yoo. directly from the dev. Nice and thanks!
Been enjoying the tool so far ^ _ ^
Hiya, hope this is the right place to ask this but I bought this during the summer sale and am now learning the ins and outs.
I was hoping to find some examples of other people's tracks using the choir and strings instruments but I'm not having some luck.
If you have some tracks that make heavy/good use of either one of those 2 types of instruments please leave them down below to help me get some inspiration, thanks! : D
Thank you for the suggestion, I will try to get some good screenshots out by the 31st first.
Also, I just realized you are the one behind the absolutely gorgeous-looking tileset packs with the peach-haired girl mascot.
I love your work. So an extra thank you for taking the time to comment on mine ^ _ ^
I've been working on my own games for quite while but right now, I just released my first ever game asset pack for top-down RPGs or action-adventure games.
And in order to celebrate the release, I am giving a discount for the first 2 days.
So, please do consider checking it out if you're looking for some extra sprites to add to your library. The assets should be compatible with any other 16x16, 32x32 or 48x48 sprites and with just about every engine.
I hope you find this pack useful and feel free to make suggestions on what you might want to see in the future, if this is successful I will eventually make an asset pack containing all of the most requested sprites!
This game has sooo much depth for a jam game, my most favorite one so far!
As a small note though, if you plan to edit it in anyway I'd add a warning if I want to return to the homescreen when pressing "esc". I accidentally pressed it once thinking it would pause the game and my heart sank at the progress lost : P
Veeeeery impressive from a technical standpoint and I feel it's almost therapeutical.
I also really like how you can select the quality of the visuals. I enjoy playing it lowered, since it gives the game that sort of retro neon style.
Despite you claiming it's an unfinished prototype I had my fun with it.
I always wanted to see what a reimagining of those old-school snes/gba-era racing games would look like so I'd love to see where this goes!
Thank you very much! ^ _ ^
Indeed, for this game, the walk cycle was decidedly kept slow. Though I am starting work on a more action-oriented game, so the walk speed is definitely something to keep in mind.
As for when I started making games. Hmm, I messed around with rpg maker as early as in 2012. After 2016 I got GMS 1 and started trying to make my own assets and program my own games more seriously. As someone who's self-taught through mediums like youtube, I'd say I'm still learning everyday though and this was my first time using gms 2 ^ _ ^
And yes! I did make the concept and game assets by myself. Though there are a few public domain sound effects in the game and the colors are adapted from mortmort's pixel pallet. Everything else I made myself.
Wow, thanks a lot. I honestly should have mentioned that one puzzle is supposed to be a difficult challenge as a test of all of the puzzles before honestly, along with making it a bit more lenient.
Well, good luck with your gamedev endeavors as well! ^ _ ^
Glad you enjoyed it!
The glow effect is made using surfaces, yoyogames themselves have a tutorial explaining how it works. I just modified it to fit my game's style and made sprites for each different color.