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jmast1161

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A member registered Jan 13, 2023 · View creator page →

Creator of

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As another poster mentioned, I liked the concept of the game. However, the threshold for restarting the drawing was pretty low and the pen moved pretty fast (for me at least). I think with just a little tweaking and some music/sound effects it could be really nice little game.

Nice game. The enemy death sound actually startled me on the first enemy I defeated lol.

I meant the little yellow squares that are moving around. Maybe I should have said monsters

Nice game. I liked the graphics. Only thing I noticed is sometimes clicking the ritual wouldn't register. I swear I was right on it. Other than that, great submission!

Interesting idea on the theme. I liked it. I'd suggest maybe adding some background music though. 

Nice game!  Fits into the theme perfectly I'd say. Only minor critique would be to make navigating the rituals a little easier.  I spent some time flipping pages to find the right one and the timer was almost out by the time I found it. Other than that, I really enjoyed it.

This game is great. I got Factorio vibes with upgrading (researching) stats for the workers and gathering resources. Excellent work.

Great game. I enjoyed the simplistic graphics. Each shape having its own enemy type was very intuitive. The only minor suggestion I'd make is improving the difficulty ramping. I did a few runs. It felt like a nice gradual increase but then at one point it just ramps up too much. Overall solid submission.

Thanks!

Very ambitious. The end result was worth it though. Nice job.

Fun little game. I enjoyed the aesthetic. As another post said, after killing an enemy, the explosion can linger and kill the player.  Other than that, I really enjoyed this one.

Solid submission.  I really enjoyed the sound effects.  

As others have said, some instructions would have helped.  Once I realized I could right click, the game actually was quite enjoyable.

Very nice game!

This was a great game.  I made it to the end. You put a lot of cool ideas in there in just 3 hours. My only minor suggestion would be to add some music.  

Interesting.  Thanks for the info. I haven't done too many 3D projects yet, so I'll definitely keep that in mind.

Thanks for the advice! I'll keep that in mind for next time.

Thanks!  Yeah like I explained in the other comment below, I tried my best to improve the spike collisions. They still are very touchy as you said.

Yeah, that's what I was trying to explain in the game details section.  It was much worse when the player was full size, so making him smaller helped a bit. I know it still could be better though.

Thanks for the feedback.  Like I said in another response, my original intent was to increase the number of runes gradually with each success to break up the monotony, but just didn't have the time.  Interesting you were the second person to mention the correct rune lead to a game over.  I didn't have that happen during my development, so maybe there is a certain set of sequences that is erroring that I didn't get since it is randomized.

Thanks!

The spell mechanic is pretty cool. I would have maybe used different keys for the spell input though.  For me at least, it felt odd having to use the movement buttons for the spell.  Overall interesting idea!

Awesome game! Amazed you were able to fit that many unique effects in.  The only small critique I have is the character can run part way off screen, but that is pretty minor.  Overall great submission.

Great work on the assets and sprites on this one.  The style is very pleasant.

For getting into 3D, I'd say this was a success.  The camera does feel pretty sensitive when you move the mouse, but other than that I think this is a decent submission.  One thing I always like is having a little sound effect when a character collects an item or gets hit with something.  Just something to keep in mind for future games.  Nice overall.

This is an awesome idea.  I really liked it.  Just FYI though, the timer was cut-off of the screen a little (at least for me).  I could still make it out, but I only saw about half of the timer.  I know sometimes the camera for a build can be different than in the editor if it's not set-up properly, so just something to keep in mind for future games.  

Nice.  Simple concept and great execution for the time allotted.  

Very nice!  I enjoyed the gameplay overall.  One minor adjustment I would have liked is having the display count of the ritual show as soon as one stone is placed.  Having to place all of the stones to figure out the values of everything felt a bit tedious (to me at least), but I understand it's a jam.  

Yep, that was exactly what I was thinking initially...starting with 1 rune, then 2, and so on until the player lost.  Just didn't have the time.  Maybe one day I'll come back and refine.  Who knows lol.

Thanks for the tip!

Interesting, yeah I knew about some of the weird platforming issues.  I wanted to fix them but just ran out of time.  Thanks for the info about the Platform Effector though.  I'll keep that in mind next time I'm making a platformer.

Oh interesting, I had to turn my volume up to nearly 75% to hear it, but yes there is music lol.  Not sure if it's something with the particular track or my set-up as none of the other games had that problem when I played them.  Might be something to consider to boost the track volume for future projects.

Yeah, I noticed the side collision on the platforms as well...just ran out of time to fix it.  Good note about the jump though.  I'll consider that for future projects.

The words were fine I think.  It's just that there is barely enough time to look at all the cards, let alone find the one that doesn't have a match. Maybe giving another second or two so that the player could see all the cards might help.

Great game and idea even if it was over the time limit.  Nicely done.

This was great even if it was over the 3 hour limit.  

Great idea.  I think either making the hit boxes a bit bigger or display a little longer would help a bit.  There were times I swear I clicked the target in time but died anyway.

Are the levels randomly chosen each round?  I got the same map two times in a row.  Other than that, fun game overall.

As the other poster said, some sound and music would be good.  Also, I think it'd fit into the theme a bit better if you only had one health point instead of three as the game-play is relatively straightforward.