I maxxed my carrots at the start. Then I could finally play the game and get my rocket parts! Nice work with the procedural generation, it worked well. A simple idea, very clean and polished. Great work.
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Star Pig's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #91 | 3.775 | 3.775 |
Overall | #106 | 3.650 | 3.650 |
Engagement | #135 | 3.625 | 3.625 |
Creative use of art assets | #140 | 3.550 | 3.550 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very satisfying little gameplay loop. A bit fiddly to dig squares sometimes, especially ones that are already surrounded by other dug squares. Nice sound effects, the variable pitches really add that extra appeal. Its a shame that crops don't grow while you're not on the same screen. Would have smoothed the whole experience out. Excellent work.
Thanks for playing!
I was aware of that bug with the surrounded squares, but I said "I'll fix it later" and then ran out of time :(
I originally planed to make them grow offscreen, but I guess it would have made the harvesting mechanic easier than it is, maybe I could have made them grow slower offscreen.
Awesome, well crafted game. I have enjoyed it through the end.
On my first run I went full Stardew Valley and started planting carrots. One thing I was struggling with is controlling selecting tile. Some viusal indicator would be great.
Other than that it's great. Pig button in the menu doesn't have to be there, but it is. And it's nice. I love how you changed sfx pitching from random ( I usually go 80%-120%) to step based, from low to high. I think I might steal that, because that seems just brilliant. Hope you don't mind :)
I'm glad you enjoyed it!
That's a good idea, I'll have to limit the farming to the original chunk, but yeah, it'll be better.
Since I did the buttons/ui from scratch, I just repourposed one for the title, so, why not add a sound? :D
All the music is in C, so every sound effect had to start in C in order for them to sound good, from there it was just a matter of finding the proportions of the intervals relative to root C. Surprisingly it wasn't an easy search, so if you want to use it feel free to use this intervals:
1,The code is available on GitHub if you want more insight!
1.12246f,
1.25992f,
1.33483f,
1.49831f,
1.68179f,
1.88775f,
2
That was a fun little adventure! I felt as though the game was torn in two directions with the farming and adventuring as I got excited when I could plant carrots, but it only lead to more ammunition. Maybe if I could grow a different type of attack like a tomato bomb or something. Good job and thanks for making it!!
That was way more fun than I had expected. Though, the carrot shooting could be refined a bit; aiming is currently a bit clunky. Also, carrots sometimes spawn on tiles with trees, so you can't pick them up. When I died (game over) I was able to revive him. I'm not sure if that was intentional, but otherwise that is a much appreciated bug.
Incredibly well-polished game! The art looks amazing, and the game feels great!
It does feel like the game is kind of pulling in two different directions, the farming aspect and the fighting farmer aspect are somewhat disjointed. I'd love if it took more planning to get through the farmers, so I had to carefully plant on the correct tiles and really ration out my carrots somehow, but even as it stands the game was an absolute treat to play! Really great work!
I don't think your mac build works(It doesn't even look like it's runnable on mac). I got a mac on Catalina btw, am able to run all the other mac builds in the jam.
Wow, this game is really polished and felt great to play! It has a really nice retro feel to it, and it’s adorable. Even the start menu has a little pig to control and select, it all adds to the charm of the game. Sound effects were on point, even the rocket flying off at the end was cool. While the level structure on normal and hard remained the same, the placement of the trees which create the sections and paths within the level was different and procedurally generated each time, which is awesome. Accomplishing all this in 48 hours is an amazing feat. I like the concept of farming for carrots to be used as an attack and to self-heal too, but yeah, I would like to see more uses for them.
I know this is due to the game jam time limit, but I guess my only criticism is to have more variety in the mechanics and enemies, because right now, changing the difficulty only means bigger level and more enemies; it doesn’t introduce much depth other than the reduced chicken-time. Great work! Would love to see more of it!
Oh yeah, some bug reports. I found that the fullscreen mode on a 1080p screen will make the game stretched. I also encountered a bug where sometimes when first entering a section, the farmers did not chase me and I can move around freely. It was only until I entered a few other sections that the farmers started chasing me. This was on Hard difficulty. This only happens some of the time, so I’m not sure what could have been the problem.
This is great. I love the ammo-gardening and all the little niceties like the good SFX and animations. This has a great level of polish and simple but enjoyable core gameplay - plus the general premise is very sweet. Very nice stuff indeed and one of my favorites thus far :)
Cool game, it was very well polished and had a lot of charm. I played on easy mode and beat it, so the carrots probably have more use on the higher difficulties. I like the idea of farming your ammo, that is pretty unique. No real criticisms, just a solid, fun game!
I run throw the map and collect the ship parts and haven't harvested any carrots. Funny little game. I had fun playing it. :)
As other said, bu just farming tons of carrots at the beginning you just obliterate those farmers lol. But great idea, everything works great!
I spend too much time harvesting carrots. I became the ruler of this realm after having like 200+ carrots.
After that i just speedran my way trough the game and got the ship ahah.
As an idea maybe you can have raids in the middle of the map to interrupt the pig's farming
Fun stuff man!
Cool game, it was very well polished and had a lot of charm. I played on easy mode and beat it, so the carrots probably have more use on the higher difficulties. I like the idea of farming your ammo, that is pretty unique. No real criticisms, just a solid, fun game!
Fun and casual game. I think the main two problems are that carrots are too much trouble for what they are worth (I rather just run away) and farmers can insta hit you if they are too close to the edges.
Overral, well thought and enjoyable. Bonus points for procedural map!
Carrots were going to be involved in more mechanics, but I ran out of time.
Do you mean that farmers can insta hit you if they were following you, then you moved to another area and came back trough the same "door"? That's semi intentional, I had no time to build a proper maze so having them waiting for you was a way to encourage the use of other routes.
Thanks for playing!
It's a nice game, well rounded. I just wish you would explain about the carrot being used as projectile, I didn't understand right away why I should plant them. But to be honest it feels like most of the game can be done without this feature, just by going through bushes. In conclusion, I had fun :D
Don't quite know what to do to make the Mac version run. Tried running StarPig from shell and it didn't work. Tried chmod +x for it and same again. Tried adding the .app extension with no luck for that one either. Any clues?
carrots, pigs, spaceships and farmers! what a creative use of the art assets! great game!
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