Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Gizmo199

812
Posts
21
Topics
657
Followers
217
Following
A member registered Feb 17, 2017 · View creator page →

Creator of

Recent community posts

👀 nice! That sounds pretty awesome! and yeah I think with itch you have to upload it but not sure if it works works with threads like this. Ill probably just use imgur and link them if I cant get it working myself. Haha. 

Cant wait to see it though once youve got something going!! :)

Woohoo! Nice! Thats awesome you got a solid idea already!

Nice! Im kind of at the same point too. Got some good boilerplate done yesterday (code wise) but havent started anything major yet besides planning. 

Woohoo!

Oh nice! Gives you a good amount of time to come up with a solid idea though!

Nice!

(2 edits)

Since there is no discord/forum (from what ive seen anyway) I figured it could be fun to see what everyone has working so far! How are your games coming along?

Let's see some screenshots and hear about your game! :)

My progress:

Alright so ive settled on an idea. Got a bunch of boilerplate done yesterday (basic systems and frameworks implemented & set up). Today Im gonna try get a basic gameloop going

(1 edit)

Hello! I am Gizmo199! I help indie developers ship polished, feature-complete games
Github Itch | Soundcloud

Portfolio
Tinkerlands Implemented netcode and steam integration for initial demo release.
Retromania Wrestling Implemented signature moves for licensed wrestler IPs
Mittens Descent Featured on Jacksepticeye's channel. All aspects of the game hand made by myself. Won 7th place in the jamsepticeye game jam.
Fauxton3D A 3D sprite stacking framework made specifically for Gamemaker Studio
Hooded Drifter 480+ downloads on itch.io showcasing sprite work and 8-directional character animation style and environments

Skills

  • Shaders and GLSL
  • Systems and architecture
  • 3D systems and implementations in gamemaker
  • Excellent communication and collaboration skills
  • Great with tight deadlines and stretch goals
  • 2D pixel art and sprite work (see hooded drifter for style reference)
  • Deep technical audio production, composition, mixing and project implementation experience

Bonus Skills
I am also a highly skilled video editor, an example being the Strong Guy video essay for sticks & spoons.

Rate
$35/h but open to milestone based projects as well

Status
OPEN

Contact
discord @gizmo199
gamedev.gizmo199@gmail.com

Oh Thanks! Its pretty old. haha

Thanks! :)

(2 edits)

Well, 1 programming the ai for a shared wheel was spotty at best, and with more complex items it made it even more difficult to balance. Also i think the game is at its most fun when its more of a "rube goldberg machine" of items interacting with each other, and having potential enemy slots complicates builds I think. For example, boomerang is a much more interesting item when all slots are yours since you know it will at least hit something beneficial. Basically just a way to reduce some of the RNG. There is already the "spinning the wheel" which is a major RNG focus, so ive just been trying to reduce the amount of randomness as much as possible. Also having enemies telegraph singular attacks/moves allows you to strategize what items you want on the wheel better. Haha. 


Sorry for the novel, just my thinking. Haha. Basically think slay the spire, but instead cards you get items and the whole wheel to yourself instead.

oh thanks! I have been working on a bigger version of the game but the gameplay doesn't share a wheel anymore and enemies just do basic attacks / moves now. haha. Definitely messed up in that regard. haha. Thanks for playing though! :)

Wow thats awesome! Thanks so much for taking some to play it!! That is a cool card idea! I dont think ill probably expand the game any more at the moment, but I will keep this in kind if I ever do! Haha. Thanks again!! :D

w player :)

Oh wow thank you so much!! :) its pretty limited on content so i could never charge for what it isbin its current state. Haha. Thanks so much for playing!! :)

Oh wow thanks so much! I probably wont expand it any further than what it is now, but this is a great idea I will keep in mind should I ever decide to! :)

Very nice! A neat little survivors action game! The music is amazing! I took me a second to get my head around the parry mechanic, mostly due to a lack of more feedback maybe? Overall a very cool little game! Keep up the great work! :D

Thanks for the idea! I dont have any plans to expand the game at the moment, but if I ever do ill keep these in mind! Thanks! :)

Thats amazing!! Thank you for taking the time to play it!! :D

Nice!! Thanks for playing! :D

Absolutely! I love that game! Haha

(1 edit)

Wow thanks for playing! Yeah it's technically a "wall hang/climb" (no jump-off push) but maybe I should have done that instead. Currently if you just press up/down it climbs the wall, but in hindsight that is really the only up/down feature outside of the "no damage from falling rocks" (which is also a kind of useless card too. haha) and UI stuff really so that was a dumb decision on my part. haha. Ah well, is what it is at this point. haha. 
Thanks again for playing though!! :D

Wow thanks so much!! :)

Nice!!! :D

(1 edit)

Wow that's so many hearts!! Haha. Thanks for taking time to play it! As far as my game development output is concerned, there's no telling! Haha. I mostly just make games when I have the free time between work and generally for jams really. I love those types of games myself!

I love that game! There definitely needs to be more games like it around! I don't have any intentions to expand this game out any more than it is in its current state, but maybe some other project in the future would be fun to go the more 'savant ascent' route for sure. haha

haha! I'm glad someone made the correlation! That was the main inspiration initially for the game! :D 

Thank you so much!! :)

(1 edit)

Wow thank you!! That means so much! 
I doubt I will expand on it any more as I think it's accomplished what it set out to do (and also I have no idea how you really could expand it into a full game worth selling honestly. lol).

Thank you again for taking some time to play it though!! :D

Sorry it took so long for me to get back and check this out, the holidays have been busy. haha. 

This was a neat little game! I can't say I'm a huge fan of the timer resetting after only 2 attempts since there is already enough pressure to avoid the spikes anyway, so maybe you could extend the amount of 'lives' you get to be closer to like 5?

I would also opt for more player movement and control, since its a bit difficult to navigate only moving vertical or horizontal but sometimes being able to do both? More player control is usually always the best call IMO. haha.

I also think you could probably add a bit of buffer time between when you die and when you spawn again, since I ended up wasting some of my timer since I was already "jumping" and had to wait for the robot to move back down before I could plan my attempt again. 

The art was simple but the palette was nice on the eyes and consistent!

Overall though, while there is room for improvement, it is a neat puzzle platformer concept! Keep up the great work!! :D

Woah!! Thats probably the highest score ive seen!! Haha. Thanks so much for taking time to play it! I am glad you enjoyed it!! :)

Nice! yeah, without much more content the endless mode is just "make number go high" haha. Can get pretty boring unless you intentionally make it risky, but ah well. Haha. Its intended to be a small simple game in the end. Haha. 


Thank you so much again for taking time to play it!! :)

Thanks so much! There is a card that lets you "melee" flying enemies so to speak (murder mittens)! I had definitely thought about more combat-esque elements, but not sure if I really want to further develop the project much more than what it is as a simple "avoidance" platformer. haha. 

Thank you so much for playing and for the awesome suggestions though!! :D

Wow thank you so much!! :D

Thanks so much! :)

Thanks! :)

This was trippy and awesome. The train scene area was so awesome and surreal. Really weird in the coolest way possible! Great work!

Incredible as always. Was actually looking into screen space reflections and didn't realize you added them to this! Very cool! I'm also very interested in the screen space shadows, as I assume that is how you are achieving the point light shadows? Looking into it kept giving me results about using cube mapping which seemed excessive, as I figure you could use the normals and the 'luminosity' of a fragment from the light surface to trace it to its origin (and thus know how to calculate the shadows in screen space) but not sure if that is how you are doing it or not?

Very cool though!

Wow thank you so much, you are very kind!! I am glad you enjoyed it! :)

Oh dang im sorry! I will definitely look into it! The engine I use does have Ubuntu export so I will see about getting that working! :)