Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
A jam submission

GrappactoryView game page

A Grappling gun Adventure
Submitted by Dark Time (@DarkTimeStudio), boracci (@borboracci), Maltheus (@DrMalthus) — 24 minutes, 41 seconds before the deadline
Add to collection

Play game

Grappactory's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#5523.5223.522
Overall#6713.5223.522
Originality#12373.4353.435
Presentation#12833.3913.391

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have a grabbling gun to move and it battery broken witch make's it change power state every 1 to 0.2 sec to random state between five state's (From very Fast to very slow)

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I played this game in this video here (3:27):

Developer

My game show's in a youtube video for the first time

man you made one of my dream's come true

now I can die in piece.

Submitted(+1)

if you want it to come true again, ill be making a post-jam video for all the games i made videos of in about a month

Submitted(+1)

it was hard to play in windowed mode but i didnt know how to switch to fullscreen.

unfortunately i didnt have time to beat it, but the little i did play i greatly enjoyed. in needs some kind of in-game tutorial to let you know to hold down the mouse button to pull towards the grapple point

Developer

The first level you play is a tut bu prssing F near the robot's in them they will teach you the conrols and mechanic's and they will tell you F11 to fullscreen but everyone seem to overpass that

Submitted

oh i thought they were just bystanders. i didnt know you could interact with them

ok thanks ill keep that in mind if i play it again

Submitted(+1)

Love the flow once you get into it!

Submitted(+1)

Really fun game with a simple mechanic that could lead to very interesting level design. The presentation is very neat and is overall very enjoyable to play!

Developer

Thanks for the feeback 

Submitted(+1)

It's a good mechanic and the pull/swing is better than in some grappling games I've encountered, but being constantly sent back to the beginning is frustrating.

Developer(+1)

I'am thinking of fixing this in the futer by making a 2 sec timer when you touch the whater so you can run  away from it as fast as you can before sending you back to the beggining and thanks for the feedback

Submitted(+1)

I always like a good grappling hook game, and the physics here are really nice, but I feel like the randomness doesn't fit with the precision platforming you are required to do. Sometimes random things are really beneficial and add tension to a game, but only if you can compensate for that randomness with skill. In this game, you need skill for good aiming, but then randomness decides wether or not you still fall in water. The game was really fun reagardless, but this mechanic lead to some fustrating situations.

Developer

I think you might not know bit if you press "Space" you get the state that your having for a +5 secend's for extra control

but thanks for the feedback anyway ;]

Submitted(+1)

Oh, in that case my bad. I might have skipped some of the talking robots because simply swinging around was so much fun.

Developer

Yeah everybody did the same XD

Submitted(+1)

I really dig this mechanic! There's no greater feeling than swinging around.,I just wish it was a little more forgiving! The instant death when touching water I feel could be replaced with a timer, that way attempting to pull myself out of the water would add some excitement and tension (literally!). One time I flew just a little higher in the map and it reset me back to the start. Stuff like that made an otherwise zippy and fun game kind of discouraging!

The first few times I played the game I didn't even know there were keys besides using the mouse! But when I returned to the game with knowledge of the keys, I didn't quite use much of them besides moving left and right. I'm probably not picking up on a lot of the mechanics!

Sorry, I'm not trying to be harsh on the game. Even just using the mouse buttons I really enjoyed it! I don't think there's a soul out there who doesn't like a good hook-shot mechanic!

Developer(+1)

Thanks soo much for all the Feedback and I prefer harsh Feedback over just not telling the develpoer about his mistake's

For the water michenaic you talked about, I never thought about it that way at all that might be an amazing idea to add :], and I wonder why didn't anyone seem to to read what Bobby "The Tutorial Robot" in the first level just by pressing F when near him wich he tell's you but I gusse everyone just start swinging around and not caring about the mizrable Robot XD, but these key's has been added so u not only could have more contral over the grabbling hook in anytime but add's the Out Of Cotnrol mechanic to the game.


and I'am sorry for putting death collider's everywhere out of the map but since you don't know I'am going to tell you,

THAT THING IS FAST, if you grabble to anything pick a Very fast state for the Grabbling hook and swing left and right you could get enough momentem to thrwo yourself acros the whole map in one shot and if that happend considiring not havving any water collider's anyway you will stuck falling forever and have to restart the whole game and bec  had 3 to 5 hour's to design almost 5 maps "Only 2 enclouded in the game bec of a bug" and Bec I'am a pretty slow level designer I was rushing the whole level design thing to the last, effecting the game bu having 4 of these map's being broken, and the mac version of the game not being able to upload in time bec of the deadline


Again thanks so much for the harsh feedback as I said I love it more then anything in the comment section actualy XD 

P.S. sorry for spelling mistakke's can't be helped 

Submitted(+1)

Ah, I didn't mean to be harsh because I did really like your game! I had fun swinging around the map. Haha and I didn't talk with Bobby the tutorial robot - sorry! I zipped right by him 'cause I just wanted to grapple around. I dropped you a follow to see what you follow this up with! And no worries about the typos :)

Developer(+1)

Thanks bro as soon as the jam  finish's I'am updatinf this 

BTW: Checking your game and giving you a fallow as well :]

Submitted(+1)

Amazing mechanic, i just holded the very fast y rushed the lvl xDD it was so fun, Great Job guys

Developer

Thank's very much for the feedback, I didn't 100% understand your point but if your talking why the game has only 2 levels is bec it's a bug that I couldn't fix bec of the deadline there is about 5 levels in the game with an actual ending even tho it's rushed but I will update it after the jam end's so all the level's will be included in that version

(+1)

cool consept but sorry your game is too hard i couldnt make it through the the second level add check points pls otherwise cool game

Developer(+1)

we barley made it in time with missing levels in the game bec of the deadline but after the jam I should update the game 

Submitted(+1)

For some reason I could not get the first jump right. I may have misunderstood something there tough. I believe you should have the controls written on your submission page, other than that, great idea.

Developer

I added the controls to the game page try to check if u understood it all