Impressive stuff, the last few levels were a cool challenge too.
Sid Fish Games
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Hi there. For the leaderboard we used HTTP calls to a web host (PHP page with MYSQL database). This tutorial covers the steps:
https://forum.gamemaker.io/index.php?threads/online-highscores.4291/
The concept was really creative, incorporating into a pinball game like this was clever. I did find the game a bit too hard at times and felt like you had to get lucky to get the loop to go around the bumpers to capture them (the red bumper is just brutal). If you could incorporate some more control over the ball somehow like a feature that lets you tilt the ball that could have helped? Nice work!
Thanks for playing and the feedback Bad Piggy. We appreciate the kind words. There were still a few issues relating to collisions and portals that still made it in to the game unfortunately, we will look and trying to get these fix post jam. Adding more speed / beat the enemy type levels to break up the pacing of the deep thinking puzzle levels is a cool idea.
Thanks for checking out our game. We did our best to get to as many bugs as possible but a few still crept through unfortunately, and they do show up more often in certain levels as you would have discovered. We will try to address them as best as we can in a post jam update. We appreciate the kind words :)
Thankyou for playing and the kind feedback. Unfortunately we ran out of time to squash out bugs completely in the game and they show up more often in certain levels. We included a skip and reset button in case the player ever got stuck. We had an in-game text description explaining the pull mechanic but I think teaching it in a tutorial level is a great idea too and something we will definitely add post jam, thanks for the suggestion :)
Hi, thanks for playing and the feedback, appreciate the kind words. There was a few bugs with we couldn't completely resolve in the game jam timeframe. And certain levels are more likely to expose them. We did include the skip and reset buttons to try and help out if the player ever got stuck because of a bug or when trying to solve a level.
Thanks for playing. There were a few issues with the portals that we couldn't get fixed in time during the jam unfortunately. We did include a reset and skip button to help alleviate in the case the player got stuck. Being able to push multiple crate is a great idea which we'll have a look at after along with pulling crates through portals as this is something we were aiming for but ran out of time to do. Thanks for your feedback.
Really creative mechanic, with new ideas constantly being introduced with each level. I thought the different height platforms was especially cool for a puzzle script game. Thank goodness for the level select so I could preview the levels because I will need a lot more time to go back to this and solve the harder puzzles.
I really loved the mechanic and the presentation you put in to the game, and extra polish such as having the background move subtly to the players movement, but couldnt for the life of me, work out how to solve level 3. I guess a skip would have been cool so I could progress but regardless I will be coming back at this for another go when I am less sleep deprived :)





















