Oh, neat! It's cool that you're continuing development
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I was curious as to why this game was the most rated and most popular throughout the jam for a while now. Now that I've tried it out I can finally see why. My younger brother is way better at it than I am though.
I really like the artstyle and general vibe. The red on black/white really gives it it's own distinct look along with all the post-processing stuff. But I think this game could be amazing without the out of control functions, if you decide to work on this further I think you can make something really cool with a bit of polish.
Ah yes, I did initially intend to do that. But ultimate decided that the players health and which buttons they're on need to be very quickly and easily readable. Will definitely keep this in mind though, thank you!
Aww, thanks a lot! I really do appreciate it. I never noticed an issue with the sound before that's definitely something I need to check out. Also, I have seen some great games really making use of the 1 bit aesthetic. But sure if you want to share some examples I'd be happy to learn from them > w <
The physics is good which is the most important part of this type of game! I like the use of GB colors too. But just as a suggestion, maybe make it so that you win just by hitting the other platform? Otherwise the difficulty is a bit too high.
Definitely the most unique take on the theme so far and super fun and frantic too! Small note though: The game doesn't seem to work if you lose and then restart without closing the entire game and turning it on again.
Ooh this was very interesting. A small gripe would be that the screen doesn't fit in my monitor. But it has nothing to do with the monitor and can be fixed with good ol' ctrl+mouse wheel up. Just something to keep in mind for accessibility > w O
But anyways. Good job!
The screenshots really don't do the game justice. It looks nice and is fun to play! A little gripe would be that the stess mechanic is a little too forgiving. But otherwise really cool stuff!
Ah, to survive an entire asteroid field with both weapons and shields turned off because I didn't figure out how to turn them back on, only to be defeated for being unromantic. Such is life XD. Very cool and polished game btw, all it's lacking is a tutorial.
Haha! I really like how you're handling your bugs in the jam version. Also really cool that the puzzles have a bit of physics element to it. Overall really fun. But one thing though, I didn't see you mention this bug, so if your robot goes under a platform and you push the platform down on it the robot actually disappears.