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NANIkisunami

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A member registered Mar 17, 2020 · View creator page →

Creator of

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A really relaxing, no-stress game. All the game elements felt well balanced, and overall it was a really solid and cute experience :)

The game has a really fun, humorous tone, and the rock breaking sound is super satisfying.

As feedback, the camera felt a bit oddly positioned: the character was quite low in the frame, so I would probably move it a bit closer to the center. Also, since the camera followed the character quite tightly, adding some smoothing would make the camera movement feel more fluid.

The first level was already quite long, so I didn’t end up trying the later levels, but I enjoyed what I played.

Also, great job considering it was made in just three hours :)

Thanks a lot for playing the game. Yeah, the damage system is designed so that when you press space, a damage area appears around you, and this area needs to overlap with the enemy’s body in order to deal damage.

When making a game, it’s easy to become “blind” to how unintuitive or difficult something might feel for a new player, since you’ve tested it so many times yourself and know exactly how everything works under the hood.
I need to be more clear about how I communicate what is happening.

Thanks again for the clear and constructive feedback,  it’s a big help, and something I can learn from to make my mechanics more understandable next time. Also I really appreciate you giving it another try and managing to beat the game in the end :)

Hey, thanks a lot for the thoughtful feedback (and for playing my games in general, really appreciate that).

This one was me trying something a bit different. My main focus was experimenting with making the enemy feel more “alive” rather than just building a super polished mechanic around it, so there are definitely still some clear shortcomings.

You’re absolutely right though,  playing it the “intended” careful way is actually pretty challenging right now. One thing that can help (though it’s not explained well at all) is not going straight through the center, but slightly off to the side, since there’s still a small damage area in the middle even when the circle shrinks.

Also yeah, this wasn’t really in my comfort zone as a developer, and I think that shows in the end result.

Really glad you liked the visuals and effects though :)

I love the concept! Super chill and nostalgic. My best result is 8 skips so far. There is lovely Ghibli vibes in game <3. 
I can already see how this idea could be expanded by adding a map with more lakes and ponds, and small interactions with animals or other NPCs. You can gather with your friends to throw rocks ^^

Connecting the stars felt very satisfying. Chill and creative game experience :)

Thanks for playing  and feedback :) I'm not sure what you mean by changing the bar style, could you explain more about your idea?

Awesome work of art (☆▽☆)! Is that your self-portrait? 

Thank you, let's see how far I can go with Construct free version limits. I hope that I can create at least one more level :)

I'm happy to hear that, thank you!

I really like rhythm games! The aesthetics of the game were cool and engaging.

I'm not sure if there were any sync issues between the music and the visual guide, it was quite hard to press the right buttons at the right time. Otherwise the game was fascinating :)

The soundscape was really relaxing! The charges meter was nerve-wracking, I would have liked to fill the area faster :>

I liked the unique atmosphere of the game!! The moving background elements were cool.
I would improve the player's visibility, right now it's a bit lost in all the colorful stuff. Some of the assets were also quite detailed, and it was hard to see them properly without a full screen button. Overall, it was a neat little moment of chilling :)

Thank you, that's lovely to hear :) Good times indeed, simple and relaxed. Can't wait the warm summer time and wandering on the beach.

Such a cozy and clear concept. It was really nice making jam! The physics added some unexpected twists, which made things feel a bit chaotic in a fun way :D

Ahh that might explain it, I haven’t tested it on Safari.
Thanks for trying it out anyway! Feel free to give it another go if you decide to use a different browser 🙂

Thanks for letting me know! Sorry it didn’t work on your end 😅 Which browser were you using? I tested it in Chrome and Brave and it seemed to work fine.
Really appreciate the kind words!

Awesome experience! The atmosphere is really unique, and the background ambient music adds a sense of anticipation. It evoked a range of emotion, almost an unsettlingly meditative feeling. An interesting psychological approach. The floating objects gave nice feedback when colliding.

Can relate ( ˘ᵕ ˘͈)

The game was great and art style perfect!
There was a bug at the end that prevented me from answering the phone. At first I thought it was some kind of puzzle and I spent way too much time trying to solve it :D
(Hand icon was visible but when I clicked, phone just fell down. )

Start by choosing a scale (like blues - there’s happy and sad scales). By default, there are 4 tracks: you can put melodic instruments on the upper tracks and rhythmic ones on the lower. Each track has square blocks where you can record variations (0–8). Pick a tempo now or adjust it later. Under 'type', choose an instrument for each track; the bottom track uses the standard drumset by default, which is a good place to start. In the 'edit' section, you can add more tracks or bars if you want. Try different instruments, place blocks on the grid, and hit play. Experimenting is the best way to learn :)

Sounds great! I'm deeply into gaming experiences that can give us help, hope, and coping skills in everyday life :)

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That's nice to hear, thank you :) I made the music with Beepbox -  if you are curious to use it yourself: https://www.beepbox.co/

Lovely experience <3 There were a few bugs, but they didn't disturb my breathing moment :)

Totally understandable hehe :) And that's lovely that you took my idea under consideration ^^!

Yea, sure :)

I played the game again and the monsters were a pretty fun addition. What I was thinking in my head was that the last blob with eyes would grow arms and legs and slowly evolve into some kind of blob monster instead of just exploding xD Maybe creature's hands and legs could bounce organs all around, pure chaos! :D

Uu sounds promising (☆▽☆)

Very clever and unique idea! The last level gave me  a headache but I made it :) Good work!

The mechanics felt very satisfying and smooth, as you didn't have to choose the strength of the jump, just find the right jump angle. Game was visually clear and a the length was just right :)

I liked how accurate the character movement was. The game was quite challenging, but it became much easier when I switched to full screen mode. Nice 3D feel and the difficulty level was just right so it didn't cause too much frustration. It felt polished overall and I really liked the sound effects :)

It was scary (0)o(0). I liked the storytelling and the general feel of the environment. The combination of different styles makes the visual look interesting. Nice work :)

Lovely to hear that, thank you :)

Yea, Construct is the best ^^! I'm happy you liked the game :)

Well done!! Thanks for playing :)

The characters are hilarious :D

That's great to hear ( ^ ω ^), thanks!

Thank you!

Happy to hear :) Do you mean the ice spike? Maybe I should have made it more blueish.

Yea, that sounds good idea!