this is the strat
weirdybeardyman
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That's some pretty intense music :D That was super ambitious to make a third person shooter during a jam. You did a great job with those animation assets and the damage falloff is a really cool touch as well. It's a shame there's no feedback on a hit and the crosshair isn't visible above the targets. I enjoyed it though, and managed to save the tree.
Nice one! The camera seemed to go a tiny itsy bit faster than the character moved so he ended up disappearing off the bottom of the screen eventually. It was a bit too easy to exploit the game by just going up against the wall. It would be nice if it got faster or more difficult, and you had a score indicator. There were really nice touches though and you put the visuals and controls together really nicely.
Very cool, it's a nice concept and fits the theme really well. Did you know there is a 3D game with a similar concept that was made for the last Ludum Dare? https://ldjam.com/events/ludum-dare/50/message-in-a-bottle I like the idea of the throw away / throw back and results, that adds a nice new dynamic to it.
A perfectly fine game to play, however as others have said, the controls and camera are letting it down. If you wanted to continue with the controls as they are I think it would be better if the camera was following the snake behind it, or the camera could be stationary and only the snake rotate. How it is currently it made me feel a bit motion sick. Also the movement is fine, but it might be nice if you could only turn in the four cardinal directions (although snakeybus doesn't do this and is a fun game). Well done!
Wow this is awesome, I love the retro aesthetics, you nailed them! There was a tonne of content, it's really impressive how much you made. The animations and characters were brilliant, you did a great job of game feel with sfx and particle effects. Some of the platforming was a little difficult and hard to judge, potentially a steeper tilt on the camera and a bit of tweaking on the auto camera rotation and it would be easier. I liked the feel of the first dino character, it was a really nice flow to the platforming. Great job!
I liked your concept of using different character controllers for the different animals, that was a great use of the theme. The controls were a little bit slidey and floaty, the music was good, I liked the side wiping menu screen, that was a nice touch, though I think you need to change the screen scaling stretch mode so it can be fullscreened, I could see the next page of the menu when I did :D