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I LOVE the vibe. The immediate "into action" gameplay style is my bread and butter. The only problem I had at first is figuring out wtf was going on. lol. I got a crowbar but couldn't bust open any previously 'locked' lockers. At first anyway. I soon realized I had to wait until after my 'draw' phase to unlock the lockers. This is where I feel like the game may need much more clarity. Its a card game, but going in blind I thought I was playing a strategy game. So my biggest suggestion might be adding prompts that explain how things work. :) (also I tried clicking that radio at the very beginning soooo many times. lol.)

Overall, once I finally figured out what kind of game I was playing it was ON! haha. Very cool take on an abstract card game! :D I wish that tools weren't 1-time-use though. I accidently used a crowbar to open locked water buckets more than one time with no fire to put out (I assume since the game didnt send me nor give me the option to look back at the board?)

Overall the game is a really creative take on the card game premise and is super cool aesthetically! The 'thriller' theme to it is perfect for the type of game it is and has so much potential!! I really enjoyed the world it created and how intense it would be to fight for your life and burn someone elses tower to the ground before you (gives me major 'squid game`-esque vibes which I am 100% in love with!!).