Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Wow, this game is really polished and felt great to play! It has a really nice retro feel to it, and it’s adorable. Even the start menu has a little pig to control and select, it all adds to the charm of the game. Sound effects were on point, even the rocket flying off at the end was cool. While the level structure on normal and hard remained the same, the placement of the trees which create the sections and paths within the level was different and procedurally generated each time, which is awesome. Accomplishing all this in 48 hours is an amazing feat. I like the concept of farming for carrots to be used as an attack and to self-heal too, but yeah, I would like to see more uses for them.

I know this is due to the game jam time limit, but I guess my only criticism is to have more variety in the mechanics and enemies, because right now, changing the difficulty only means bigger level and more enemies; it doesn’t introduce much depth other than the reduced chicken-time. Great work! Would love to see more of it!

(+1)

Oh yeah, some bug reports. I found that the fullscreen mode on a 1080p screen will make the game stretched. I also encountered a bug where sometimes when first entering a section, the farmers did not chase me and I can move around freely. It was only until I entered a few other sections that the farmers started chasing me. This was on Hard difficulty. This only happens some of the time, so I’m not sure what could have been the problem.

Are you playing on Windows? I've not came across that bug myself in 1080p!

Farmers only start chasing you after you attack them or after you change section a second time, just to give new players some time to react.

Yeah, I’m on Windows 10 64-bit. Ah, I see, that’s a good way to ease pressure on new players!

Thanks for playing and for tanking your time to write such an in depth response!

I plan to do a post jam update with all the intended features! Poop bomb, proper farmer pathfinding, farmer drops, and generating a proper maze Spelunky style.