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(+2)

Really enjoyed the gameplay of this very much! The polish was very good. I also just loved kinda lining up the moves I wanted to do while manoeuvring a ship that was soooo fast. Think it made for a fun challenge of part trial and error and part reaction time challenge. I think it'd have been nice if the obstacles reset when you died as well rather than kept going to make the route planning a little smoother for those trying to get through a run as fast as possible. Overall though, really fun game. Loved the rainbow effects and the polish and made for something really enjoyable.

(+2)

Thanks, glad you enjoyed it!

That feedback is useful, but it's also definitely a tough balance to achieve. Because the resetting the level every time comes with its own problems to be solved: everything snapping back to its start position at once can be visually jarring, so we could hide it with a fade-out fade-in... but then that adds time to the game between attempts which might be frustrating.

I do agree though that it seems just more universally "fair" if the player is presented with the same challenge every time they die, rather than all of the obstacles being in different positions every time. It's something we'll have to think long and hard about for a solution!

Yeah definitely a big appeal of the game is the immediate respawn. Makes things less frustrating and encourages you to try again. Hard to find a balance!