposed to be mapped to the right trigger, we used a ps4 controller, so maybe that has a different button mapping. 

The buttons can be changed in the Player Settings Dialogue box that comes up before you press "Start Game". The drive is listed as "Fire 1". The shoot is listed as "Fire 2" and the lock on button is "Fire 3" and the Hurt button (which allows you to absorb attacks for ammo when they get close to you) is listed as "Hurt".

We plan to update the page with the controls for both keyboard and gamepad shortly. So anyone can read. 

I don't think the speed was mapped to the pressure applied but it's worth a shot.  Hopefully it fixes the issue. If not, then maybe it'll work better with a keyboard and mouse, but you might still have to adjust the key mapping to have the most comfortable experience. Sorry for the inconvience. 

Hey, thanks for trying out the game. We're sorry to hear that you can't get up the foot. We tried on two computers but we don't have any issues.  

Were you playing with a controller? Cause some mouse and keyboards seem to give a bit of trouble sometimes. 

Also does the tank feel like it's driving rather slowly? You might need to build up enough momentum to get up. 

Hopefully, one of those can help do the issue, either that or its a glitch, but we hope that's not the case. 

Once again thanks for trying our game out!  We hope we can help you play through it. 

Hey everyone, the original game we uploaded, had a glitch in it that locked the main menu. We didn't notice until after we submitted. The working game is now just titled "Tank Goodness!" above. the old one was marked as broken. We're very sorry for not realizing this error sooner, but we hope that you'll still give the updated version a chance. (Even though it was fixed after the deadline).