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Gizmo199

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A member registered Feb 17, 2017 · View creator page →

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Thanks so much! I've got some videos of me working on the music / voice lines in our Grand Opening devlog! haha. I tried my best! lol.

Thanks so much for checking it out!! :D

100% flash sale is way to OP. Haha. we've definitely been working to balance the coupons and update the core mechanics which will hopefully make "breaking" the game more of a fun experience over a completely OP no lose situation. Lol. 

We have also been working with the inputs some as well, but yeah the weird shapes makes things weird. With the demo weve been working on we decided to leave more queue space between them but scale them down as you enter into the 20+ coupons in queue range. Haha. With more spacing between them hopefully it will be a bit more accurate. :)

Thanks so much for playing it though!!! :D

Hey! Sorry about that! This current version is HTML5 o ly, but I believe the itch.io butler app downloads it / makes it playable offline? We have been working on putting together a more complete demo that will be downloadable for windows & mac though for sure

Thank you so much! That means the world to me! Haha. Yeah, for the jam i mostly frontloaded ui/ux. Downside is that balancing got a bit overlooked, but weve been working super hard on getting together a more fleshed out demo! :)

Thank you for giving it a play!! :D

Lol. Insane!! I believe I made refresh rare (so you will only ever come across 1 in the shop ever) but double down is uncommon IIRC, so running a 2nd double down can help give you an effective refresh, which will then un-refresh the other and so forth. Haha. 

Great strategy though! I love it!! :D

Haha, yeah I haven't quite decided on an ending yet, but flash sale has been reworked to not be nearly as OP, and weve been working on scaling round difficulty better along with adding things like boss debuffs and stuff to hopefully make it eventually have a cap for sure (though probably still keep "infinity coupon" or some variation, just make sure scaling eventually outpaces combos. Haha)


Thanks so much for giving it a play!! Fantastic feedback! :D

Wow thank you so much!! So far thats our plan (expanding it) but only to a demo first to see what reception is like. Haha. Thanks so much for checking it out!! Hopefully we will have a more fleshed out demo ready soon! :D

We are currently working a more fleshed out full demo which will be available for download! So hopefully pretty soon! haha. 

Thanks so much for checking it out!! :D

We are working on an update that will hopefully be even more peak! Maybe even summit! haha. 

Thanks so much again for checking it out!! :D

peak comment

haha, yeah we have definitely been working to implement boss rounds, better difficulty scaling, and so much more to along with balancing and even cooler crazy coupon combos!!

Thanks so much for taking time to check it out!! :D

haha, thanks so much! We have been working hard! I plan to release another devlog soon since we finally got the systems all implemented, but want a few more things before we show everything off. ;)

Thanks so much for checking it out! :D

Haha, yeah Raincheck ended up being *way* more OP than I anticipated. I didn't think mults through well enough with percentage coupons. haha. We have been working to fix those issues though with the upcoming demo we've been working on though! 

Thanks for taking time to check it out! :D

No no, thats all my fault. Lol. I overcomplicated some of thr core mechanics. haha. We've been working to simplify those and make things much more straight forward for the demo weve been working on! Haha. 

Thanks so much for checking it out!!

Thank you so much! Its been very un expected for sure! Haha. :)

Haha, yeah those were sort of last minute additions and I didnt reallt think it through well. Haha. Weve been working on expanding the game though which fixes a lot of those issues.

Thanks so much for checking it out!! :D

Yooo!!! Thank you so much for checking it out! Weve been working to expand on it and fix a number of broken combos with it for sure! Haha. Cant wait to check this out later!!

Thank you so much!! :D

Nice! Oh yeah, there are definitely some busted combos. haha. We have fixed them with the upcoming demo we have been working on though! 

Thanks so much for checking it out and giving it a play! :D

Nice! Thanks so much! We are super excited to get a more fleshed out demo together soon! We still want some broken-ness, but we want it to feel like more of an "earned" experience rather than how easy it is currently in this version. Haha. 

Thanks so much for checking it out!! :D

Thanks so much! Yeah we have been working on expanding it as well as making it more challenging and fixing a lot of balancing issues for sure! Haha. 

thanks so much for checking it out!

Thanks! We have been working on a more fleshed out demo which fixes a lor of these sora of issues and introduces more challenging gameplay progression for sure! Haha. 

Thanks so much for giving it a play! :)

Wow thank you so much! We are so glad to hear you enjoyed it! We are working on expanding it as well!! :D

thanks so much for checking it out!

Thank you so much! I'm happy to hear you enojyed it! Thanks for playing!! :D

Thanks so much!! :D

Chaba!! Thanks so much! That means a ton! :D weve been workin on expanding it as well! Haha. 

Thanks for checking it out! :)

Oh thanks for letting me know! I think its also in part due to the limited pool of coupons (only 25 right now). Im hoping as we add more the distribution will be better. Currently, per shop pull per coupon its:

  • 75% chance to pull a common
  • 20% chance to pull an uncommon
  • 5% - chance to pull a rare

We will definitely play with these though if it still feels too lopsided once we have more! :)

Thanks so much for playing!

Yooo!! Great work! Haha. Thanks so much for checking it out!! :D

Thats sooo kind of you!! Haha. TBH, this version has a few flaws and still lacks download/fullscreen which might make it harder for people to make videos for at the moment. Haha.

We have been working super hard on getting a demo together though and are really close to the "add coupons and playtest" phase of the game! Haha. The demo will be downloadable with fullscreen support too. Haha. 

Thanks so much for checking it out though! Im so happy to hear youve enjoyed it!! :D

Hopefully soon we will have an evem more fun version ready to release!! :)

Thanks so much! We have been adding lots of fun things such as boss rounds, more coupons and other fun inventory additions I will be showing off soon hopefully. Haha. :)

Thanks for checking it out!! :D

Thank you so much!! :D

Lol, this is amazing!! Activated just means once they "do their effect" / wobble haha. However some of the wording is a bit off / not as clear as it should be. 😅

Thanks so much for playing!! :D

Nice!! I love hearing that! Haha. Thanks so much for playing!! :D

Haha, Thanks! They always just vibin'

Yeah these are a bit broken. Been working to fix some of those in the next update. haha. Thanks for checking it out! :D

Nice!!! Great combo for sure! haha. Thanks so much for giving it a play! :D

Talk about what? I don't think your message came through. haha.

Thanks so much for playing though!! :D

lol, yeah that combo is OP. The flash sale effect was a kind of last minute addition, but we have fixed a number of those issues in the upcoming demo we've been working on. :)

Thanks so much for checking it out!! :D

Thank you so much! There is! We have been working on putting together a proper demo first, fixing a number of core mechanics and adding more features to create a more complete experience for a short demo! From there we will see how reception is and see if it would be viable to push it further for a full commercial release. 

Thanks so much for playing!! :D

Yooo this is awesome! Hopefully when we have our upcoming demo ready reaching 10k will be bit more fun and less grind-y. haha. Thanks so much for playing!! :D

Thank you so much! We will definitely consider mobile as we expand it! Haha. :D

Thanks for playing!!