Thanks!
jmast1161
Creator of
Recent community posts
Great game. I enjoyed the simplistic graphics. Each shape having its own enemy type was very intuitive. The only minor suggestion I'd make is improving the difficulty ramping. I did a few runs. It felt like a nice gradual increase but then at one point it just ramps up too much. Overall solid submission.
Thanks for the feedback. Like I said in another response, my original intent was to increase the number of runes gradually with each success to break up the monotony, but just didn't have the time. Interesting you were the second person to mention the correct rune lead to a game over. I didn't have that happen during my development, so maybe there is a certain set of sequences that is erroring that I didn't get since it is randomized.
For getting into 3D, I'd say this was a success. The camera does feel pretty sensitive when you move the mouse, but other than that I think this is a decent submission. One thing I always like is having a little sound effect when a character collects an item or gets hit with something. Just something to keep in mind for future games. Nice overall.
This is an awesome idea. I really liked it. Just FYI though, the timer was cut-off of the screen a little (at least for me). I could still make it out, but I only saw about half of the timer. I know sometimes the camera for a build can be different than in the editor if it's not set-up properly, so just something to keep in mind for future games.










