Whhaatt how possible :D
Pabagames
Creator of
Recent community posts
Hi Mushroomstick - yes sprite stacking. The terrain is somewhere in between stacking & scaled parallax.
The collisions I'd like to tighten up in future versions - the depth axis is stretched for collisions to make up for the difficulty in perception of where your ship is exactly. However, I'll make it forgiving only for good things (collecting pickups, bullets hitting enemies).
Thanks for playing :D
A good point Freshfries - This game is going to get expanded over time and for sure I want include an endless arcade mode.
In the (eventual) full game you're a cat person playing the Nanon game on a Headset. Each time you play, objects of your surrounding life somehow enter the game until (d,d,dum) you realize you're already IN THE NANON.
I really enjoyed this, and I'm not usually into this kind of game.
It was very satisfying the feeling of working on the lights. The mechanism was fun to use and the puzzle/story/creation aspects make a nice mix of genre.
Out of all the games I've played, this has the most thematic appeal, delving into the history of neon rather than going with the generic go-tos. Nice work!
Hi everyone
Like many of you, I was crunching till the very last hour. I accidentally made my two level game almost impossible to beat! I could change that with a single number and make it so much more enjoyable. I'm happy to be judged on my original submission of coarse, but is it legitimate to upload a second version with a less crazy difficulty setting?
Really enjoyable game. It's easy I think for players to jump into, especially if they're a fan of the Pole Position lineage. I would agree with LouisGorenfeld about the drift thing - if it drifted while braking & turning rather than pressing Space, it would feel more natural and succinct imho. Thanks, look forward to playing more.