Yes, it's simple. And sometimes not obvious (right runes lead to gameover). But for a 3-hour game, it feels solid and more or less complete. Unfortunatelly, the gameplay is a bit boring, so I can't rate it high. But it's truth for most of the games here. So, I think, if I pressed "start" over 10 times and rated overall with 3/5, it's a success for a 3-hour game.
Viewing post in Witchcraft jam comments
Thanks for the feedback. Like I said in another response, my original intent was to increase the number of runes gradually with each success to break up the monotony, but just didn't have the time. Interesting you were the second person to mention the correct rune lead to a game over. I didn't have that happen during my development, so maybe there is a certain set of sequences that is erroring that I didn't get since it is randomized.