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Poggits - GMTK GameJam 2020's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #671 | 3.775 | 3.775 |
Overall | #795 | 3.450 | 3.450 |
Fun | #904 | 3.288 | 3.288 |
Originality | #1365 | 3.388 | 3.388 |
Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Poggits can only take so many directions before they stopp listening to you and become out of your control, this could also be put as literly running out of controls as you can only press each button so many times
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I like this one, very nice game! If looks and feels very polished. Just a little tip, when you upload a unity webgl game to itch, you do not need to check the 'add fullscreen button' option. Unity already has that build into the webgl. This prevents 2 full screen buttons overlapping :-)
Wow this is an incredibly polished game! There are a lot of games this year where you can only press certain keys on the keyboard a specific number of times but I think this is the most enjoyable one I've played! Amazing that you made all of the art and music during the jam! Brilliant submission!
Thanks I appreciate it!
I love the artstyle and great job following the theme! I do feel like the jump can be a bit higher to be more forgiving. You still have a solid entry!
Thanks for the feedback!
Really cute character and visuals! I like the consumable controls idea, and the fact that the character keeps doing the action after its depleted helps sometimes. Great game!
The is well polish, I like the art style a lot. The gameplay remind me of "Thomas Was Alone". Maybe to make the puzzles even more interesting you could make it so that the characters share the number of available controls.
Thanks for the feedback! that is a good idea
Neat idea!! Nice twist on the "let's remove your controls", much more fun than just assigning random inputs :)
Thanks!
Reminds me of thomas was alone. Neat puzzle but movement feels slightly inconsistent eg sometimes it continues jumping, sometimes not. Great artwork.
Cool concept with really nice visuals!
Interesting concept!
Interesting style and nice levels 👍
Really like the visuals, very clean.
The slightly acceleration based movement didn't really work for me in this context. Since you have only limited uses of each button, not being able to stop on a dime was a bit annoying. Particularly for level 8 where you have to have the red poggit press the button and it's very easy to over or undershoot it.
The grass preventing the poggits from jumping wasn't very obvious. I'm not sure exactly how you'd better represent it, but it should at least be a different color or something to stand out from the background.
Would be interesting to see more levels using the mechanic where the poggits keep going after they run out of moves.
Neat little idea, though jumping felt a bit too floaty and levels very pretty unforgiving to top it all. But despite the difficulty and some controls problems, I had fun playing it :)
thanks for the feedback! that last part about jumping is intentional though, any time you run out of controls it will just keep doing that action
Ah, thanks for the explanation! I thought that it might be intended, but when you're allowed to jump just X times per level, it felt strange to be able to jump forever for free. By the way, if you want to, you could draw some inspiration from "Toki Tori", they also have a limited amount of moves and this idea is very well-executed in this game. It's a puzzle game, but there are certainly many great ideas in it that your game could benefit from!
ok thanks! I'll look into it
Great game, love the aesthetic!
Pretty cool idea! I had many problems with jumping, sometimes hitting space does nothing :<
Thanks, that could be because you cant jump on grass or because you ran out of jump keys
Cool idea, and nice art and sound. However, it can be quite frustrating to control the poggits. This is mainly due to the jumping, there is no grace jumping and you have to hold down the jump button during the entire jump. Especially the latter makes jumping feel very unnatural.
Great idea! I'm not sure if I missed the explanation that the poggits can't jump in grass (?), but that sure made the later stages really difficult. Keep it up!
Thanks! Yes on the first level with grass there is a message about not being able to jump on it
This game is really good, but it could be better. There were a lot of rooms where the levels had multiple doors, but the game seems to be bugged where you can have the poggits leave through the same door.
Also, why not have the small orange poggit have a small door and the blug poggit have a big door? I really felt that you were going to go in that direction but you didn't and that makes me sad.
Still cool game though. :)
yes their is a bug where you can use the same door twice it is not supposed to be that way the reason they have the same size door is so you can get any poggit into any door making it so there can be more then one way to solve a puzzle as well as the fact that I had to work ans only had 24 hours to make this so adding things like that were vary low priority
loved the concept of the game!
the appearance of the game is simple but nice too