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A jam submission

Pyramid OutpostView game page

4 Player Roguelike x RTS
Submitted by E.T.C.Lundberg (@HristoeL) — 8 hours, 56 minutes before the deadline
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Pyramid Outpost's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#1003.7333.733
Overall#2033.3563.356
Overall polish#2353.2003.200
Creative use of art assets#2733.1333.133

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Developer

Thanks for the feedback everyone!

I have started on a post jam version of the game that can be played here: 

https://etclundberg.itch.io/pyramid-outpost-2

The current version has these changes: 

  • Health GUI on units and castles
  • Sound effects
  • Upgrade text

And I have a couple more on the to do list!

Submitted(+1)

I'm confused. I had fun and I won and did something that worked but I still have no idea what I was doing. Highly enjoyable but a little more introduction would have been good for my slow brain.

Submitted(+1)

The introduction was great, I didn't really need any more clarification beyond that after a little more experimenting. All and all a super solid presentation! Highly enjoyable! Thank you for making it!

Submitted(+1)

Really enjoyed this, there's a lot of depth for a jam game! really liked the mechanic and the upgrade system. Great work!

Submitted

it was so franatic. Love the combination of rts + roguelike :) 

Submitted

Very nice game! 

I was playing alone and didn't know exactly what I was doing, but I had fun anyway.

Last level ,1v2 was too hard for me, but I was spamming movement too much I think :)

A few sounds would add a lot.

Submitted

This game seems pretty neat! The kind of games I like to play, though I think is really hard to understand what's going on. I think that with a bit more work on the game experience such as a training level it would help a lot to the players learn how to play it. Anyhow,  very nice work!

Submitted

I was confused but mostly that was probably on me. Having said that, I was very engaged as I tried to find out what I was doing, and I absolutely love how the game felt. I’m a big turn based roguelike fan and the grid-like use of the visuals was outstanding. Great game, and I’ll probably come back and play a lot more once I’m doing making my rating rounds.

Submitted

Interesting idea, and fun to play. Though kinda confusing at first. 

Submitted

Really dig this project - very cool idea. Took me a while to understand what was happening, but it was great fun when I did!

(1 edit)

I think it's a pretty cool game and it's very fun to play against the AI. It took some time understanding what's exactly happening, and I wish there was a little more instructions telling what's going on.

For example, maybe it's just me being dumb, but I don't really know when I have to manually upgrade  my castle. 

EDIT: I AM AN IDIOT. the game shows stars above the castle when you can edit your abilities. My fault, sorry about that game developer. 

The game is pretty fast and I think a pop up would've been nice to tell me that I can upgrade stuff. I keep on running off, when I should be upgrading my castle. I'm also a little confused on how much health I have left, and I can't tell if the enemy base is about to die or my base about to die. And the health of a unit is pretty unknown. So some polish would be nice, especially since some audio cues to announce if something is happening would've been quality.

Otherwise the game is fast and fun, and I enjoy stream rolling the AI. I like how original the concept is and even with my complaints (which are honesty just nitpicks), capturing bases and attacking the enemy with my troops is addicting. I see more of a League of Legends than RTS here (minions summon occasionally to attack enemy base and controlling a hero that can be upgraded to become more powerful...), and it does feel satisfying capturing bases.  The game play loop of getting heroes to claim territory, dying, then coming back is  quite satisfying. Even if sometimes I have no idea why I won or lost.

So a solid game that just needs some polish, and I agree with all the other comments posted so far,

Developer

Thanks for the detailed feedback! I will try to address these things in a post jam version of the game.

Visuals when upgrading - Yeah, good point, I’m thinking of maybe adding some effect on the player or marker flashing marker in the base.

Health on units  - I think I will add a short healthbar on the just below units.

Health on castle - It’s a little crowded in the base, but maybe if I replace the middle castle part with a number and health meter that shows it’s current health.

Audio cues - I planned to add this, but couldn’t decide which sounds to play, If all sounds player it would be too much, so maybe just the things the player interact with. I’m going to give it a try

League of legend & RTS - Yeah, I didn’t plan the game to play like league of legend, but I guess both games take inspiration from RTS games and try to streamline the gameplay. I originally planned to have controls to decide with base enemies would go to, and which unit you would send, but I went for a more streamlined approach to reduce the number of buttons, so it could work with four players on one keyboard.

No idea why won or lost - I how this might be improved when base health is more visible. I will also try to add more effects when a base is destroyed and has low health.

Submitted

The idea is really cool. But needs a lot of polishing ! :) Good job :)

Submitted

i can definitely see what the attempt was for this game, but its quite confusing and unclear what the aim was. this game probably would benefit from sound effects/particles. but overall it was a pretty nice game! :D