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jmast1161

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A member registered Jan 13, 2023 · View creator page →

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Yep.  I did add a PhysicsMaterial2D and freeze the Z rotation.  Although I'm not sure if any of the colliders are overlapping, so that is something I could keep in mind for future games.  Thanks for the idea!

Solid platforming on this.  Love the music and voice over.  I'd recommend adding a sound effect for the jumping as well.  If you ever decide to expand on this, I'd like to see a way to "mark" the safe or bad falls.  I understand it's a memory game, but I could see this as a game that has extremely long levels with more obstacles and what not.

Solid platforming on this.  Love the music and voice over.  I'd recommend adding a sound effect for the jumping as well.  If you ever decide to expand on this, I'd like to see a way to "mark" the safe or bad falls.  I understand it's a memory game, but I could see this as a game that has extremely long levels with more obstacles and what not.

As others mentioned, I think a gradual build up of fall speed would help this a good deal.  Really like the idea and fits the theme very well.  I'd also recommend maybe slowing the side to side speed as well as the fall speed.

Cool mechanic.  Sound always makes the game feel a bit more lively in my opinion :)

The visuals and sound were great for this game.  

I'd recommend adding some controls on the game page.  Took me a minute to figure out what keys to use.  Music and sound effects always are a nice finishing touch too :)

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Cool idea.  Ran into some weirdness with the player walking on what I though was the background wall tile around level 3 though.  I'd like to see some of the kinks fleshed out and some more levels!  Also, I think a sound effect when jumping/changing gravity would be a nice touch for a better UX.

I like this idea.  One thing I'd recommend that was mentioned below is to make the damage colliders and the gate colliders which do no damage more distinct.  It took me a few tries to realize what I could touch and what I could not.  Overall good game though.

Nice game.  Some background music would add to it in my opinion.  The sound effects and shaking camera are nice additions though.  

Solid game and idea.  

Cool idea.  One thing I'd recommend is adding some sound effect when getting one of the balloons to give the user some audible feedback. 

Thanks!  Yeah I'll definitely keep that in mind for next time.

Yeah, that is exactly what was happening.  I spent probably a good 15-20 minutes trying to fix that.  I didn't get it completely resolved as you can tell from the game, but I did make it better by adding a very small edge radius to the player's box collider.  I'll have to try using one collider next time instead of using Unity's "Auto-Tile" flag.  Thanks for the suggestion and feedback!

That is actually a defect of Unity's box colliders.  I spent a little bit of time trying to rectify it, but ran out of time before I could completely smooth it out.  Thanks for playing!

Yeah, I changed the background once actually because the platforms blended in with it (the first one was a mostly green background).  This seemed a little better, but I can see how the spikes could blend in.  Thanks for the feedback!

Thanks!  Yeah, it's just the default volume the track and Unity plays at.  It sounded fine on my local speakers, but mileage may vary depending on each person's set-up.  

Thanks!

Thanks!

Very fun and interesting take on the theme.  Really enjoyed this one.

Thanks!  Hopefully with some practice I'll be able to incorporate more nuanced features in these game jams.

Thanks! 

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I was thinking red means stop so you don't want to shoot those objects.  Green means go so go ahead and shoot those.

I really enjoyed this!

I really enjoyed this!