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The Smoke Box Employee Training Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Promoting the Restaurant | #28 | 2.994 | 3.292 |
Sticking to the Rules | #28 | 3.525 | 3.875 |
Overall | #29 | 3.032 | 3.333 |
Actually Fun | #31 | 2.578 | 2.833 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great cooking mechanics here, I really liked how approachable it felt. Guiding the player through such a complex game is really tough so I think you did great building up to more complicated recipes. Really fun once you get the hang of it!
Some really cool systems here, this could totally be expanded into a huge extremely complex game.
Yeah, though a lot of my worry near the end of development was making sure it wasn't too complex.
Smart move, I think for a 30 minute max game jam entry you don't want to overwhelm the players.
Really impressive technical systems without getting too overwhelming, nice work striking a balance
Really unique and creative game! It was hard to fully get at first but at one point everything clicked and it started to flow together really nicely. I started to get very invested and spent a good time on this one. Great work!
The management strategy is quite good. it builds up nicely, and keeps the tension. I found there were way more spaces to build than I needed, and there was a lot of dead space at the top of the screen. Next iteration could benefit from reorganizing the play space, and maybe making the icons larger to make it easier when trying to speed through orders.
Both of those were related to cut features--the area at the top was going to be a "view" of the customers (like you were standing behind the counter), but that would have required more original art (which is not my strength).
I enjoyed the writing and it was really funny watching Kyle struggle and flail until he sort of got a grip on things.
Challenging at first, but fun way to cook all those orders under pressure once I got the hang of the system!
It was hard to parse at first, but once it clicks it's a very cool game.
took me a second to get into, but once i did it was incredibly fun. a great game to just focus all the way in on. i remain tempted to go back for endless mode to see how well i can really do. it leads to a fun flow state
Thanks! I also remain tempted to put some of the food items I didn't get to into endless just to add a bit more variety to it--though with all the praise it's been getting it's been tempting me to make it something more than a game jam thing...
Loads of fun! Reminds me of the intensity of something like Overcooked. Once you get the flow of things, it's nice having multiple orders on the go and it's cool you can place build objects how you want. Only thing I'd say is maybe move the exit to main menu button, I did a whoops and exit'd to menu a couple of times before getting used to the button placement XD
Thanks! And after both your and Kyle's problems, I uploaded a new build that moves the exit button to the lower-right-hand corner and makes it smaller.
Really cool idea for a management game!
I'm usually pretty overwhelmed by games like this, but I enjoyed this one. I liked how the different steps of each order sort of fed into each other and could cross over with other orders. Seems like you could really go crazy with the grid on the endless mode. Nice work!
Thanks! If there's one disappointment it's that there isn't more crossover between the different things (the two food items that were closest to getting in were a pulled pork sandwich and BBQ chips, one that gave another use for the pork and one that let the dehydrator be used for more than one thing), but I was worried about things getting too complex in the story levels, and then the endless level got implemented last-minute so I didn't have time to add more assets for it, even if the pixel art is relatively easy). The grid being a grid also comes from a cut mechanic, and hopefully you'll hear more about that on the post-mortem.