Thanks for playing and the great comments. Cool idea on portal teleportation, will see what I can do!
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I'm not sure if there's much game to this. The gold counter is a little small on this, so its hard to tell the impact. Needs a bit more feedback to tell the player if he's on track or not, and some kind of goal.
Great game! nice pixel art, tight controls. And a nice workout!
The trick is to stay on the ground and watch the top of the net for any items thrown when your opponent is on the ground while just spamming the throw button.
Very neat graphics and tight controls in this. Nice job! I like how integrated the level select is, just a downer that those areas were walled off.
If you're working on this later, do add drift tracks and smoke - that's a must for any drift racer!
Thanks for playing and kind comments! Yes the fixed direction can be quite a challenge - that last level with spikes ended up being a final level and I might have made it a little too challenging.
Fantastic work and the effect is sublime! Its simply crazy how much you did in 7 days. Curious how you achieved it - with the use of two cameras looking at two different sets, blending based on a noise cutoff texture, and checking with the same noise cutoff texture to see if your character is based on the dungeon or mall? This effect would be fantastic for game with a horror vibe - or maybe a Stranger Things crossover?
I like how killing the enemies cause them to become phone zombies IRL.
Great pixel graphics! I presume the color of the shoes were quite close on purpose (as it was pretty confusing at first). Gets a little tedious after a while, which I guess is the life of a shoe salesperson.
This word game was pretty well done!
I tripped over a few words though, as something that seems logical to the player might not be included as a relevant word. I think balancing out this point is probably more challenging than anything, as it really relies on social context as well which the algorithm might not pick up on.
Did a few runs and somehow managed to get to a somewhat good ending? Its a little counterintuitive and I don't quite get the message of the story. Interesting idea and interpretation of Bandersnatch though! The cursive font is a little hard to read. Artwork is simple and neat.
Really creepy and a chilling take on one of the most disturbing Black Mirror episode. Bravo on making it scary without any jump scares. Superb audio design and great attention to detail in the location design.
I feel a little confused and hazy about the storyline/message though. I think I got the free will ending? Technically there's no compelling reason to comply with the messages given. The hobo that disappeared also seemed a little creepy (was he the one that got punished? Or the one dropping the phone)
I'm not a fan of the pixelated shader as it makes the text really hard to make out but I can see why that's intended (f**k was that something climbing the wall??)
Works well now. Great pixel art and animations and the sound effects were effective. Controls were tight, I especially liked the lockpicking gameplay. The stealth action felt a little too easy though as the bears appeared to not notice stuff missing. The police was fun to engage. Overall a cool entry!
Managed to get to the rainbow section and a little stumped on what to do. Waiting for the bar to fill up was also a little monotonous. Needs a little more guidance and given the interaction with the various devices, some clues as to what can or cannot interact would be useful. For the package delivery my package often gets stuck at the door as well. I like the chill radio tunes though and the vector artwork is refreshing and cleanly done.
Needs some sound fx and music and the levels felt a little long. Game was fun otherwise and the pixel artwork is sweet. I'm not sure if I found the boss (at the end of level 3?). The enemies seem to use a breath attack which doesn't appear to harm me in any way.
Gotta say this is one of the more innovative game mechanics I've seen so far, but the platforming is quite janky (the default assets can be like this) and the artwork is just a mishmash of styles (which might work given the different channels). Great idea though!
This begs to be played with friends. Pretty great production values on this, with the nicely done menus and artwork! Noted on the unlimited jump, but the movement does not feel very satisfying as horizontal movement seems a little too slow. The AI was a little easy, but I guess its challenging to do good AI within the span of a jam, so kudos on putting that in for solo players!