So cool visual!
Play game
The Nanon (EA)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #4 | 4.500 | 4.500 |
Theme | #5 | 4.500 | 4.500 |
Fun | #58 | 3.409 | 3.409 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very nice! The intro was really cool and immersive. The whole 3D effect really works well and feels futuristic because of the music and the hologram and digital because of the pixels ;).
While typing this, I was thinking, why not make this an endless game with random autospawning of enemies instead? As this will be more in line with your tagline of "noone escapes the nanon"? Sorry if this is random or not related, just my 2 cents ;) Thanks for the game!
A good point Freshfries - This game is going to get expanded over time and for sure I want include an endless arcade mode.
In the (eventual) full game you're a cat person playing the Nanon game on a Headset. Each time you play, objects of your surrounding life somehow enter the game until (d,d,dum) you realize you're already IN THE NANON.
Is that sprite stacking? If so, I don't think I've ever seen sprite stacking used quite like that. I dig the aesthetic. The collisions seem a little on the unforgiving side, but flying through the city feels really good.
Hi Mushroomstick - yes sprite stacking. The terrain is somewhere in between stacking & scaled parallax.
The collisions I'd like to tighten up in future versions - the depth axis is stretched for collisions to make up for the difficulty in perception of where your ship is exactly. However, I'll make it forgiving only for good things (collecting pickups, bullets hitting enemies).
Thanks for playing :D
Ahhhh, now this gets the whole "neon future" aesthetic just right!
Cool, beautiful game! Playing in Normal Mode.
You need to get used to navigating in space in order to safely fly through buildings. I think it's not even necessary to shoot here:
- first attempt: shot (it's funny that you can destroy your own charges), lost;
- second attempt: did not shoot, but simply calmly dodged the bullets and passed.
I'll try Super Hard Mode later.
Normal - seemed like a meditative game to me =)
Good luck in development, I will follow =)
Nicely done visuals. If I were to make any tweaks I would make the gems give back more energy, and I would make the enemy hits take energy away rather than insta-kill me. I think you got an excellent game here that would be great if it weren't so punishing. Loved the music too. Well done!!!
Wowww this is absolutely one of my favourite games I have played in this jam! The visuals are absolutely stunning and the music goes so well with it. It reminds me in the best way of sayonara wildhearts. The changing visuals that go with the music, and the fun I have flying around collecting coins! It's really absolutely stunning. I enjoyed the text to give some context and it really set the mood for my experience when playing it. I loved how chill it was and everything was just so gorgeous. The enemy fire looked great too. I really wish I had more to say but I don't because everything was just such a good experience that I don't have much more feedback to give. But a really really fantastic jam entry!
Super cool use of those stacked 2D sprites to create a 3D effect running through the whole game. Nice music, although the sound effects overpower in places.
At times it was hard to get my ship in the right place because of the perspective. And those flashy death particles could definitely trigger a bad reaction in photosensitive people - so it'd be nice to make them a little more comfortable to make the game more inclusive.
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