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Thanks for the feedback.  Like I said in another response, my original intent was to increase the number of runes gradually with each success to break up the monotony, but just didn't have the time.  Interesting you were the second person to mention the correct rune lead to a game over.  I didn't have that happen during my development, so maybe there is a certain set of sequences that is erroring that I didn't get since it is randomized.