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A jam submission

MireView game page

Submitted by Nagi (@NagiDev) — 15 hours, 42 minutes before the deadline
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Mire's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#73.7193.900
How well does the game fit the themes?#74.0054.200
Gameplay#83.4323.600
How much do you enjoy the game overall?#103.3373.500
Overall#123.2423.400
Audio#221.7161.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3:12

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Comments

Submitted(+1)

I'm not sure if I'm experiencing a bug, it seems to be the same as Polanski is mentioning, that I can't see anything at all really past the flickering texture. I guess it's supposed to go away? Or is there something in the game that makes it go away?

Developer

I'm not sure what you mean. Can you please share a screenshot?

Submitted

Submitted(+1)

Possible best use of the day/night theme. You added a lot of stuff for only 3 hours. Way to go. I'd be interested in playing the full game some day! Mine had no audio, is that right? Had vegetarian Doom vibes! Way to go!

Submitted

Possible best use of the day/night theme. You added a lot of stuff for only 3 hours. Way to go. I'd be interested in playing the full game some day! Mine had no audio, is that right? Had vegetarian Doom vibes! Way to go!

Submitted(+1)

Interesting... I want to know more about this world. What is this flowers and who is a boss? why we kill the boss? It is very mysteriously.

Also check out my game 

Submitted(+1)

Love that visual style. The time mechanic was really cool, a more fleshed out version would be interesting to see how it can be used for level design.

Submitted(+1)

I really liked the platforming once I had gotten a hang of it, and the visual style is great too. Could have maybe done with some sfx with more time! Great job though!

Submitted(+1)

I didn't expect a 3D game for a 3h jam, and even less in Godot, I am pleasantly surprised! 😁

I found the texture that interferes with your vision to be quite annoying, it made everything harder as I couldn't see properly, and I don't really understand its purpose

The day/night mechanic is interesting indeed as you can control your environment easily and how you want to interact with it, consider adding a tween to the day/night change, it will improve the game feel 😊

Submitted(+1)

It took me a while after obtaining gun to find where to go otherwise it's good concept.

(+1)

It really made me craving for more !

Nicely done !

Maybe make the position of the ending more obvious next time, I nearly dropped the game after finding the gun ^^