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(+1)

A puzzle platformer without jumping and well done.  Nice!  I'm not sure if it was intentional or not, but sometimes the player bounces up slightly and that added a bit of character to it, I enjoyed that.

That is actually a defect of Unity's box colliders.  I spent a little bit of time trying to rectify it, but ran out of time before I could completely smooth it out.  Thanks for playing!

(+1)

You may already have figured out what the issue was but since it's a gamejam and we're all trying hopefully helping and learning, you may want to check that the colliders are not overlapping, add a PhysicsMaterial2D with friction set to be a little lower, and possibly freeze Z rotation on your character to fix the collider issue (though if it doesn't break gameplay elsewhere, I'd keep it in, it adds flavor).

(+1)

Yep.  I did add a PhysicsMaterial2D and freeze the Z rotation.  Although I'm not sure if any of the colliders are overlapping, so that is something I could keep in mind for future games.  Thanks for the idea!