- I really don't like the key bindings, just let me jump with the w instead of the spacebar.
- Also if you skip a couple of lines from mr beast, the audio from his voice stops working.
- Just seperate the pc and mac files, it takes ages to download such a large zip file.
- The video at start up is also laggy and just let me skip the cutscene at the beginning of the level.
- The sound at the mainmenu for selecting things is really high pitch.
- It is not very clear how you can get past the Stefansson statue.
- At the part just after the statue the second jump up is really hard to pull off.
- After getting up there I don't know where to go. (just found out that you need to collect 399 coins and destroy the broken bridge part)
- The enemies between the start and the epic store are buggy after reloading from the checkpoint at the epic store. They could hit me eventhough I was standing on the otherside of a box, I think it partially glitched into the box.
- Maybe the enemies can just die by one attack, now it just becomes frustrating.
Mika la Grand
Recent community posts
The controls are way to sensitive in both the web player and the windows build. They also feel unresponsive in the windows build. In the web player I did manage to complete the first couple of levels; but the movement while in the air is really slow, making some levels nearly impossible to complete. Also there was no sound in the web player or the windows build.
Alright thank you, but isn't it kind of odd that the solution in the walkthrough doesn't work in the webplayer? I tried it again and your method is really hard to pull of (so unlikely the intended solution). I found that if you stack two guys on top of each other and quickly press the up key mutliple times, the stack of them moves up indefinitely.
I wasn't very good at the game, but I saw some YouTuber who were pretty good at it. I thought that maybe the guys on the left only move to the right and vice versa, creating a possible loop hole; but you guys were ahead of me and I couldn't outsmart the game. Maybe the game is easier using a controller, but I only played it with a keyboard. The only minor issues I have are the controls of the menus (just let me use my mouse) and maybe the jump can be binded to the spacebar.
I think it's an interesting game. For me it wasn't very clear how far the guy moves for one move block, it would have also been nice if you could see which block was currently being executed. Some minor annoyances were that the blocks disappeared each time it resets and that you can't remove a block once it has been placed.
It's quite nice, but for me there was to little variety between the levels. Also if you complete a level and click replay (instead of next) and than go back to the level selecter, the next level is still locked.
I would rather not give away the solution completely, but input to the power of 3 is the same as input * input * input. So you should use the input block multiple times, also the while block doesn't work. This is the last level, so good job on making it to the last level!
The code blocks are scaled separately from the rest, but are supposed to be the same size as the grey blocks. So if you change the scaling or resolution setting of your pc, the blocks will be the same size as the grey blocks.
Thank you for feedback. You can now click on the exclamation marks to get feedback on what is wrong about the placed blocks. EqualSigns will also appear if you place the correct block in the first colomn.
I have just updated the game and I think it will now be a lot more clear to new players. EqualSigns will appear if you place the correct block in the first colomn. You can also click on the exclamation marks to get feedback on what is wrong about the placed blocks.
Hi Karim, I have updated the game. I think it will now be a lot more clear to new player. EqualSigns will appear if you place the correct block in the first colomn. You can also click on the exclamation marks to get feedback on what is wrong about the placed blocks.
I got the exe to work, but I have some questions about things that were not clear to me:
- Do you have to use all the blocks?
- Do all blocks need to have four connections (turn white)?
- Which button do you need to press to test if you did it right?
- How does the connecting with the gray line work? Can the bottom port of one only connect to the top of another block and the left port only to the right port?
Oh yes thank, that did the trick. The ship were a bit to uncontrollable and it was to hard to move to the checkpoints. I also got stuck in one of the triangle obstacles. Maybe you can make it more of a move from A to B game and definitely think about the controls of the ship.
I guess Walk is a good title for a game that is a walking simulator. After having played every game entry I can say that this game was the easiest to understand, compared to pretty much all the other games that were very hard to understand (including my own).
So yeah. I'll start off by saying that suicide is not a joke. I don't what the other guy thought of it, but reading the comment from Jonas I can confirm that it isn't clear that you are supposed to move the black walls, that the walls kill you and that you move using the arrow keys. I also managed to get to the boss fight, but it's just to annoying that you get restarted all the way back to the begin every time you die.
When you start the game just build like 3 or 4 parks to get the meter going. Then just check what the people want every 15-30 second and build that.
I think the main issues are that you don't earn money, the city doesn't look any different and there is very little interaction with the game. You just ask what the people want every once in a while and build it.
I think it would have been more creative if the words itself interact with each other. It wasn't very clear how the conversations interact with each other. There were also a couple of spelling errors.
The music keeps on cutting in and turning back off at the beginning of the level. The score also change up and down around 50. I thought it was funny that the healthy guy bounced on the bus, while the fat guy crushed it. In the end I managed to get a score of 363.
It is difficult to see when the blocks are going to hit the wall. Maybe more of a top down view would be better. In the second level you keep on dying when you move to the right, but I guess this is because one of the blocks is hitting the wall. The controls are also a bit to sensitive for me. I think this really depends on the player and I would implement a slider in the options so that the player can choose this for themselves.
First couple of time you die it send you back one level for, but after a couple of times it just restarts you on the level you died at. I thought the fitted the theme very well. The instructions on how you beat the hammer were also not clear. Maybe make the instructions appear again after you have failed a couple of times at a certain level, so that the player can read them again. I got to level 6, but then it was just to much stuff happening at once.
I can't see the ships because of some reason. My screen has an aspect ratio of 16:9 (1080p), I am not sure if it is the aspect ratio or the resolution or something else. Maybe you can upload a browser version. Here is a screenshot from my screen.