I wasn't very good at this game, I kept dying lo.
but I did enjoy the art and music
Criteria | Rank | Score* | Raw Score |
Overall | #1 | n/a | n/a |
Visuals | #1 | 4.500 | 4.500 |
Prompt Utilization | #2 | 4.333 | 4.333 |
Gameplay | #2 | 3.833 | 3.833 |
Audio | #2 | 3.833 | 3.833 |
Fun Factor | #2 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you incorporate the prompts?
The phase "Smooth sailing" is referenced by the main ability of the player, a dash which allows them to navigate the sea even during a rough storm.
The word "Obscurity" is referenced by the other main mechanic, the player's lantern and their reduced visibility during the storm.
Wasn't feeling the Bullet Hell prompt, so just opted to do these two!
How do you feel about the game you made?
I overall feel very good. Mechanically I think the game is very simple but for what it is I feel good. Once again, the help from the team on art and music really elevate the project and make it feel more cohesive
I wasn't very good at this game, I kept dying lo.
but I did enjoy the art and music
Game was good but the kraken hit me and i got stuck to an island. Also 1 second takes 4 seconds.
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