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Elodman

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A member registered Jun 27, 2020 · View creator page →

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Greets YAL!

Many thanx for thy assets, thus possibly will try GMLive, too!
Now, for 1st time in the recent few years GMedit cannot open a few Parent objects. 
Only info is available on them, where the buggy objects parents and events are also not recognized (only its children objs are listed).

A piece of output on info displaying :
"event eventundefined:undefined (22)

// @[oPar_Enemies(eventundefined:undefined)]
// @[oPar_Enemies(eventundefined:undefined)]"

GMedit ver: Version Dec 24, 2022
GM ver.: latest (not LTS)

If the sample project is needed, I'd not send it, as it is too big (30 k lines), etc., but if any universal solution arises, would be happy to hear that.
Possibly GM LTS should be used?

Thanx for the offer. Well, I sit too many hours behind monitors, and just struggling to become a full-time indie, so a quick tester (who sees only the greater opportunities and threats) or brain storming partner perhaps I could be. :-).   As bunnies and bushes and their party is so compelling, and so is future... :-))   
Btw, I am also on GMC forum, u 2?

Difficult to find and grab the connectors when behind the bush.  -> silouette or x-ray their contour when pointer is near.

This is a game at last == at last sg that reminds me of my youngster games - I think.

The ca. 1st Visual novel style game I tried. It needs a mood, and an age, an attitude to be involved with it totally. Nicely presented!

Well, quite great presentation, though some guide to the new player would be fine.  

Outstanding  - as for ambience.
Mysterious, fine visuals and sound. But some help to the naive player would come in handy. Interacted with monitors and a passenger, and strange signs in a dialogue appeared.  Very -very promising, continue with it!

Happy to see more games requiring some brain activity - like in mine.   Nice!

Everything is about Design and Visuals in it - and about much agility.   Very artistic from the 1st second to the last. It took some time to figure out that activating all on-screen functions & menus are bound to our little "feathered ball" :-) No much time to rest...

Well, nice presentation, also found the intro tutorial for controls a nice touch.  But missed the ability to shoot.  Art and taste is great - IMHO.

Liked it very much!  Will keep it for later gaming and analysis. Nice approach: phase based movement. The originality and realization is also outstanding.

Come and watch my Oldie-funny-thingy

(2 edits)

Really impressive what you have created!   The flashlight revealing nicely and mysteriously the surroundings, the clever dialogues. Though, I think many gamers prefer quicker games, unfortunately.
Is this the isometric perspective or how is it called correctly?  Reminds me of old Spectrum games, when they innovated this new genre!

Rated it quite hig

Come and see my entry too! ;)

This is a game at last!  Super Cars comes to mind. For me, mouse control was a bit unusual, so if you go on, make it customizable.  The pick ups are fine! Cool gfx & gameplay!

Come and see my Oldie too

Quite cute GFX and gameplay :-).   

From wave 4 more and more practice can help to get through - in my case.  Nice!

Thank you! You can see my entry too (now with an FHD++ gameplay video)!

Thank you very much! Yes, the scope of your project is beyond (my) imagination and this Jam!

Going to try it and rate it, and you can see my entry too (now with an FHD++ gameplay video)!

A psychedelic trip? Or some strange kind of mushrooms were consumed to create it? :)  Not an everyday entry for sure, and not for every taste, but it has its place as a unique one. Like a Monthy Python piece among traditional movies :))) 

Nice realization from a genre I liked in my youth.

Huh, that "killed" my nerves quite quickly.  (so I won't rate it)  But very strange "plot" it has, and great atmosphere & gfx behind the simple gameplay!

Well, this runs only on mobile?

Quite professional from many points of view (-  though not for my generation or attitude). Congrats.

Well, I guess this couldn't have been made since Jam start date. But anyway, astonishing to see an X-Com - like thingy made by Indies, in addition in GMS !!!  

Nice animations and cute vegetables as enemies :)   Like Manic Miner with a gun !
Unfortunately the stroboscope-like fx of all surrounding walls is not too relaxing for old, tired eyes :(  

Artistic or functional approach has its (dis)advantages sometimes, especially if presented in a non-world language environment. Many of us get into this trap, as we think, everyone knows our game by heart or at first sigh.

Dont give up, though. :)

The whole concept is very genuine! Congrats!
Sad, that all 3 of my copy-drawings were denied by the clients, so I went bankrupt soon. 

Huh, I guess level design took the most time, but well deserved it! Not a fan of pure hack & slash,  and this one is quite charming, thought provoking - like I tried to make mine.

Beautiful art, and it must have its target audience, among music & "only you can restore the world balance" lovers :)    This rhythm - game genre is again a "new" invention, I hardly heard about, but seems, more & more diverse styles appear. 

aka Prince of Persia - but, sorry to say, with harsh controls and SFX (dying on green liquid). The GFX is nice though! (Yes, the time frame was quite limiting for all of us)