Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Gray Hato

160
Posts
8
Followers
13
Following
A member registered Sep 07, 2020 · View creator page →

Creator of

Recent community posts

Thanks for playing it. You weren't the only one who thought it was difficult. If you place 3 attack structures in the beginning, you can beat the first 2 or 3 levels with just that.

I appreciate the compliments and feedback. Thanks for playing until the end.  Congrats on beating the game as well. I didn't know if anyone would or not.  

I'll look into randomizing and perhaps reducing the amount of SFX during gameplay.

As art is not my strength, I'll take your comments to heart and look at making the art more uniform.  As well, in a future update, I'll make sure more things get proper animation.


Thanks, buddy!

I really appreciate your comment. Thank you for the trouble shooting as well!  The stackable buildings was a known issue on my list to fix, but I didn't get around to it (was hoping it wouldn't occur too much during the jam haha).  I'll have a version with it fixed uploaded as soon as the jam judging period is over.

Thanks for the feedback regarding the difficulty.
I should add a tutorial or perhaps easier first level as well as perhaps a different way of balancing things.
The first level can be beaten by using only 3 attack structures, roughly half of the starting resources and no other structures. I thought the game might be too easy but it must be because I built it from the ground up.  I'll have to consider rework and a different sort of balancing to allow a wider audience to enjoy it.

(1 edit)

Everything changes, the bonuses you receive, negatives you receive, enemy strategies, available perks and other things depending on which colonies you choose to fight and in what order you choose to fight them.

In general, the colonies on the left are easier and the colonies on the right are harder.

I beat it on the keyboard just now.

I like the art style. It has the atmosphere of a retro game but with upgraded graphics. أنا أحب أسلوب الفن. إنها تتمتع بأجواء لعبة قديمة ولكن مع رسومات مطورة.    (عذرًا، أنا لا أتكلم العربية. لقد استخدمت مترجمًا. أرجو أن تغفروا أي أخطاء.)

I loved this game. Its very relaxing and you get to learn a little from it as well. It took me forever to get the tiny guy but eventually I trapped him against a wall for a good viewing.

Awesome!

Sorry I'm a bit later than I said, but donated on your ko-fi. Cheers for your awesome stuff dude!

Super unique concept. This is one of the first games in a while that I wanted to play again and again and make sure I beat it. Super well done!

Thank you for your permission!  And I'll buy another of your products today as an additional thank you!

Thanks for your kind comments buddy!

Can I ask for similar permission as iCreateMyGames?  I'm going to upload a free Youtube course for beginners on programming and designing in Unity and I'd like to include your HQ bg in the package.

I would of course give credit in the video, on screen, a link in the description, a clickable link on screen, and include your website (here or elsewhere) in the "Valuable Resources" file that comes with the files.

You may already have figured out what the issue was but since it's a gamejam and we're all trying hopefully helping and learning, you may want to check that the colliders are not overlapping, add a PhysicsMaterial2D with friction set to be a little lower, and possibly freeze Z rotation on your character to fix the collider issue (though if it doesn't break gameplay elsewhere, I'd keep it in, it adds flavor).

(1 edit)

It looks like my first comment here didn't save.  The bar's movement mechanic in this game was actually rather unique I thought. It adds additional things to consider about your movement, a strategy element of sorts to a platformer. I could see this as a fun puzzle platformer with some additional elements added.

The music went well with it also.  I particularly liked the camera focus point being somewhere not in the exact center of the bar so you can feel the up and down movement of your bar "walking."

Good job on the game!

Haha I did in fact mean LMB, I'll update that right now.  Thank you for pointing that out and your comment as well.  

Thank you for the compliments regarding the atmosphere. I will  have some additional credits posted regarding some of the assets.

Your point about explaining the theme is valid. Originally it was a portal on the ground that the creatures would fall into.  By the end, it became more of a door that they fell/went through and as to stay in the time limit, I left it as a door. 

As for the creatures saved, that many didn't pass through, you're correct!  Each creature has different values for when they escape the light (for example the short Plant Monster has a value of 4-6.  I wanted to have some randomness in the game to add flavor - I was wanting them to represent creature families (one creature reps X number of creatures).

Congratulations on helping the critters!

Very astute observations, I appreciate you taking the time to write all of this!

Thanks for the comment and advice.  If I build on this game at all, I'll take into consideration using single direction lanes.  The concept was the creatures of darkness falling into the light world.  Originally the creatures would fall into a portal hole and you had to constantly "take" away the place where they would "fall" but it eventually become more of a doorway portal that they fall into...which admittedly makes a little less sense.

Not gonna lie, probably the most clever use of "Take the Fall" in the game jam.

I rather like the game. I absolutely love when games that have tutorials like yours where it's kind of in the background and a "use at your own convenience" style.  I wasn't sure which blocks I could touch and which I couldn't. You may want to look in to making danger stand out a bit more if you continue this game.  I could see this as a super fun mobile game!  Overall well done dude!

A puzzle platformer without jumping and well done.  Nice!  I'm not sure if it was intentional or not, but sometimes the player bounces up slightly and that added a bit of character to it, I enjoyed that.

Thanks and lovely raccoon as your icon.  I really enjoyed your game as well.

I appreciate your comment. I've got to give it to Tyler Warren for most of the great monster art.

785 meters. Fun gameplay.  Music is upbeat and makes things a little more intense, adds to the value of the gameplay I think. I also like the slow motion mechanic when you get hit.

Memory based platformer is a concept I've not really seen much. I enjoyed it.  The visuals, music, etc all went together smoothly. Overall fun game dude! Way to go!

You took a campfire debate topic and turned it into a game. I approve, haha.

I like the SNES Star Fox-esque visuals.  I like the angle that you chose to give the players time to prepare for the next wave though it was still hard to predict where it was coming.  It may play into giving the game some replay value as the more I replayed it, I started to get a better feel.  Good job dude.

I like the SNES Star Fox-esque visuals.  I like the angle that you chose to give the players time to prepare for the next wave though it was still hard to predict where it was coming.  It may play into giving the game some replay value as the more I replayed it, I started to get a better feel.  Good job dude.

I love me some Worms style rope swinging mechanics!

Good job buddy!   I like you added the flashing shirt when invincibility is stopping, that sort of detail adds a lot to games.  I would suggest looking at smaller hit boxes in a future version of the game. Good job on finishing your game!

Hey buddy, I bought this font. I really like it (as well as a lot of other items you make).  I do online Game Design tutorials  (SkillShare) and is there any way I could include this font in a future tutorial?  (I assume purchasing this allows personal and commercial, but probably not distribution.

This is pretty neat. It's like those old carnival games where you have to move the metal ring without touching the bar.

I really like the controlling multiple people with the barriers so you can spread them out. This was a super fun game.

I really liked this entry. The getting a power up on getting hit mechanic reminds me of a reverse Brave Fencer: Musashi with the ability acquisition. I made it to the sunset. Good job!

I do enjoy my fishing games. All the way from Super Black Bass on the SNES. This is my first time to die in a fishing game though, haha.

I'm a sucker for procedural generation so I played several rounds seeing how far I could get, how fast you can throw bombs, etc. I was having so much fun blowing stuff up I forgot to get potatoes haha.

The sound was solid. The impact of shooting also felt good.

(1 edit)

You're a true gamer! Brings me back to like super Nintendo donkey Kong country or random NES platformer games.


Level two you can jump off 2x going right to get tot he secret level if you didn't find it.