Fun! Great game :)
Play game
We Three Heads's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #189 | 3.385 | 3.385 |
Overall | #249 | 3.218 | 3.218 |
Engagement | #256 | 3.231 | 3.231 |
Creative use of art assets | #315 | 3.038 | 3.038 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Maybe I misunderstood some mechanic, but for me on normal difficulty second boss was veery easy :)
The game was fun, I completed the game and chose to be the bad guy }:)
Also, cool devlog!
I really like the concept of three unique challenges to conquer, but I wish that after completing one I could skip it in future attempts if I die. The first boss was a fun challenge, but after a little while it became tedious. That being said, sending his blades back into his face from being stuck in walls was very satisfying. I could not get past the second boss as I couldn't seem to find a potion to make the boss vulnerable. All said and done, this was a fun experience and certainly impressive. I would really enjoy playing through more levels based on reflecting projectiles back towards enemies. Great job!
I really appreciate you playing it, and I definitely wanted to add in a “choose a boss” option, but thought of it too late. As far as the second boss, it’s a little puzzly but you have to drink all of them and then he’s open to attacks. The idea was a situation that was supposed to be based on wisdom but your character is so strong or whatever that he just downs them all to be safe. Reflecting the projectiles was also my favorite part and definitely something I intend to expand on soon. Thank you again!
Very nice game to play, the first boss fight was a little tedious but it was extremely cool that you made three seperate games in the one gamejam, I was especially impressed with the rhythm game and that they all had different mechanics. There lots of nice little touches to the game like the particle effects, books and SFX.
Game feels good, polished, just really wish the first boss was the final boss as I couldn't really beat him. I figured out what to do, it's just a bit tedious since the swords AND your fire can change the dice. Honestly, just turn off the fact the swords can change the number on the dice and I think it would be fair for a first boss. I still really enjoyed what I played, I'll probably come back to it because I really want to see what the other bosses are like!
Really fun game, who doesn't love a good boss rush?
I didn't notice the boss hp at first in the bottom, and it took me a while to notice it, so that made it really difficult to know if I was dealing damage. Maybe having a different effect that plays when they take damage versus don't take damage to really communicate the feedback would help out!
Great work overall, though, I really enjoyed it!
That was a super cool entry! It played really well (although I'll admit I onfly finished it in normal difficulty ^^'), I had a good chuckle at the second boss ending, but I chose what I assume is the bad ending :( Overall it felt really polished and clean to play, with a nice atmosphere. I may try it again in hard mode to see the other ending!
Cool video about making the game, too :)
Cool concept, but didn't love the randomness of the dice to get them to match on the first stage. It was frustrating when I would need to shoot a dice to reset it again and it would take a while. It was cool and fun though!
That last stage was really tough as you have to look on both sides of the screen for the inputs, but thats on me. This game is really really well polished and the gameplay on the bosses was really varied which kept it fun. This was a really impressive entry, nice job.
The variety is very good. As you write in the description the first boss is the hardest maybe rearrange the level order to motivate the player more at the beginning. Overall a nice little game! :)
Was a bit hard (or maybe i just suck)
But hey it was very well polished
Good job^^
Was a bit hard (or maybe i just suck)
But hey it was very well polished
Good job^^
Was a bit hard (or maybe i just suck)
But hey it was very well polished
Good job^^
I beat the game, and chose violence over peace. The controls feel solid, and the ability to reflect swords feel awesome and powerful. I reflected all of the lingering swords into the head and dealt a ton of damage; that was very satisfying. There is a good atmosphere and theme established when reading the books and a short dialogue at the end. The glass-breaking millions of particles when I die was also very cool and it all adds to the game’s polish. I enjoyed figuring out the 1st and 2nd puzzle even after dying a few times. I loved the implementation of the 3rd level too.
The execution of the game mechanics is really good but I think you have it backwards when it comes to difficulty design. If players can’t get past the 1st level, they are not going to see what else is in your game. Also, the first level was hard for the wrong reasons. The problem comes from how the dice is randomized every time it gets hit. Sometimes it takes 5 hits to get the correct number, sometimes it takes 9 - this results in the tedium of just waiting for chance to make it happen, and is greatly exaggerated when one of the dice gets misaligned either by a stray bullet or a sword. That’s not real difficulty because all I’m doing the next 30 seconds is just shooting and waiting for the right number to come up - I can’t even use timing or skill to set it up, I had to wait and see. You can fix this by simply making it cycle through the numbers. To cater to casual players who are less-seasoned in puzzle games, you can also give hints in the book at the beginning, maybe say how this head wanted “everything to be equal” and/or have some feedback when the player gets things right in incremental stages. Lastly, I think sending players back to the main menu just because they failed causes too much of a distraction. This is after all a puzzle game; players should be encouraged to fail so they can think out of the box, but going back to main menu without any kind of feedback does not provoke any thought from the player. I feel that this the wrong idea of a challenge for a puzzle game.
I hope my criticism makes sense! Sorry for being long-winded, but it’s only because I was excited about this game. Despite the problems, I thoroughly enjoyed playing We Three Heads, and I believe it has potential seeing how good the mechanics were. Great work!
I really appreciate the fact that you played all the way through and gave such a comprehensive response. I agree with pretty much every point you made, and especially think cycling through the dice would have solved a lot of issues. My main takeaway from this jam is just to try and get several people to try it out before submission to let me know when I’m just making things hard for no real benefit to the experience. Thank you again!
Leave a comment
Log in with itch.io to leave a comment.