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Gizmo199

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A member registered Feb 17, 2017 · View creator page →

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Wow thanks so much!! :)

Nice!!! :D

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Wow that's so many hearts!! Haha. Thanks for taking time to play it! As far as my game development output is concerned, there's no telling! Haha. I mostly just make games when I have the free time between work and generally for jams really. I love those types of games myself!

I love that game! There definitely needs to be more games like it around! I don't have any intentions to expand this game out any more than it is in its current state, but maybe some other project in the future would be fun to go the more 'savant ascent' route for sure. haha

haha! I'm glad someone made the correlation! That was the main inspiration initially for the game! :D 

Thank you so much!! :)

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Wow thank you!! That means so much! 
I doubt I will expand on it any more as I think it's accomplished what it set out to do (and also I have no idea how you really could expand it into a full game worth selling honestly. lol).

Thank you again for taking some time to play it though!! :D

Sorry it took so long for me to get back and check this out, the holidays have been busy. haha. 

This was a neat little game! I can't say I'm a huge fan of the timer resetting after only 2 attempts since there is already enough pressure to avoid the spikes anyway, so maybe you could extend the amount of 'lives' you get to be closer to like 5?

I would also opt for more player movement and control, since its a bit difficult to navigate only moving vertical or horizontal but sometimes being able to do both? More player control is usually always the best call IMO. haha.

I also think you could probably add a bit of buffer time between when you die and when you spawn again, since I ended up wasting some of my timer since I was already "jumping" and had to wait for the robot to move back down before I could plan my attempt again. 

The art was simple but the palette was nice on the eyes and consistent!

Overall though, while there is room for improvement, it is a neat puzzle platformer concept! Keep up the great work!! :D

Woah!! Thats probably the highest score ive seen!! Haha. Thanks so much for taking time to play it! I am glad you enjoyed it!! :)

Nice! yeah, without much more content the endless mode is just "make number go high" haha. Can get pretty boring unless you intentionally make it risky, but ah well. Haha. Its intended to be a small simple game in the end. Haha. 


Thank you so much again for taking time to play it!! :)

Thanks so much! There is a card that lets you "melee" flying enemies so to speak (murder mittens)! I had definitely thought about more combat-esque elements, but not sure if I really want to further develop the project much more than what it is as a simple "avoidance" platformer. haha. 

Thank you so much for playing and for the awesome suggestions though!! :D

Wow thank you so much!! :D

Thanks so much! :)

Thanks! :)

This was trippy and awesome. The train scene area was so awesome and surreal. Really weird in the coolest way possible! Great work!

Incredible as always. Was actually looking into screen space reflections and didn't realize you added them to this! Very cool! I'm also very interested in the screen space shadows, as I assume that is how you are achieving the point light shadows? Looking into it kept giving me results about using cube mapping which seemed excessive, as I figure you could use the normals and the 'luminosity' of a fragment from the light surface to trace it to its origin (and thus know how to calculate the shadows in screen space) but not sure if that is how you are doing it or not?

Very cool though!

Wow thank you so much, you are very kind!! I am glad you enjoyed it! :)

Oh dang im sorry! I will definitely look into it! The engine I use does have Ubuntu export so I will see about getting that working! :)

Oh thank you so much! I uploaded it to my soundcloud :)

Thanks so much! Hmm, not super sure but probably not? I dont have a lot of experience with mobile development but definitely something I will consider for sure!! :)

Woah! Nice!! haha. Much better than me! lol. Thanks for playing it!! :D

Thanks so much! :D Its small but it works I guess. haha. Definitely trying to practice my design skills a bit more so i'm glad some folks are enjoying it! haha. Thanks again!! :D

Thank you so much! I'm glad you enjoyed it! I'm not sure if I will really expand it more at this point or not. haha. Something to think on for sure! :)

thanks so much!! :)

wow thank you so much!! :)

Wow thank you so much!! I really appreciate the critique! Yeah, sounds could be better for sure, but just due to limited time constraints originally as well as the "arcade" style gameplay, I just rolled with some arcade sounds I had. Haha. I loved your breakdown of player expectations! Im still learning game design (my weakest area of development skillsets) so this is good advice. I do like breaking expectations, but definitely agree that you have to make it clear early on of what expectations are being broken! Really great advice! I think it is about as far as I'm willing to take it at this point, so I will probably refrain from updating it much further. Haha.

Thank you so much for playing though! It means a ton!! :)

This was also a jam game! haha. Go do your jam!!! haha. Reply back to this with a link and i'll play it!! :D

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Great ideas!! haha. Yeah I had thought about more "platform-y" elements to it like spawnable side-walls but just feel like balancing it could be difficult. I would love more "Celeste" style platforming elements, but we'll see. haha. I also have other projects as well that I need to focus on some more so I'm not sure how much more time I will have to dedicate to this one. haha.

Thank you again for the thoughtful feedback! Some really great ideas to chew on for sure!! haha. :)

Yooo! Thank you so much! That was soo fun to watch! I appreciate you taking time to play it! :)

thank you so much!! :) I just hope folks enjoy it! :)

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Good point! The most recent fix was mostly just bad design on my part. Haha. You only needed 2 cards (easy to get) and you could basically just take your hands off the controls and make the score and HP tick up. Haha. But yeah, I think in its current state its about to the limits I want to take it. Idk how much more it could really even be expanded in a way that is engaging enough. Haha. 

Thanks for taking time to play it though!! I appreciate the feedback! :D

Yeah it is the GX export! Idk, I just selected the GX target and exported to local zip file. Haha.

Woohoo! Very nice! Thank you so much for playing!! :D

Oh thats a cool idea! I think for now as a quick hotfix, I am just going to make naptime un-usable while impurrvious is active. I do love this idea though! I think eventually giving the game more depth with things like this would be really fun! Thanks for the feedback! :D

oh thats a good idea! Yeah there are still some balancing issues for sure. Let me see if I can come up with a hot fix for it. 

Thanks again for checking it out!! :)

Hey! I have tweaked some of the life gain stuff now so that its a bit less easy to stack up lives. There is also now an endless mode you can unlock by beating all 9 waves! Endless mode from the menu is also much more difficult then continuing from normal gameplay! I hope it offers something more for you and others who enjoy more challenging gameplay! :)

Hey Bill_GDE! I have fixed it so that HP now 'loops around' in the UI (no longer extends off screen. haha). I have also added an endless mode with scoring that you can unlock by beating all 9 waves! :)

Hey mangoooes! I have updated the game to fix the mezzanine visibility (draws behind everything now) as well as an endless mode you can unlock by beating all 9 waves!

Hey Karatski! I just made an update that adds endless mode! You can unlock endless mode by beating all 9 waves now!

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Hey! I have added an endless mode now! You can unlock it by beating all 9 waves! Still considering player friction stuff, so movement is still generally the same for now. haha