Thanks so much! Hopefully we will be able to have a steam demo soon-ish and we can ensure to add mac support for sure! :)
Gizmo199
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Thanks for this! Yeah, there are more than a few stamps that needed better wording, and effects for sure. We've actually been working to pretty much remove most of the old design anyway since it was just too confusing and not as much fun IMO, and instead opting for clearer rules and better coupon effects!
Thanks so much!! Absolutely! We have been working on some updates to improve the game substantially including making the game a bit more challenging as well as re defining some of the core gameplay elements to add more variety and better synergies! I plan to post an update soon with some screenshots and ideas we have been working on!! :)
Thank you again for giving it a shot! Haha. :)
Thanks for playing! Yeah there are some desifn flaws for sure due to me adding / adjusting things last minute for the jam. Haha. We have been working on some updates though that I plan to post about soon though including some core gameplay improvements, more coupons, and more challenging progression! Thanks so much again though for taking some time to play it!! :)
Wow thanks so much for taking the time to check it out! Yeah I generally try to make jam versions of my games easier anyway since id rather someone at least finish it than rage quit due to lack of time for proper balancing but I definitely was a bit *too* lenient with the difficulty. Haha. Thanks so much!! :)
Thanks so much for taking time to play it! Yeah it 100% needs some balancing fixes. I have some plans to update it once the jam judging is over. haha. Also thanks for the catch on the typo! Single use coupons were originally supposed to be per-round but instead I just made them a general "exhaust" mechanic and missed that description update. lol. Thanks! :D
Thanks so much for playing! Yeah there are some major balancing adjustments I plan to make once I can update the game. Haha. Flash sale has a problem with another coupon as well, so the newer version of flash sale only reduces a random category instead. Which would mean using 4 would require much more luck to get a full board wipe.
Thanks again for playing!! I plan to release the next balance / post-jam update as soon as the judging period for the jam is complete! :)
Hey qwerty! So i did make another rougelike deckbuilder style game, but it is far from finished yet, however i remebered this comment and would love your feedback on things i could improve! Im not 100% sure if its up your alley, but any advice from an avid player such as yourself would be amazing! No worries either way! The game is Super Coupon Club. :)
I did! :) I used this cheese-palette by Gors and Aesprite for all of the pixel art! :)
Okay so I will update `Flash Sale` to be "Reduce a RANDOM category from total" instead. This way you can still *sometimes* hit that and break a round, but its not consistent and more luck based. Probably also promote bulk repackaging to rare as well so that getting both is less common and also higher risk (more expensive). If its still too broken then I may have to just replace the effect entirely. haha. Thanks again!!
Thanks so much for checking it out! This is a great idea! I will add this to the next update (once I can publish it after judging!) haha. Yeah I have some ideas about "Stickers" for more permanent upgrades and stuff too for a few updates from now as well as adding 25 more coupons. I've been considering maybe removing the categories entirely honestly to simplify the gameloop some, but I'm still working out the details for that. haha.
Thanks so much again for the feedback!!! :D
Nice! Sorry if it was too detailed or nitpicky, the game is fantastic! Haha. I was just kind of writing thoughts down as I was playing and things i noticed. Haha. Its a very solid game! It has a great core loop and was really fun! Most of my suggestions are small simple things i just noticed. Haha. Really great work!
That makes sense about the time pressure vs upgrades as an option, but a dedicated end screen would be nice or maybe even a small countdown before the minigames start to keep that time pressure vibe. Haha.
Really great work though! Keep it up!!! :D
This was amazing! I love the humor and the pixel art is so quirky and fun! I wish I could just click through the text instead of using space for consistency, but thats just a minor thing I noticed. Overall its really great! There were a couple of buggy/laggy bits (during the fluid sim for example it lagged a bit for me) and I did run into an issue though where the game froze / locked up on me after the second time visiting the shop (transitioning to the zombie fight?) here is the console log:

Overall a fantastic entry though! Really well made with lots of character, whit and lemon flavored love poured into it! haha. Great job!
ETA: Oh and the music is fantastic! Really awesome job on that! I really loved the voice work! haha. "And this one is for all the lemonade makers out there" was chefs kiss. haha. Awesome work! :)
The music is absolutely amazing! I also love the vibe of this game! Like if balatro was made in the undertale universe. haha. I wish I could just click through the text instead of using space mostly just for consistent input purposes with that. haha.
I love the concept and story too! Funny enough, I made a similar game a while ago but in the opposite way called TITLE, where you help an in-game NPC put back together a world the previous player broke. haha. Great minds! I love it!
I encountered some weirdness with the "MISS" sound effect where it just kind of clipped all of the audio? not sure if maybe the sound file is corrupted / wrong format maybe? Just something I noticed. haha.
I love the "Quit" button on the main screen. This is a great detail as soooooo many HTML5 games keep the "quit" button on their screen which just causes the game to crash on web. lol.
Overall was super fun and a great idea! I think the items could cost a bit less and/or do a bit more damage as its really diffcult to beat the bosses (I didn't get very far on my first run at all. haha), but other than that its a really amazing, quirky entry! It has a ton of personality and is well made! Great work! :D
This was incredible! I actually haven't played very many incremental games and the few I have were not that great, but this one had me hooked for a while! Really great work! Music was awesome, sound effects were nice, and the overall game was very polished and well made. This is definitely a top entry for me! Super fun! Bravo!

lol. Found a true infinity build. Its quite literally impossible to lose with these 4 coupons. Gonna have to fix these. haha. Probably will reduce bulk pricing to like +.25 mult on % coupons since 2 bulks literally make Raincheck give 400% the total back. lol. at +.25 it would take a lot of duplicating/copying to reach that so it should fix it in theory with the book limitations. Thoughts?
Typing this as I play:
Really awesome you made the game open source! I would love to do that myself, but I would need to first replace the 3rd party libraries i'm using in it that arent mine, but I may shoot for that myself some day! Love it!
One suggestion, from the options menu, when adusting sound effects & music I always recommend making sure there is something to audibly adjust. For some reason no music was playing on the main menu when I first booted it up? But yeah, for like each "tick" of the sound effects, just playing a decently loud (compared to all your sounds) sound effect is a nice way for players to gauge where the volume should be. I was very pleased to see you start them all at 50% though! This was a lesson I had to learn myself when streamers would play my game and get blasted cause I left it at 100%, so great instict! haha.
I love the intro cutscene! I laughed when he did the face slap twice in a row! Great comedic timing on that. haha. Very cute, to the point, and best of all is pretty much understandable from any langauge! The perfect cutscene! haha
The music is so nice! I've been playing kingdom hearts again recently and this music just hits the spot for me so well! haha. The sound effects are super nice too! Love it!
I love the help menu! Very well done! I might recommend renaming "background" to "story" but honestly its pretty inconsequential and not necessary. Just a random thought. haha.
I love scrubbing the dishes! haha. There was a bit of lag for some reason when scrubbing the spots?
Also I may recommend for the jumping minigame to use "left/right click" for jumping & falling instead of an arrow keys. Usually a good practice is to always keep your inputs consistent, or layered in my experience (e.g. click & spacebar do the same thing, mouse and arrows navigate, etc.) Keeping them in their own "input controllers" categories helps avoid initial frustrations (when I jumped into the jumping mini game I lost a bunch of money trying to find the right button to press). I should have read the instructions, but was just going to wait until I reached each mini game to view them instead but got caught up in the "time sensitive" part and was just reacting instead of clicking the "help" button. haha.
Fighting against having -60$ lol. I may recommend also making the "timer" pause when the mouse is outside the "window". Finally got 8$ positive and wanting to buy upgrades but its taking precious time from my dish washing! lol. Also for the upgrades, it may be nice to have a 'description' popup showing the name. Was simple to figure out which one was "big bones", but eagle eye is a bit vauge when looking at the icons.
aaaaand I lost with $-7.00. lol.
Overall this is a lovely game! Its super easy and simple to pick up and understand quickly! The art is consistent and cute, the sounds and music are well done, and the concept is solid! Really fantastic work!! :D


















