I played this game in this video here (3:27):
Play game
Grappactory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #552 | 3.522 | 3.522 |
Overall | #671 | 3.522 | 3.522 |
Originality | #1237 | 3.435 | 3.435 |
Presentation | #1283 | 3.391 | 3.391 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have a grabbling gun to move and it battery broken witch make's it change power state every 1 to 0.2 sec to random state between five state's (From very Fast to very slow)
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
it was hard to play in windowed mode but i didnt know how to switch to fullscreen.
unfortunately i didnt have time to beat it, but the little i did play i greatly enjoyed. in needs some kind of in-game tutorial to let you know to hold down the mouse button to pull towards the grapple point
I always like a good grappling hook game, and the physics here are really nice, but I feel like the randomness doesn't fit with the precision platforming you are required to do. Sometimes random things are really beneficial and add tension to a game, but only if you can compensate for that randomness with skill. In this game, you need skill for good aiming, but then randomness decides wether or not you still fall in water. The game was really fun reagardless, but this mechanic lead to some fustrating situations.
I really dig this mechanic! There's no greater feeling than swinging around.,I just wish it was a little more forgiving! The instant death when touching water I feel could be replaced with a timer, that way attempting to pull myself out of the water would add some excitement and tension (literally!). One time I flew just a little higher in the map and it reset me back to the start. Stuff like that made an otherwise zippy and fun game kind of discouraging!
The first few times I played the game I didn't even know there were keys besides using the mouse! But when I returned to the game with knowledge of the keys, I didn't quite use much of them besides moving left and right. I'm probably not picking up on a lot of the mechanics!
Sorry, I'm not trying to be harsh on the game. Even just using the mouse buttons I really enjoyed it! I don't think there's a soul out there who doesn't like a good hook-shot mechanic!
Thanks soo much for all the Feedback and I prefer harsh Feedback over just not telling the develpoer about his mistake's
For the water michenaic you talked about, I never thought about it that way at all that might be an amazing idea to add :], and I wonder why didn't anyone seem to to read what Bobby "The Tutorial Robot" in the first level just by pressing F when near him wich he tell's you but I gusse everyone just start swinging around and not caring about the mizrable Robot XD, but these key's has been added so u not only could have more contral over the grabbling hook in anytime but add's the Out Of Cotnrol mechanic to the game.
and I'am sorry for putting death collider's everywhere out of the map but since you don't know I'am going to tell you,
THAT THING IS FAST, if you grabble to anything pick a Very fast state for the Grabbling hook and swing left and right you could get enough momentem to thrwo yourself acros the whole map in one shot and if that happend considiring not havving any water collider's anyway you will stuck falling forever and have to restart the whole game and bec had 3 to 5 hour's to design almost 5 maps "Only 2 enclouded in the game bec of a bug" and Bec I'am a pretty slow level designer I was rushing the whole level design thing to the last, effecting the game bu having 4 of these map's being broken, and the mac version of the game not being able to upload in time bec of the deadline
Again thanks so much for the harsh feedback as I said I love it more then anything in the comment section actualy XD
P.S. sorry for spelling mistakke's can't be helped
Ah, I didn't mean to be harsh because I did really like your game! I had fun swinging around the map. Haha and I didn't talk with Bobby the tutorial robot - sorry! I zipped right by him 'cause I just wanted to grapple around. I dropped you a follow to see what you follow this up with! And no worries about the typos :)
Thank's very much for the feedback, I didn't 100% understand your point but if your talking why the game has only 2 levels is bec it's a bug that I couldn't fix bec of the deadline there is about 5 levels in the game with an actual ending even tho it's rushed but I will update it after the jam end's so all the level's will be included in that version
For some reason I could not get the first jump right. I may have misunderstood something there tough. I believe you should have the controls written on your submission page, other than that, great idea.
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