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A jam submission

Metal RushView game page

Submitted by Fabled Forge Games (@FabledForge) — 7 hours, 34 minutes before the deadline
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Metal Rush's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#573.6323.632
Fun#603.3683.368
Theme#952.7372.737

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Nice Metroidvania with some good ideas. The controls/movement could've been a little tighter to my taste, but overall nicely done! Rated!

Developer

Thank you for checking out our game! We appreciate your feedback and we're glad you enjoyed!

Submitted

I really love this game! I'm not sure what the other dude said about there having no cayote time but I am pretty sure you did add cayote time. I also noticed the jump buffer (pressing jump before landing). These are the little things that I test in all platform games I play. So far, your game was the only one with both. Nice one!

The game reminded me of megaman the most. The levels were a bit rough but nothing so bad that would ruined it. I actually didn't mind at all but having said that, there is a lot you can do to make this game even better.  I was able to defeat all three baddies and get 3 specials + 2 sword moves. I believe that is all, right?  I found the difficulty of the game to be just right for my taste. :)

Also, the bg tracks were awesome and the sfx is reminiscent of the old days. Though I think maybe lowering the sfx volume to maybe 25-50% would make things better.

I would really love to see a newer version of this!

Developer(+1)

Thank you so much for the detailed feedback, it is appreciated! We're glad you liked the coyote time and jump buffering! The timer is pretty tight for both (like 10 frames), so we will probably tweak it just a bit. The levels came together at the end under the wire and probably suffered the most from the rush, but we were just happy to get all the features we had planned in. They definitely could use a few more iterations though. Also it sounds like you got everything we hid. Nice job! We're currently working on a post jam version so if you're interested keep your eyes peeled, it should be out in the next few weeks! Thanks again for playing!

aka Prince of Persia - but, sorry to say, with harsh controls and SFX (dying on green liquid). The GFX is nice though! (Yes, the time frame was quite limiting for all of us)

Developer

Haha, Thanks for  playing! We definitely could have used a little more time to tweak things, but that's how game jams go I guess! We'll be releasing a post jam version that's a little more polished, so we appreciate the feedback!

Submitted

This was a pretty solid platformer, and good platformers are not easy to pull off. Great mechanics, great wall slide, and the grapple was a nice touch as well. Your pixel art was well done, and I think you knocked out a great deal in the time you had. This title definitely shows how far you can take something in a short period. Nice job!!!

Developer

Thanks! The scope of our game proved to be a challenge to pull off, but we're pretty happy with what we ended up with! Thanks for playing it!

Submitted

Another one of those games with great sprites but not so great visuals overall: few particles, screenshake, visual effects like bloom, shockwaves or some kind of VCR distortion. The gameplay and platformer programming was also rather mediocre: no smoothing, no coyote time (or at least I didn't notice any), very quick return after a walljump which made it surprisingly hard to jump from one wall to another. I feel like you could add more decorations in the background as well to make it more visually interesting.

Developer

Thanks for the feedback! We unfortunately ran rather short on time when it came to adding decoration and juice. However we're working on a post jam version that will hopefully be a little more developed! Thanks for checking it out!

Submitted

Really nice title! What I enjoyed the most about it was the savepoint system: For me, it was so spot on! Respawn was close but never too close. It really allowed the game to have an actual difficulty curve without ever getting frustrating which is really rare for a jam game! Well done!

Developer

Thanks a lot! We really tried hard to nail it, because we've had difficulty issues in previous jams! Thanks for playing!

Submitted

Interesting metroidvania! I killed two bosses and I can no longer leave the room. A level with a green liquid, which I did not see in the screenshot on the game page. At some point, the upgrade for the sword did not work, although I assembled it, and when I died, everything became normal.

Well done, beautiful graphics, controversial music in places.

Good luck with development =)

Developer(+1)

Thanks! We discovered a bug post jam where if you kill a boss with the sword beam it skips the level transition sequence and can get you stuck. As for the sword upgrade, we'll have to look into that one. Thanks for  checking out our game, and giving us some good feedback!

Submitted

Solid platforms, solid art, solid sound, solid mechanics in general I didnt know how to kill the boss but it was a very well made game, congrats! 

Developer(+1)

Thanks for the kind words! We are really happy with how it came out! If you don't mind me asking, which boss did you get stuck on?

Submitted

the one with cannons on the sides shooting to the middle of the screen

Developer(+1)

You have to hit the red crystals while the shields are open, unfortunately we never got around to adding feedback to the hit, so it's a bit hard to tell if you're doing anything. Thanks again for checking it out!

Submitted

oh yeah that was... I did see that the health was down but I didnt noticed what was what caused looking forward to your game! 

Submitted

This is awesome!! The dash and attack sounds and effects are satisfying!

Developer(+1)

Thank you! We barely got the sounds in on time, glad you enjoyed them :)

Submitted (1 edit)

Great work! The platforming is super solid! I had a lot of fun playing this! I just wish there was more going on! Seemed a bit empty. Overall, great work!

Edit: Also thank you for gamepad support! haha

Developer(+1)

Thanks for the feedback! We're glad you enjoyed playing our game. I like using the gamepad too so I try to add it if I can. Thanks for playing!

A good metroidvania, congratulations!

Developer(+1)

Thanks! We had a blast making it.

Submitted

Wow, this was great! Love the wall jump + slide, dash, and the many different kinds of obstacles. The control is smooth and the timing well thought out. Even the death and respawn sequence is cool. So fun!

Developer

Thanks for playing, glad you enjoyed it! 

Submitted

Whoa, really cool graphics. I'm impressed!

Developer

Thanks a lot! We had a lot of fun making them.