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A jam submission

NyonView game page

A 2D platformer about a neon cat lost in some kind of mall made for the AmazeMeGameJam
Submitted by Niii (@BnnuyBlood) — 2 hours, 46 minutes before the deadline
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Nyon's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#164.1544.154
Visuals#214.2314.231
Fun#513.4873.487

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted(+1)

This game looks gorgeous, and I really dig the aesthetic. When it came to the controls however, I was left a bit frustrated. I found myself wrestling with the movement and dash button. And if I were to make a small suggestion, when doing wall jump mechanics, NEVER make it where pushing away from the wall makes you let the wall go. You have to jump off the wall to get to a facing wall. If you push toward that wall, you let go and can't jump. If you push toward the wall you're on, you don't jump far enough to get to the other wall. It's a catch 22. You have to take the directional movement out of the equation for a successful vertical wall traversal. Other than that, great job! I hope you take this one further, because it does show a lot of promise.

Developer(+1)

Thanks for the feedback!

As soon as i'm done with my college stuff i'll start working on updates for the game.

I want it to be a complete game with a story and everything!

Submitted(+1)

Cute game, but I can't pass 2nd area ^_^'

Developer

there is a gameplay tutorial in the game page, hope it helps!

Thanks for the feedback!

Submitted(+1)

Ooh, this felt like a chill game at first because of the ambience and audio but became harder and harder ahaha. Somewhere along the way, for some reason i felt like a grim reaper looking for souls while avoiding the traps the humans have set up (laser beams, falling platforms, etc.), haha! . I didn't get to the boss cuz I'm a noob, but now I am wondering if its a mob of angry humans xD.

Anyways, other than that, I also experienced the same concerns as the others here on the controls so I shall not repeat the same feedback. Cool game, keep up the good work! :)

Developer(+1)

Glad to hear you enjoyed!

Thanks for the feedback!

Submitted(+1)

This is a really well made game! There’s just a couple of small stuff that felt a bit off. The dash felt a little too abrupt, and it wasn’t always clear exactly which direction it went towards. Those little crystals that give you and extra dash were also a little difficult to see for me - it might help to have some more feedback on them, like a sound effect or a visual cue when you grab it. Same goes for the falling platforms - generally speaking, some more audio/visual cues for those kinda things would be super helpful imo. The walljumping and platforming felt a little off - have you looked into jumping mechanics like coyote time? Those would be really beneficial here I think. The combat also felt a little slow and clunky, would be nice to have faster attacks and maybe less health and/or knockback on the enemies.

These are just suggestions - I think this game was great overall, and I’d definitely play a longer and more refined version of it! You did a great job on this one, congrats on making this and I hope you keep working on it!

Developer

This helps a lot!

Thanks for the feedback!

(+1)

Although it is so fucking hard, this game is incredible. Good colors, good music, great combat and so much more. I just wish there were more tutorial levels, because that combo thing was really hard to hit properly (maybe I'm just bad idk). If you're willing to frustrate yourself, give this game a try. I still didn't finish it yet.

(+1)

My 1st time with wall-jumpers and not so difficult to utilize this skill, I can say. Though, overall my agility to control the catlady is insufficient. Never mind, the checkpoint system is spot-on, like the gfx. (Perhaps later on the bright lights may be disturbing, who knows?)  

Submitted(+1)

Please support a gamepad or multiple key control layouts - I thought this entry looked really interesting but I couldn't really play it with that control scheme. Maybe it's just me but I was feeling like I need to break my fingers just for a simple dash. Apart from that just like I said: looks super interesting!  

Developer (1 edit) (+1)

I'll properly add that with a good menu system and various other settings later.

I wish i could do it now but i have to take care of college stuff first

Submitted(+1)

Ok, so I felt that the movement mechanics weren't quite right, especially the dash: it was extremely fast, and I feel it could be more controlled if it was slower. The visuals were good but not perfect, you could've added more visual effects and particles, and the tutorials could be more readable and visible. At first I didn't know the little arrow in the dashing tutorial was supposed to be the cursor. The gameplay was quite good though.

Developer

thanks for the feedback!

(+1)

THE BEST 2D GAME I EVER PLAYED IN MY LIFE! DESERVES A LOT OF WINNING, A VERY COMPETENT AND TALENT DEVELOPER. A MASTERPIECE. #fernandesobrabo

Developer (1 edit)

I understand that you guys are my friends and want me to win and i appreciate that, but there is no need to say that the game is perfect when it isn't.

Just say what you enjoyed and what you didn't, besides that, thanks bro!

Submitted(+2)

Your game is very nice visually and fits the theme well. I can tell you put a lot of thought into the setting and atmosphere and it turned out really nice!! The character is really cute too!! While I was playing I had this thought that it would be cool if the falling platforms lit up when you land on them. Idk why I thought that, but I thought I'd share that with you :D

Amazing Jam!!

Developer(+1)

Thanks for the feedback, also thats a really good ideia , i'm gonna add it to the final version if i make one!

:D

(+1)

the controls are a little weird, I loved the look and the music chosen, the choice of colors is very nice

Submitted(+2)

The controls are a little weird, the platforms mechanics are a bit rough, but the visual style is amazing, also really cool ideas in general well done!

(+2)

IT IS INCRIDEDABLE MAN! The graphics, the gameplay, everything! Just a little blind here and there but i love it!

Submitted(+1)

Cool game! I liked the color mood.   Attack animation was nice too.   Controls are a bit unforgiving I think. Like jumping from a platform or a wall should still work a couple of frames even when you already fell of the platform, it's not realistic but feels nicer.  Also I had a really werid bug  when I spawned at a checkpoint it saved my last movement and dashes up into the laser again and again :/   Nice entry tho :)

Developer

Thanks for the feedback, i'll fix all those bugs when i have time after the jam and release a new version of the game!

Submitted(+1)

Well done, beautiful platformer.

It turned out to be not convenient control for me: it would be better to assign a jump to W, but a dash to Space. There are not enough sounds. Good luck with your development! =)

Developer(+1)

Thx, if i end up making a final version for steam i'll add options for other keybindings!

Submitted(+1)

Visuals are pretty great, but the gameplay is stiff :(

Would love much smoother movement.

Developer

what makes it stiff for you?

Also thx for the critic (;

Submitted(+1)

Linear movement, lack of air control after dash (you just fall down), poor platform placement.

Developer(+1)

Got it! One of the movement scripts i wrote for the player has inertia in it, but i ended up not using it because it took control away from the player.

i'll try to mix the two of them the next time i make a game!

Thx for the review!

Developer

About The game Controls

They are a bit unclear in  game, so i if you haven't played it yet i recommend you to do a quick read of the game page before playing! there is some useful tips there!

Hope it helps!

Submitted
Deleted post
Developer (1 edit) (+1)

Thx ,i'll pay more attention to coyote time next time!

Also, if you're having trouble, check out the game page, i made a gameplay tutorial!

Viewing comments 24 to 5 of 24 · Next page · Last page