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Iurii Voloshin

56
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1
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A member registered Jun 27, 2025 · View creator page →

Creator of

Recent community posts

Nice game) Perfect for a 3-hour jam.

Yes, it's simple. And sometimes not obvious (right runes lead to gameover). But for a 3-hour game, it feels solid and more or less complete. Unfortunatelly, the gameplay is a bit boring, so I can't rate it high. But it's truth for most of the games here. So, I think, if I pressed "start" over 10 times and rated overall with 3/5, it's a success for a 3-hour game.

Too fast camera movement doesnt let me really taste the gameplay, unfortunately.

Too fast camera movement doesnt let me really taste the gameplay, unfortunatelly.

For me, "witchcraft" here is just a skin and brings no impact on gameplay.

I just started to play, but it feels very interesting, so I rate it high.

For sure. But it would take extra 15 minutes. And I wanted to make a game as soon as possible. So even when I reached the time limits, I decided to stop when I had minimum: gameplay, progression, win and lose conditions.

Definitelly

Started

(1 edit)

After 43 jellyfish rows I decided that I saw everything. The game looks like it supposed to have some gameplay) The suid has "acceleration ability. But now it's not needed. No challenge, no progression/variations.
But the look and the sound are nice)
And I noticed only one prompt of three.

Good game! Real adventure)

(1 edit)

The balance is totally broken. To have at least some fun (and see poison), Upgrade only two abilities: poison lifetime and ship size. Don't reduce fish speed.

No challenge. Clicking until the end of time.

Art is good)

And while I played, I got an idea: mix it with "wolf-goat-cabbage". You get some items: ABCD. Planets 1 and 2 need A and B. But if you deliver A to planet 1, something catastrophic will happen. And you have no enough fuel to deliver A to planet 2.  So you have to deliver C to planet 6 first) Something like this)

A very simple maze game. I felt no challenge. The art is nice though.

The picture in my browser is cut, so I haven't seen the whole island. So I'm not sure the island is obscure enough for proper prompt utilization)

Anyways, for a first game made for three days - it's a very good job. Especially if you made it all by yourself.

I am Russian. So, when I say "good job", it's not a regular polite bullshit)

I added upgrades just before deadline. And upgrades are necessary, you can't continue without them. So, the balance is totally broken.
If you want, you can try again and pick only two upgrades: poison and size (or speed). Don't pick fish speed. In this case, the game is more looks like what it should be.

I re-tried now - it really works. But I am almost sure it didn't.

I clicked everywhere. I pressed all the keys. I used two different browsers. NOTHING happened.

Every candidate for a manager's position should beat the game on a job interview)

Amazing)))

Funny)

If you try to choose only Size and Poison upgrades, you will have approximate idea of what the game should be)

===== IMPORTANT =====

The balance is totally broken. To have at least some fun, Upgrade only two abilities: poison lifetime and ship size.

Yes. It was harder. But I added unbalanced and untested upgrades 10 min before deadline)

Does it work at all?

Simple but elegant game.
But you need some tutorial. The controls are not clear.

I got the hammer. I took it to inventory. And couldnt use it (

Maybe. When "it's a feature", I expect to meet the feature sooner than in 10 minutes)

A good game. I enjoyed.

But the bug is not necessary, actually. The game is a good game without the bug. So, not the best usage.

And I couldn't complete the level) Couldn't find a way out in a parking yard.

Too hard entrance to bugs mechanics. I gave up. Gameplay is nice, but nothing special, just a platformer.

Microsoft Defender found a treatment. Better make a web build.

Bugs? I met no bugs. I met only Honk Honk Honk!

Ok, if no quest markers after the crow is a bug, then you used the theme. And my big was a little flying-like)

It was fun. Best open world in 2025. But who is the brave to play open world game without map, quest markers and even a quest journal?

A banal inconvenient platformer. No bugs.

Ok, play this a little was fun. If it's your first project, then it is ok.

Killing - yes

People - yes

Rock -yes

Bugs - where???

No. Sorry. I am not ready to carry 20 boxes to build a ladder. Carrying boxes was boring  even in 2003 in Mafia The City Of Lost Heaven.
Sad. People say in comments that further there are some fun levels...

The concept is nice. But too few of the game. Hard to give high ratings.

Too flappibirdy for me)

I feel too stupid to this game. The maximum I found out is an item and pushing buttons from the place where you stand. I feel so frustrated (((
Please, I need a guide)

Thanks! You know, A little more game and level design, and it could be much better. For example, make it vice versa, You see "bug" visual and should guess the "real" structure. Because it's almost impossible to find a door when it's invisible and can be anywhere.

I tried to cooperate with other people, but in the end another people helped me with generating art and writing a piece of code. I counted on initial teammates who did nothing but finding assets, even didn't replace my cubes and spheres with these assets. So, the music was left behind, while the music assets are still in the source.

It's hard to activate bugs with Fs in a browser. At the moment the game is too simple and boring. But at least it's not very hard. So if here are more levels, I probably would play longer and have more fun.

A nice little game. In my opinion, it should be more of game and less of random. For example, teleporting is limited, and you should collect teleport items.