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Thoof

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A member registered Apr 02, 2019 · View creator page →

Creator of

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Loved this, the variety of and silliness of the outfits :D

 +1 on making the dialog box close when you click anywhere instead of having to click on it

Super polished, the amount of upgrades is impressive and the tutorial taught me everything I needed to know :)

I lost because I assumed the drone was going to grab only the bounty crops and I had been using some of the growing pots as storage

Funny little game, definitely killed the wrong person once or twice :P

Presentation was great! And I liked the item system though I didn't get very far :P

It felt like the first few duels I wasn't taking any damage at all, but on the fourth or fifth duel the enemies starting doing lots of damage and I died. 

The yee-haw button was much appreciated :D Great entry!

I ran into the tail end of a dynamite explosion and it killed me, feels like maybe that aspect could be more forgiving?

Really neat concept with the modular antennae! I would have appreciated a brief invulnerability when you get hit, I accidentally boosted into the horde of green enemies and instantly died :P

Nice work! I did want to see what happened next, was not expecting it to turn creepy :P

Fun little game! I definitely ended up just spam clicking by the end for bullet match mode :P

Nice work! I appreciate that the collision boxes on the traps and guards were forgiving, especially when you get greased up from the puddles :)

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This must have been a ton of work! So much here from the inventory system, spell system, turn based combat, multiple characters, etc etc. Great job!

I did run into a few bugs:

  • When I went to drag a weapon to equip it on my character, it got stuck to my mouse and any subsequent times I tried to drag items it would pick up the item but I couldn't drop it. Couldn't figure out how I caused this
  • Upon entering level 3 I was stuck facing a wall and couldn't turn or move
  • When dragging a one handed sword to replace a two handed staff, the offhand slot remains blocked
  • When dragging from an equipped slot to the inventory, you can drop items on top of each other

Nice work! Love the windows 95 UI. Was not expecting that ending :P

Some invincibility frames when hitting an asteroid would be nice (and maybe knock the asteroid away a bit as well) otherwise you can die very fast

A fast-paced shoot em up where you shoot coins out of a golden revolver. Enemies will try and steal them away, so beware!

For Godot Wild 93 :)


Play!

Oh you phrased it just fine! I just didn't phrase my reply properly :) I got what you meant, thanks for the info! Could be a browser specific thing, I'll have to try it out myself.

Awesome work. First time through I didn't notice the big ? button, so I was a bit confused. Might have been a good idea to pop it up at the start for first time players.

Rerolling the low charge trinkets is a cool solution to the problem of running out of them!

The elemental weaknesses weren't immediately clear even with the tutorial button, as others have pointed out (except for the fire guy, that was pretty obvious :P)

Thanks for playing! I agree, the balance between ice and fire elementals is still a bit out of whack :)

I think the fundamentals are there, just needed a more clear tutorial (and some button prompts, it took me a second to figure out E: interact)

I got a bit confused because I was trying to place the ingot into the smelter from above and that didn't work, and then ended up throwing it into the trash can (whoops!)

The sharpening mechanic popped up pretty suddenly and I wasn't sure what button to press and lost the sword entirely. I liked how you did the anvil minigame though, that one worked much better.

Thanks for playing! I'm having trouble reproducing the WASD only issue on both chrome and firefox browsers -- what browser/context were you running it in?

Thanks for playing shibey :)

I just pushed out an update, it should make the upgrade process a little easier to accomplish (Though the game may be a bit harder in other ways)

Thanks for figuring that one out! If I scale the page it does the same thing for me too. Hopefully it'll be an easy fix!

Ooh, that's strange. Doesn't look like that on my end at all.

Ooh, thanks for all the ideas (and for playing) putney! 

Easier solution could be to have a visual indicator on the bombs themselves to show the blast radius, I should have thought of that!

I found myself putting the spare potions in the same spot myself!

I love the tall grass idea, though in the current game it would get cleared out *very* quickly unless it also grew back

Placeable walls that the enemies attack would be good, right now the enemies are a little too dumb for that! The skeleton's bodies serve a similar purpose.

I actually have a sprite for an ice slime that I ended up not using, it would have left a trail that slows down the enemies.

Definitely spammed as many bullets as I could before realizing what was going on :P

I like how there's an element of planning where to move to and how to shoot, to make it easier for yourself!

Love the look of it! Interesting that there's not really set solutions for any of the puzzles. Got pretty difficult to manage once there were two cursors at once, but it was fun.

My only complaint is that I didn't get my free toaster from the popups :( Also, I deeply regretted picking the captcha one when I also had the poison swamp.

Amazing work! I love how you really painted it as being a game developer experience with the code editor and comments.

Neat little game! I like how you incentivized making a maze out of the fences by giving more money if the character had gone a certain distance.

Cool concept, I can see a lot of ways it could be expanded on!

I feel like the adventurer movement should be a bit less random. Maybe nudge them a bit more in the direction of the treasure? Would be cool to see purchasable traps, maybe an item that lures the adventurers to a point so they can fight each other.

Really cool concept!

Got slightly over 1000 points! Loved the narrative setup with the cutscenes. I feel like maybe the difficulty ramp up at the start was a little sudden but was still enjoyable.

The gameplay music felt a little loud in comparison to the title music.

Huh, runs fine on my end. What browser and OS are you running?

I like how you flipped the "cozy" part of the theme on it's head :D

Was fun with the various leaf types and humor!

I love the idea of narrative through spam messages. Didn't realize I was playing as a hedgehog until I half jumpscared myself when I eventually looked out the window :P

Really clean visuals, nice work! I especially loved the animations for the printer and shredder

Thanks :)

This might be the coziest game I've played from this jam so far :P

I love how you've managed to achieve a progressive increase in difficulty, keeping things interesting, while in practice it's impossible to achieve a fail state (Running out of money). Visuals are great, sound is great.

Also, kind of hilarious that you can serve "coffee" with no ingredients and still gain money

Really polished submission, love it. The mechanics all worked together really well, visuals are super nice and autumn-y.

The nighttime transition was cool the first time but on that last section it caused me some problems since it caused the cannon shots to blend in with the large windmill. That last section was definitely a large spike in difficulty and took me a significant amount of time to get through

On the section after you have to drop all the way down, I spent way too long assuming that the windmill being turned by the wind would eventually bring a platform back down that I could then ride back up to the top

Definitely cozy atmosphere :)

Would have been good to have something happen when you sit down, like a quick day/night time lapse

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Fun little game, I like the slight puzzle element where you have to figure out when to pick up more time

Also good work for your first game :)

Cute :P I liked the hand drawn visuals for the characters, would have been cool to see the whole game in that style (The realistic grass texture definitely threw me off) but what can you do if you don't have your tablet :x

I can't seem to post the picture but I made a green haired, green skinned, massive lipped monstrosity with a 4 foot tall hat, 10/10

This was fun, I don't think I've played a jam game with a character creator before :P

Fun little endless runner type game :) I think I made it to 128m

The game looks really nice! But I think the platforms you can jump on should stick out a little more clearly. You could decrease the saturation/blur some of the background elements to create more contrast

Steven's Sausage Roll was definitely what inspired the movement controls :P

Glad it posed a challenge!