A very solid and polished action puzzle game. Great presentation, great sound, and a quick game loop make for a fun and non-frustrating experience. Probably my personal top pick. Well Done!
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Non-Stop Space Probe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #20 | 4.108 | 4.108 |
Fun | #28 | 3.757 | 3.757 |
Visuals | #35 | 3.973 | 3.973 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really well-made game! But somehow it really didn't click with me; I think for me - and obviously, that's completely biased - it would have needed to be faster or slower. With the current speed, my biggest enemy was always me being impatient XD
No worries, in response to a similar point in other reviews we're pondering the idea of maybe having a speed setting in future versions. That way players of higher or lower skill levels can set the game how they want it - or even complete all the levels at various different speeds for replayability.
This was pretty fun and addicting!! I zoned out and next thing I knew I looked up and was at level 25. I love the simplistic and fast paced gameplay. There was variety of enemies and creative level designs. I also liked that I could play through the levels with one hand so that I could snack on hot cheetos with the other hand. Truly fantastic game!!
Really enjoyed the gameplay of this very much! The polish was very good. I also just loved kinda lining up the moves I wanted to do while manoeuvring a ship that was soooo fast. Think it made for a fun challenge of part trial and error and part reaction time challenge. I think it'd have been nice if the obstacles reset when you died as well rather than kept going to make the route planning a little smoother for those trying to get through a run as fast as possible. Overall though, really fun game. Loved the rainbow effects and the polish and made for something really enjoyable.
Thanks, glad you enjoyed it!
That feedback is useful, but it's also definitely a tough balance to achieve. Because the resetting the level every time comes with its own problems to be solved: everything snapping back to its start position at once can be visually jarring, so we could hide it with a fade-out fade-in... but then that adds time to the game between attempts which might be frustrating.
I do agree though that it seems just more universally "fair" if the player is presented with the same challenge every time they die, rather than all of the obstacles being in different positions every time. It's something we'll have to think long and hard about for a solution!
TOUCHY CONTROLS AND FAT FINGERS DONT MIX! :D
Game is very fun, and looks great! its a shame I suck so hard at it, Very well done. https://www.twitch.tv/videos/1066252250 @01:42:37
Wow wow wow! - This gem has blown me away - I started testing it out, to review it, about 2 hours ago....
Before I knew it, THIS happened... ;)
I'd say that's a sign of an incredibly fun, addictive game! - LOVED it...
Graphics (including the neon effect, and those BEAUTIFUL rocket particles (gonna have to try and re-create that effect, it's mesmerising!)), presentation, sheer amount of gameplay, GREAT (and devious) levels, and the professionalism blew my mind...
Agree with others that maybe a different music track would help the game, and I found the ship speed a little *too* fast for my liking (Made it a little too frustrating at times, although everything was silky smooth, and beautifully smooth and tight controls), but yes, an AMAZINGLY polished and addictive submission, I love it!
Well done both... ....5-5-5! My Jam favourite so far.... :D
Wow! Thanks, that's a particularly glowing review ;)
Yep music-wise we definitely need more tracks in any future version. I think it fits the game well but a single track on repeat over 40 levels / 2 hours is bound to get annoying eventually, so in agreement with you there. I also wonder whether we could add difficulty levels or accessibility settings in future... so maybe you could choose the setting of your ship's speed. It would add replayability too I guess - players might want to retry all the levels in gradually higher speeds!
Thanks for the review and the useful feedback.
Hey, no problem! - credit where it's due! :D ...and I see what you did there, ha ha! ;)
Good point about speed! - You have a few options I guess? - Game speed - ie. everything slows down a bit, but the same solutions / strategies, albeit with a slightly more sedate pace... ....or ship speed, and that would completely change the timings and strategies for certain levels, giving additional challenge / replayability - Maybe you could have different types of probe classes for the different speeds, maybe even slightly thinner, wider, longer etc too, affecting difficulty / easiness!
Again, a beautiful game, simple to pick up, very hard to master! - and those particles.... Mmmm!.... :D
Great game! Incredibly polished and with a great deal of content for a game made in such a short timespan. The level difficulty is a little irregular, but that's about the only complaint I have! The game looks great, sounds great and plays beautifully and has JUST the right amount of frustration in each level to keep you playing for "just one more game" as you try to get every diamond before progressing. Loved it!
Incredible as expected!! Great work Dan and Allison! Top-tier gamedevs doing what they do best! Loved it! Although the learning curve would skew a bit. In particular level 10 was much harder than some of the later levels IMO. Just moving some levels around would definitely enhance the curve and experience. Great work overall! I expected nothing less! :D
Thanks - and you make a very good point! For future versions I think what I'm going to do is play the game through a few times and then re-order the levels based on how many times I failed each one... I'd have done that for this jam if I had more time. Heck, I could have implemented some anonymous analytics to pull that data from everyone's playthroughs if I'd had an extra week haha. Feedback much appreciated, cheers!
Game looks and plays polished. I gave up on level 33, though :) The music was a little bit repetitive to my taste. Overall a good game. Rated!
Very cool, super challenging, looks great and a bunch of polish. Very impressive that you managed to get 40 levels in there and the gave saves progress when you exit too (bonus points). Awesome job!
Nice game! Feels very arcady and addictive :D I love the rainbow trail^^ An option for the music volume would be nice though
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