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A jam submission

Poggits - GMTK GameJam 2020View game page

A puzzling and somtimes frustrating platformer
Submitted by Psychic Snail Studios — 2 hours, 19 minutes before the deadline
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Poggits - GMTK GameJam 2020's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#6713.7753.775
Overall#7953.4503.450
Fun#9043.2883.288
Originality#13653.3883.388

Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Poggits can only take so many directions before they stopp listening to you and become out of your control, this could also be put as literly running out of controls as you can only press each button so many times

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 45 to 26 of 45 · Next page · Last page
Submitted(+1)

I like this one, very nice game! If looks and feels very polished. Just a little tip, when you upload a unity webgl game to itch, you do not need to check the 'add fullscreen button' option. Unity already has that build into the webgl. This prevents 2 full screen buttons overlapping :-)

Submitted(+1)

Wow this is an incredibly polished game! There are a lot of games this year where you can only press certain keys on the keyboard a specific number of times but I think this is the most enjoyable one I've played! Amazing that you made all of the art and music during the jam! Brilliant submission!

Developer(+1)

Thanks I appreciate it!

Submitted(+1)

I love the artstyle and great job following the theme! I do feel like the jump can be a bit higher to be more forgiving. You still have a solid entry!

Developer(+1)

Thanks for the feedback!

Submitted(+1)

Really cute character and visuals! I like the consumable controls idea, and the fact that the character keeps doing the action after its depleted helps sometimes. Great game!

Submitted (2 edits) (+1)

The is well polish, I like the art style a lot. The gameplay remind me of "Thomas Was Alone". Maybe to make the puzzles even more interesting you could make it so that the characters share the number of available controls.

Developer

Thanks for the feedback! that is a good idea

Deleted post
Submitted(+1)

Neat idea!! Nice twist on the "let's remove your controls", much more fun than just assigning random inputs :)

Developer

Thanks!

Submitted

Reminds me of thomas was alone. Neat puzzle but movement feels slightly inconsistent eg sometimes it continues jumping, sometimes not. Great artwork.

Submitted(+1)

Cool concept with really nice visuals! 

Submitted

Interesting concept!

Submitted

Interesting style and nice levels 👍

Submitted

Really like the visuals, very clean. 

The slightly acceleration based movement didn't really work for me in this context. Since you have only limited uses of each button, not being able to stop on a dime was a bit annoying. Particularly for level 8 where you have to have the red poggit press the button and it's very easy to over or undershoot it.

The grass preventing the poggits from jumping wasn't very obvious. I'm not sure exactly how you'd better represent it, but it should at least be a different color or something to stand out from the background.

Would be interesting to see more levels using the mechanic where the poggits keep going after they run out of moves.

Submitted

Neat little idea, though jumping felt a bit too floaty and levels very pretty unforgiving to top it all. But despite the difficulty and some controls problems, I had fun playing it :)

Submitted(+1)
I like the atmosphere of the game and the general idea. I stumbled upon problems with jumping, however. Sometimes I couldn't jump high enogh and for some reason the character was constantly jumping when out of controls. Great touch on "Thomas was Alone", though! :)
Developer(+1)

thanks for the feedback! that last part about jumping is intentional though, any time you run out of controls it will just keep doing that action

Submitted

Ah, thanks for the explanation! I thought that it might be intended, but when you're allowed to jump just X times per level, it felt strange to be able to jump forever for free. By the way, if you want to, you could draw some inspiration from "Toki Tori", they also have a limited amount of moves and this idea is very well-executed in this game. It's a puzzle game, but there are certainly many great ideas in it that your game could benefit from!

Developer(+1)

ok thanks! I'll look into it

Submitted(+1)

Great game, love the aesthetic!

Submitted

Pretty cool idea! I had many problems with jumping, sometimes hitting space does nothing :<

Developer

Thanks, that could be because you cant jump on grass or because you ran out of jump keys

Submitted

Cool idea, and nice art and sound. However, it can be quite frustrating to control the poggits. This is mainly due to the jumping, there is no grace jumping and you have to hold down the jump button during the entire jump. Especially the latter makes jumping feel very unnatural.

Submitted

Great idea! I'm not sure if I missed the explanation that the poggits can't jump in grass (?), but that sure made the later stages really difficult. Keep it up!

Developer

Thanks! Yes on the first level with grass there is a message about not being able to jump on it

Submitted

This game is really good, but it could be better. There were a lot of rooms where the levels had multiple doors, but the game seems to be bugged where you can have the poggits leave through the same door. 

Also, why not have the small orange poggit have a small door and the blug poggit have a big door? I really felt that you were going to go in that direction but you didn't and that makes me sad.

Still cool game though. :)

Developer

yes their is a bug where you can use the same door twice it is not supposed to be that way the reason they have the same size door is so you can get any poggit into any door making it so there can be more then one way to solve a puzzle as well as the fact that I had to work ans only had 24 hours to make this so adding things like that were vary low priority

Submitted(+1)

loved the concept of the game!

the appearance of the game is simple but nice too

Viewing comments 45 to 26 of 45 · Next page · Last page