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Ah, thanks for the explanation! I thought that it might be intended, but when you're allowed to jump just X times per level, it felt strange to be able to jump forever for free. By the way, if you want to, you could draw some inspiration from "Toki Tori", they also have a limited amount of moves and this idea is very well-executed in this game. It's a puzzle game, but there are certainly many great ideas in it that your game could benefit from!

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ok thanks! I'll look into it