This is a super fun one. The katamari style controls work super well and the AOE is really satisfying to use.
Balbod
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So many cool things in this game. A highlight for me was how you show information such as your health/ammo being visible in your character or texture on enemies changing to look more soaked as they take damage. I always love when a game can show things naturally like that instead of just having another generic bar or number on the HUD.
Love the writing in this. It feels like there is never a moment you get to a dead end or area you don't need yet and there isn't a fun line or character with a cool unique design saying something super charming. It also does an excellent job of mixing up the gameplay with its mini games. All around a fantastic time awesome work.
Nothing changes based on a no damage run sadly so don't put yourself through the pain. It seems a few people are interested in that though so maybe its something i should consider for next year. For the final level its just cause as much damage as you can before the song finishes, there is no set requirement don't worry.





