Thanks for figuring that one out! If I scale the page it does the same thing for me too. Hopefully it'll be an easy fix!
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Ooh, thanks for all the ideas (and for playing) putney!
Easier solution could be to have a visual indicator on the bombs themselves to show the blast radius, I should have thought of that!
I found myself putting the spare potions in the same spot myself!
I love the tall grass idea, though in the current game it would get cleared out *very* quickly unless it also grew back
Placeable walls that the enemies attack would be good, right now the enemies are a little too dumb for that! The skeleton's bodies serve a similar purpose.
I actually have a sprite for an ice slime that I ended up not using, it would have left a trail that slows down the enemies.
Definitely spammed as many bullets as I could before realizing what was going on :P
I like how there's an element of planning where to move to and how to shoot, to make it easier for yourself!
My only complaint is that I didn't get my free toaster from the popups :( Also, I deeply regretted picking the captcha one when I also had the poison swamp.
Amazing work! I love how you really painted it as being a game developer experience with the code editor and comments.
Cool concept, I can see a lot of ways it could be expanded on!
I feel like the adventurer movement should be a bit less random. Maybe nudge them a bit more in the direction of the treasure? Would be cool to see purchasable traps, maybe an item that lures the adventurers to a point so they can fight each other.
Got slightly over 1000 points! Loved the narrative setup with the cutscenes. I feel like maybe the difficulty ramp up at the start was a little sudden but was still enjoyable.
The gameplay music felt a little loud in comparison to the title music.
I love the idea of narrative through spam messages. Didn't realize I was playing as a hedgehog until I half jumpscared myself when I eventually looked out the window :P
Really clean visuals, nice work! I especially loved the animations for the printer and shredder
This might be the coziest game I've played from this jam so far :P
I love how you've managed to achieve a progressive increase in difficulty, keeping things interesting, while in practice it's impossible to achieve a fail state (Running out of money). Visuals are great, sound is great.
Also, kind of hilarious that you can serve "coffee" with no ingredients and still gain money
Really polished submission, love it. The mechanics all worked together really well, visuals are super nice and autumn-y.
The nighttime transition was cool the first time but on that last section it caused me some problems since it caused the cannon shots to blend in with the large windmill. That last section was definitely a large spike in difficulty and took me a significant amount of time to get through
On the section after you have to drop all the way down, I spent way too long assuming that the windmill being turned by the wind would eventually bring a platform back down that I could then ride back up to the top
Cute :P I liked the hand drawn visuals for the characters, would have been cool to see the whole game in that style (The realistic grass texture definitely threw me off) but what can you do if you don't have your tablet :x
I can't seem to post the picture but I made a green haired, green skinned, massive lipped monstrosity with a 4 foot tall hat, 10/10
This was fun, I don't think I've played a jam game with a character creator before :P
Fun little endless runner type game :) I think I made it to 128m
The game looks really nice! But I think the platforms you can jump on should stick out a little more clearly. You could decrease the saturation/blur some of the background elements to create more contrast
Interesting game. Took me a bit to get into since there was so much information at the start but it started to be enjoyable once I figured most of it out.
There were a couple things I couldn't figure out, like why I couldn't plant certain seeds (I think it was the blueberry bush seed?) and why I didn't seem to ever be getting the cover plant seeds from the wind -- do those only come from pollinating the starting cover plant?
Cute game, the character portraits and UI elements were very clean.
Interesting decision to not let the player choose what gets replanted in the garden. I think it added to the experience since you have to make use of what resources you're given
Nice work Shibey, this was a fun little visual novel :) I like the paper cutout theme you've got going on with the characters and dialogue/ui
I liked the nightmare combat minigame but there wasn't much reason to ever do it since you don't have enough time (for the good ending)