Yep. I did add a PhysicsMaterial2D and freeze the Z rotation. Although I'm not sure if any of the colliders are overlapping, so that is something I could keep in mind for future games. Thanks for the idea!
jmast1161
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Solid platforming on this. Love the music and voice over. I'd recommend adding a sound effect for the jumping as well. If you ever decide to expand on this, I'd like to see a way to "mark" the safe or bad falls. I understand it's a memory game, but I could see this as a game that has extremely long levels with more obstacles and what not.
Solid platforming on this. Love the music and voice over. I'd recommend adding a sound effect for the jumping as well. If you ever decide to expand on this, I'd like to see a way to "mark" the safe or bad falls. I understand it's a memory game, but I could see this as a game that has extremely long levels with more obstacles and what not.
Yeah, that is exactly what was happening. I spent probably a good 15-20 minutes trying to fix that. I didn't get it completely resolved as you can tell from the game, but I did make it better by adding a very small edge radius to the player's box collider. I'll have to try using one collider next time instead of using Unity's "Auto-Tile" flag. Thanks for the suggestion and feedback!

