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Sid Fish Games

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A member registered Mar 13, 2020 · View creator page →

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Impressive stuff, the last few levels were a cool challenge too.

Thanks for playing. We are currently working on a build to help address the lag.

Hi there. For the leaderboard we used HTTP calls to a web host (PHP page with MYSQL database). This tutorial covers the steps: 
https://forum.gamemaker.io/index.php?threads/online-highscores.4291/

The game looks and sounds great and is a very cool spin on a survivor's like. Awesome work!

Super impressive that you made this in 4 days, everything worked perfectly as far as I could tell and the puzzles were clever. Main feedback is that it could have separated itself from the mechanics in Patrick's Parabox a bit more. Great work overall!

Amazing amount of polish on this one and cool take on the theme. Beautiful game!

The concept was really creative, incorporating into a pinball game like this was clever. I did find the game a bit too hard at times and  felt like you had to get lucky to get the loop to go around the bumpers to capture them (the red bumper is just brutal). If you could incorporate some more control over the ball somehow like a feature that lets you tilt the ball that could have helped? Nice work!

Creative use of the theme, really enjoyed the mechanic. Probably a bit tough for my skills but enjoyed it regardless.

Very nicely done with a good balance on the puzzles. Only feedback is it would have been great to have an undo and restart button. Great job!

Simple and fun mechanic done extremely well. I also love that the mechanic was incorporated right from the beginning in the menu. It's like 2025's answer to Flappy Bird! 

After the intensity of the 4 day game jam, it was super nice and relaxing to sit back with this game. Drawing the circles and taking in that soundtrack was quite therapeutic. Well done :)

Cool concept. It was super satisfying to see the players loop come together, like building a traversal engine. Great work!

Sweet game with a cute art style and soundtrack. Clever way to handle Narrative too, well done!

Cool idea for the theme. My 7 year old saw me playing and kicked me off so she could have a turn.  She kept cracking up at the end of game screen. Great work!

I went from being frustrated by not understanding the movement mechanic to being mind blown when the penny dropped. Very cool game, well done!

Great entry to the jam and very on theme. The zoom transitions were seamless, I can't imagine what's under the hood to make this work.

Cool concept and extra impressive that you made this using your own engine, the physics reacted as I was expecting for the most part.

Cool concept, I enjoyed working through the puzzles. My main feedback would be to have the resize boxes stay in place during resets so you can make some small adjustments without needing to drag them in again and perhaps a button that speeds up the physics. Great work.

Cool concept, and I thought you did well with the squash and stretch animation. Would be nice to see some more levels, in game music and faster box push.

Thankyou for playing, rating and your comments. Great to know the bugs in the game didn't affect your experience too much, will try to get to a fix for those post jam.

Thankyou for playing, kind words and generous rating :)

Thanks a bunch for playing and the kind words.

Cool take on the theme, and nice and cosy to play and I could play it on my phone. I tried to cheese it by cutting out everything but a few pixels on each side but you thought of the handling of that. Great work Shelf :)

Thanks for playing and the feedback. Hoping to fix the issue with the player disappearing in a post jam update.

Thanks for the play. rate and kind words. We're hoping to resolve the issues with the portals in a post jam update so the extra room isn't required to prevent the player and crates getting stuck.

Thanks for playing and the comment. We tried to iron out as much of the bugs as possible, glad to know it wasn't too much of an issue for you.

Wow, thankyou for playing and the generous comment.

Thanks a bunch for playing and the praise.

Thanks for playing and the kind words. We're happy you enjoyed the portal size change mechanic, it meant we could create a few more levels utilising it :)

Thank you for playing and the detailed comments. A few people have missed some of the in game text and therefore missed the scaling of portals so you are definitely not alone there. We will definitely try to improve this in a post jam update. Thanks again :)

Thanks for playing and the feedback Bad Piggy. We appreciate the kind words. There were still a few issues relating to collisions and portals that still made it in to the game unfortunately, we will look and trying to get these fix post jam. Adding more speed / beat the enemy type levels to break up the pacing of the deep thinking puzzle levels is a cool idea.

Thanks for playing and the kind words. Unfortunately a few bugs relating to the portals still made it into the game and yeah, this level is probably where they might show up. Hoping to get to a fix post jam that will address it.

Thanks for checking out our game. We did our best to get to as many bugs as possible but a few still crept through unfortunately, and they do show up more often in certain levels as you would have discovered. We will try to address them as best as we can in a post jam update. We appreciate the kind words :)

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Thankyou for playing and the kind feedback. Unfortunately we ran out of time to squash out bugs completely in the game and they show up more often in certain levels. We included a skip and reset button in case the player ever got stuck. We had an in-game text description explaining the pull mechanic but I think teaching it in a tutorial level is a great idea too and something we will definitely add post jam, thanks for the suggestion :)

Hi, thanks for playing and the feedback, appreciate the kind words. There was a few bugs with we couldn't completely resolve in the game jam timeframe. And certain levels are more likely to expose them. We did include the skip and reset buttons to try and help out if the player ever got stuck because of a bug or when trying to solve a level.

Thanks for playing and the feedback. We will look into adding a fullscreen option post jam :)

Thanks for playing. There were a few issues with the portals that we couldn't get fixed in time during the jam unfortunately. We did include a reset and skip button to help alleviate in the case the player got stuck. Being able to push multiple crate is a great idea which we'll have a look at after along with pulling crates through portals as this is something we were aiming for but ran out of time to do. Thanks for your feedback.

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Really cute art and presentation, also a nice twist to typing games. Main criticism is I thought the game could have tied to the theme better but other than that I had fun.

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Really creative mechanic, with new ideas constantly being introduced with each level. I thought the different height platforms was especially cool for a puzzle script game. Thank goodness for the level select so I could preview the levels because I will need a lot more time to go back to this and solve the harder puzzles.

I really loved the mechanic and the presentation you put in to the game, and extra polish such as having the background move subtly to the players movement, but couldnt for the life of me, work out how to solve level 3. I guess a skip would have been cool so I could progress but regardless I will be coming back at this for another go when I am less sleep deprived :)