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Pixel-Team

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A member registered Jun 11, 2020 · View creator page →

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Thank you very much for the find!! Yeah, my collision tiles are handled separately from my scenery tiles. This makes tile collision calculations faster, but that also means I have to make the level look pretty first, and then apply the solid collision tiles over it. Sometimes I miss some! I'm looking forward to playing your entry. I'll download the zip later today.

You're welcome! Although DialogDesigner has got us both beat. Now why didn't I think of local variables??? Ugh. Back to the drawing board.

I haven't compiled to Linux before. I'll see what I can do.

Hi Andrew. Thanks for the reply! I was so inspired by your app that I decided to write a similar one myself. Mine has a few enhancements like in the suggestions people have been mentioning. On mine, you can collapse a node and all its children will disappear. This allows for de-cluttering larger projects. Also, I have a save and an export. An export will trim off unnecessary data like color and location of nodes. I have also added localization and language switching of both text and speaker, and a character manager for easy drop down selection of the speaker on each node. It's coming along nicely. I'll put it on my itch.io page for free when it's ready. I'm just working out one last bit of stuff on the character manager. I would not have undertook such an endeavor if it weren't for you, so thank you again!!

Hi. I really like this project, and intend to use it to script out some dialog for a dialog engine I'm making. I had several comments, but it looks like you put most of them on your todo list anyway, so I deleted it. I think you're doing a great job here, and would love to see this continue!!!