Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

LusciousNut

28
Posts
1
Topics
2
Followers
2
Following
A member registered Jul 26, 2016 · View creator page →

Creator of

Recent community posts

Pretty fun puzzles, it's interesting how much variety you got out of the simple mechanics. Thanks for making it.

(1 edit)

It was so cool seeing everyone's hard work and love of the craft. I wish that there was more time to do ratings as there are so many lovingly crafted games here. I had a blast and thank you everyone for participating! Really impressed with everyone's passion!

That was a fun little adventure! I felt as though the game was torn in two directions with the farming and adventuring as I got excited when I could plant carrots, but it only lead to more ammunition. Maybe if I could grow a different type of attack like a tomato bomb or something. Good job and thanks for making it!!

Pretty fun! The only issue I ran into was sometimes I would just be standing there re rolling my cards until I got a usable action and the boss hitbox seems big. Good job!!

Classic run and gun gameplay!!

The introduction was great, I didn't really need any more clarification beyond that after a little more experimenting. All and all a super solid presentation! Highly enjoyable! Thank you for making it!

I really wish I had someone to play this with! Nice touch where the shield state isn't as fast as the sword state. Good job!!

Very fun as a single player game! The coordination needed was a great test of skill. Thank you for making it!!

Very fun as a single player game! The coordination needed was a great test of skill. Thank you for making it!!

Interesting idea! I've never played an "Idle" game before ha!

Wow!! Super fun! great sfx and idea. It made me laugh a few times at the order the pieces chose when taking. One of my favorites of the jam so far!

I love the idea of the possession! There was one time when I spawned in a room that seemed like I was blocked to the exit, but overall very polished. It felt pretty good getting a dude killed while possessing him. Thanks for making it!!

I love the idea of the possession! There was one time when I spawned in a room that seemed like I was blocked to the exit, but overall very polished. It felt pretty good getting a dude killed while possessing him. Thanks for making it!!

Fun game! I love the pulley system. A little glitch I got was when I was changing screens my character kept the momentum of the screen change and started moving in that direction. Thanks for making it!!

Love the story!

I'm sorry your experience wasn't a good one. Yeah, I wanted to add enemy feedback animations, but simply ran out of time. The three enemy's health is 3 for the guard, 6 for the floating helmet, and 9 for the undead dragon at the end. 

"lost sight of the forest for the trees" perhaps you're right, but I wanted to give it a try :)
Thank you for giving it a try and have a nice day!

Not a troll, more of a surprise/reaction test. Thank you for giving it a shot either way, friend!

Thank you very much for the kind words! I tried to capture the manic thrown-in-the-deep-end kind of feeling of the warioware games , unfortunately that means taking the player by surprise and having them figure out how to maneuver it. Thank you for bringing up the lack of feedback on some of the games. If I had more time I would have liked to add sounds/animations/feedback to all the games, however I ran out of time. Thank you for playing and have a good day!

Thank you very much! I put a lot of effort into it. Your game is fantastic as well!

(1 edit)

Thanks, friend! I'm glad you enjoyed!

I like how you aimed for the experience of a truck driver and really stuck with it. No crazy effects or anything, just delivering cargo. I'm not sure if it was intentional, but having no waypoint marker on the map made it a lot more interesting because I had to figure out where I was on the map by the landmarks. Good job and thanks for making it!!

(1 edit)

As another comment said, it reminds me of an old board game Ravensburger's "Labyrinth". One thing I wish it had, to add intrinsic motivation, would be a "move counter" so you can measure how many shuffles you've done. Also the scorpions being live action when it feels as though they should be turn based as well. Loved the game very much! Thank you for making it, friend!

Holy polish! I loved the concept and the variety of items. I wish there was a way to make it fullscreen in the browser as I had to strain my eyes to see what was going on. Definitely has a dwarf fortress feel to it. Your design of the shop has a very comfy feel to it. Good job and thanks for making it!

Wow fun! I feel as though the contact damage was not needed with the difficulty and I had a hard time jumping between platforms because my head would hit them. I love the slow down time and had some pretty epic moments where an Immortal was jumping over me and I sniped him out of the air! Excellent! Good job!

It's true, my friend ;)

Hey, GreenClovers! Thanks for giving it a try! Yeah, this is my first time making something for other people to play so that is definitely some feedback I can use. Peace and have a good day!

Just tried it again. Great work! I really enjoyed it and it played smoothly in my browser.

I wanted to play but it keeps freezing in my browser on the first level unfortunately