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Fabled Forge Games

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A member registered Aug 01, 2018 · View creator page →

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Thank you very much! I spent a lot of time (probably too much) on the art and environments! And the sludge disappearing was a lot of fun to program, it required me to learn the marching squares algorithm.

We'll definitely be adding some SFX and additional polish soon now that the jam is over.

Thank you for playing!

Thanks you! You're not the first person who's had trouble on that second enemy, I'll have to look into it and make sure things are working correctly. We're looking forward to uploading our post jam version, it makes some good improvements :)

Thanks again for playing!

This game is pretty cool! I like the aesthetics and sound.

My biggest issue was figuring out how to navigate the shop menu. It seems no matter what I press, the shop pages just rotate in a circle. Sometimes it would let me buy things, but it seemed kinda random. Maybe I was just doing something dumb?

Either way I found the game to be pretty enjoyable. Nice Work!

Simple but surprisingly fun! I tried filling the log but my browser crashed for some reason before I could finish. Good job!

Thank you very much! Yeah, honestly that water area is responsible for most of our soft locks... We'll definitely be addressing that and adding game sounds post jam. I hope you'll come back and give it another try when we fix it :)

Thank you! We'll definitely be adding sfx in a post jam version, I can look into player speed as well :)

Some of the later enemies have higher hp and you need to throw multiple rocks to defeat them, although I didn't do a very good job of portraying the enemy's health. Usually there is another rock nearby to help.

Thank you so much for the kind words, we'll definitely be posting some updates soon!

Thank you very much for the kind words :)

Really cool game, the more I played it, the better I was able to see the strategy in it. It was surprisingly satisfying to set your champion and watch everything unfold. Nice job!

Ah man, I'm sorry to hear that! There are definitely a few soft locks I overlooked when designing the map. When the jam is over we're gonna push an update that addresses all of them, hope you can come back and enjoy it then. Thanks for playing!

This was a pretty polished game, great entry for your first jam project!

Pretty cool game! I like the idea of multiple characters with different control schemes. I also got a bit stuck on the second level, but I think the concept for the game has a lot of interesting possibilities. Nice Job!

Thank you very much!

I definitely agree that some sound effects would have gone a long way, unfortunately the jam timeline caught up to us in the end.

Thanks for playing, I'm glad you enjoyed it :)

Thanks for the kind words!

The SFX were an unfortunate casualty of the jam deadline, but we'll definitely be adding them post jam :)

The vine can be used to pull thrown logs out of the water so you can use them for different parts of the puzzle. Unfortunately there is a bug where the log sometimes loses its hitbox and can't be grabbed, so if you tried grappling the log and it didn't work that's our fault!

Thanks again for playing!

Super cool game! I always love the Warioware games, and you definitely captured something similar here. I'm impressed at how many mini games you managed to make, great job!

The game is simple, but very fun! I was defeated by sheep, but I might come back and try again later :) I definitely think the art on this game is some of the best I've seen in the jam. Nice Job!

Sorry to hear that! We have a fix for that in the works, and we'll be posting an updated version after the jam ends. Hope you come back later when we update the game :)

Thank you very much! We've had a lot of practice in this resolution thanks to this jam haha

Thank you so much!

I thought the static was a really cool way to constrain the resolution. This game definitely had a lot of character. I did find it a little hard to navigate, but that probably makes sense with the unsettling atmosphere. Nice job!

Interesting idea! I found it pretty difficult to play, but realizing I could use both thrusters at the same time kinda helped me on straight paths. I agree with the person who mentioned that it's difficult to know where the ships colliders are. Perhaps making that more clear would ease the difficulty a bit.

I found it to be an interesting game regardless. Good job!

Thank you very much!

Thank you very much for the kind words :)

Pretty cool simple game! That farmer was giving me trouble until I defeated him lol. Not the best score, but I managed 63 seconds :)

Thanks for checking it out! It's definitely a little more of an exploration game than a pure puzzle game like Lode.

Just out of curiosity, how did you get stuck? Were you soft locked without the item you needed, or something else?

Either way thanks for playing :)

I use safari. I gave it another try and I can hear the rain (although it's super quiet), but I kinda think the noise level in my office makes the other sounds impossible for me to hear. Sorry I couldn't give it a more thorough attempt :(

Pretty cool game! I did find that I took a lot of random hits from fast enemies coming from offscreen (mostly spiders), but that's likely just a hazard of the resolution. It definitely had elements that reminded me of old school Zelda. Nice work!

Interesting idea! I agree with some of the comments here about the UI elements, and a button to restart. Overall though it was pretty fun to play! 

Super fun little game, it was pretty polished for a jam project!

Pretty cool idea. My second run was slightly confusing because the spark thing that levels you up would kill me, but enemies couldn't hurt me.

It seems like a pretty interesting game, but for some reason I just can't hear whatever I'm supposed to hear, even with my volume at max. Not sure if it's my browser messing with the sound, or if I'm just missing something obvious...

Very cool game, I really love the concept and atmosphere! I did find the combat a bit difficult, but then again, I'm just bad at using the arrow keys lol. Nice work!

Cool game! It took me a minute to figure out how to fly, but I got it eventually lol.

The only nitpick I have is that it would be nice if the time between dying and starting again was slightly shorter. Although the way it currently is does evoke a bit more tension.

I had a lot of fun playing. Good job!

Really cool game, I like what you did with so few elements! As others have mentioned, I was really glad for the checkpoint before the chase. Keep up the great work!

Thank you so much for the kind words!

I tried to avoid soft locks like that, but I'm sure I missed a few during the jam :( We're planning to do a post jam update that addresses some bugs and things like that!

Thanks again for playing!

Ahh good to know, I think I was just unlucky with timing! That jam timeline gets us all somehow lol.

Great job, I really enjoyed this entry! The art and atmosphere were great, and the gameplay was really well thought out and polished. I did feel like I experienced some lag at times, but it didn't detract much from the experience. Excellent game!

Really cool game, and you managed to create quite a few levels! 

I did have a small issue where the page force reloaded itself, I'm not sure if it was the game or just my browser acting up.

In any case, this game was great, good job!

Thanks for playing!

I hadn't encountered that bug yet, so thanks for letting me know! The sound effects were an unfortunate casualty of the game jam time limit, but we do plan to add some post jam.

Thank you very much for the kind words!

The corruption effect is indeed on a tilemap layer, I used the 'marching squares' algorithm to update the tiles around the edges and keep the shapes looking good.

Thanks for playing :)

It's the game jam way, lol