Great idea and execution for a 3 hour game! I agree with the other person that the spikes could stand out a little bit more.
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No Jumping. Take the Fall.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #6 | 3.268 | 3.444 |
How much do you enjoy the game overall? | #7 | 3.057 | 3.222 |
Overall | #7 | 3.204 | 3.378 |
Audio | #9 | 2.951 | 3.111 |
How well does the game fit the themes? | #10 | 3.479 | 3.667 |
Visuals | #10 | 3.268 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
Comments
cool submissions, feels very speedrunnable haha. As others have said the player sometimes jumps a little and i'm guessing it's because you use different floor colliders right next to eachother, this sometimes messes things up. I personally haven't found a solution other than just making each floor one single box collider in the editor :)
Yeah, that is exactly what was happening. I spent probably a good 15-20 minutes trying to fix that. I didn't get it completely resolved as you can tell from the game, but I did make it better by adding a very small edge radius to the player's box collider. I'll have to try using one collider next time instead of using Unity's "Auto-Tile" flag. Thanks for the suggestion and feedback!
A puzzle platformer without jumping and well done. Nice! I'm not sure if it was intentional or not, but sometimes the player bounces up slightly and that added a bit of character to it, I enjoyed that.
You may already have figured out what the issue was but since it's a gamejam and we're all trying hopefully helping and learning, you may want to check that the colliders are not overlapping, add a PhysicsMaterial2D with friction set to be a little lower, and possibly freeze Z rotation on your character to fix the collider issue (though if it doesn't break gameplay elsewhere, I'd keep it in, it adds flavor).
Smooth gaming experience :) Sometimes my eyes missed the spikes, because they blend a little too much into the background. I liked music a lot.
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