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(2 edits)

Thank you very much! ^ _ ^

Indeed, for this game, the walk cycle was decidedly kept slow. Though I am starting work on a more action-oriented game, so the walk speed is definitely something to keep in mind.

As for when I started making games. Hmm, I messed around with rpg maker as early as in 2012. After 2016 I got GMS 1 and started trying to make my own assets and program my own games more seriously. As someone who's self-taught through mediums like youtube, I'd say I'm still learning everyday though and this was my first time using gms 2 ^ _ ^

And yes! I did make the concept and game assets by myself. Though there are a few public domain sound effects in the game and the colors are adapted from mortmort's pixel pallet. Everything else I made myself.

(+1)

Wow, that's really awesome for a self-taught person using GMS2 for the first time. I saw GM1 around before, but it didn't have the capabilities that I needed and I didn't want to drop that much money for it (I also didn't really have a "message" I wanted to say yet); however, I recently resolved myself to try to make games, because I have so many ideas, and I finally realized that I shouldn't have listened to my college advisor who discouraged me from my original dream of being a game developer (like in 2005 or something like that). So I'm kind of behind everyone else, but I think my experience with programming has thankfully helped me adapt faster to catch-up.

Ah, good luck to you then! Always good to have more passionate game devs in the industry ^ _ ^